using UnityEngine; namespace Gaia { public class PostProcessingConverter : MonoBehaviour { public GaiaConstants.EnvironmentRenderer RenderPipeline = GaiaConstants.EnvironmentRenderer.BuiltIn; #if UNITY_POST_PROCESSING_STACK_V2 public UnityEngine.Rendering.PostProcessing.PostProcessProfile ProcessProfile; #endif public string SavePath = "Assets/"; } }