using HutongGames.PlayMakerEditor; using UnityEditor; [InitializeOnLoad] public class PlayMakerUpdater { static PlayMakerUpdater() { // Delay until first update // Otherwise process gets stomped on by other Unity initializations // E.g., Unity loading last layout stomps on PlayMakerUpgradeGuide window. EditorApplication.update += Update; } static void Update() { EditorApplication.update -= Update; /* var showUpgradeGuide = EditorPrefs.GetBool(EditorPrefStrings.ShowUpgradeGuide, true); if (showUpgradeGuide) { EditorWindow.GetWindow(true); }*/ } }