using UnityEngine; namespace Gaia { public class PWSkyPostProcessingManager : MonoBehaviour { public void DisableWeatherPostFX() { #if GAIA_PRO_PRESENT if (ProceduralWorldsGlobalWeather.Instance != null) { ProceduralWorldsGlobalWeather.Instance.m_modifyPostProcessing = false; } #endif } public void EnableWeatherPostFX() { #if GAIA_PRO_PRESENT if (ProceduralWorldsGlobalWeather.Instance != null) { ProceduralWorldsGlobalWeather.Instance.m_modifyPostProcessing = true; } #endif } } }