using UnityEngine; namespace Gaia { public class DisableUnderwaterFXTrigger : MonoBehaviour { public string m_tagCheck = "Player"; private void OnTriggerEnter(Collider other) { if (other.tag == m_tagCheck) { if (GaiaUnderwaterEffects.Instance != null) { GaiaUnderwaterEffects.Instance.EnableUnderwaterEffects = false; } } } private void OnTriggerExit(Collider other) { if (other.tag == m_tagCheck) { if (GaiaUnderwaterEffects.Instance != null) { GaiaUnderwaterEffects.Instance.EnableUnderwaterEffects = true; } } } public void LoadTagFromGaia() { CharacterController controller = FindObjectOfType(); if (controller != null) { m_tagCheck = controller.tag; } } } }