using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Gaia { public class SpawnExtensionInfo { /// /// The location where the Spawn Extension is triggered in world space. /// public Vector3 m_position; /// /// The (suggested) rotation for this location - it is up to the extension to implement or ignore this /// public Quaternion m_rotation; /// /// The (suggested) scale for this location - it is up to the extension to implement or ignore this /// public Vector3 m_scale; /// /// The scalar fitness value for this location. 0 = no fitness, 1 = full fitness. /// public float m_fitness; /// /// The current terrain the Spawn Extension was triggered on. Use this together with the location to query information from the terrain, e.g. slope, etc. /// public Terrain m_currentTerrain; } }