using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Gaia
{
public class SpawnExtensionInfo
{
///
/// The location where the Spawn Extension is triggered in world space.
///
public Vector3 m_position;
///
/// The (suggested) rotation for this location - it is up to the extension to implement or ignore this
///
public Quaternion m_rotation;
///
/// The (suggested) scale for this location - it is up to the extension to implement or ignore this
///
public Vector3 m_scale;
///
/// The scalar fitness value for this location. 0 = no fitness, 1 = full fitness.
///
public float m_fitness;
///
/// The current terrain the Spawn Extension was triggered on. Use this together with the location to query information from the terrain, e.g. slope, etc.
///
public Terrain m_currentTerrain;
}
}