#ifndef XRA_RAYMARCH_UTILITIES #define XRA_RAYMARCH_UTILITIES float3 HsvToRgb(float3 c) { const float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www); return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y); } float map(float value, float istart, float istop, float ostart, float ostop) { float perc = (value - istart) / (istop - istart); value = perc * (ostop - ostart) + ostart; return value; } #endif