using System.Collections; using System.Collections.Generic; using System.Text; using UnityEngine; namespace Gaia { [System.Serializable] public class ClearOperationSettings : ScriptableObject { #region public input variables public bool m_clearTrees; public bool m_clearTerrainDetails; public bool m_clearGameObjects; public bool m_clearSpawnExtensions; public bool m_clearProbes; public bool m_clearStamps; public ClearSpawnFrom m_clearSpawnFrom; public ClearSpawnFor m_clearSpawnFor; public SpawnerSettings m_spawnerSettings; #endregion } }