// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sets the minimum and maximum limits for the value of a UI Slider component. Optionally resets on exit")] public class UiSliderSetMinMax : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.Slider))] [Tooltip("The GameObject with the UI Slider component.")] public FsmOwnerDefault gameObject; [Tooltip("The minimum value of the UI Slider component. Leave as None for no effect")] public FsmFloat minValue; [Tooltip("The maximum value of the UI Slider component. Leave as None for no effect")] public FsmFloat maxValue; [Tooltip("Reset when exiting this state.")] public FsmBool resetOnExit; [Tooltip("Repeats every frame")] public bool everyFrame; private UnityEngine.UI.Slider slider; private float originalMinValue; private float originalMaxValue; public override void Reset() { gameObject = null; minValue = new FsmFloat {UseVariable=true}; maxValue = new FsmFloat {UseVariable=true}; resetOnExit = null; everyFrame = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { slider = cachedComponent; } if (resetOnExit.Value) { originalMinValue = slider.minValue; originalMaxValue = slider.maxValue; } DoSetValue(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoSetValue(); } private void DoSetValue() { if (slider == null) return; if (!minValue.IsNone) { slider.minValue = minValue.Value; } if (!maxValue.IsNone) { slider.maxValue = maxValue.Value; } } public override void OnExit() { if (slider == null) return; if (resetOnExit.Value) { slider.minValue = originalMinValue; slider.maxValue = originalMaxValue; } } } }