using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace Gaia
{
[System.Serializable]
public class UndoRedoOperationSettings : ScriptableObject
{
#region public input variables
///
/// List of all the Terrains that need to be loaded for this undo operation.
///
public List m_TerrainsList;
#endregion
}
}