using System; using System.Collections.Generic; using System.IO; using UnityEngine; using static Gaia.GaiaConstants; #if UNITY_EDITOR using UnityEditor; #endif namespace Gaia { public enum ProbeType { ReflectionProbe, LightProbe } /// /// Used to serialise the detail prototypes /// [System.Serializable] public class ResourceProtoProbe { [Tooltip("Resource name.")] public string m_name; [Tooltip("Probe Type - what kind of probe this is")] public ProbeType m_probeType = ProbeType.ReflectionProbe; [Tooltip("Holds settings for reflection probes.")] public ReflectionProbeData m_reflectionProbeData = new ReflectionProbeData(); } }