// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sets the isOn property of a UI Toggle component.")] public class UiToggleSetIsOn : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.Toggle))] [Tooltip("The GameObject with the UI Toggle component.")] public FsmOwnerDefault gameObject; [RequiredField] [Tooltip("Should the toggle be on?")] public FsmBool isOn; [Tooltip("Reset when exiting this state.")] public FsmBool resetOnExit; private UnityEngine.UI.Toggle _toggle; private bool _originalValue; public override void Reset() { gameObject = null; isOn = null; resetOnExit = null; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { _toggle = cachedComponent; } DoSetValue(); Finish(); } private void DoSetValue() { if (_toggle!=null) { _originalValue = _toggle.isOn; _toggle.isOn = isOn.Value; } } public override void OnExit() { if (_toggle==null) return; if (resetOnExit.Value) { _toggle.isOn = _originalValue; } } } }