// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sets the position value of a UI Scrollbar component. Ranges from 0.0 to 1.0.")] public class UiScrollbarSetValue : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.Scrollbar))] [Tooltip("The GameObject with the UI Scrollbar component.")] public FsmOwnerDefault gameObject; [RequiredField] [Tooltip("The position's value of the UI Scrollbar component. Ranges from 0.0 to 1.0.")] [HasFloatSlider(0f,1f)] public FsmFloat value; [Tooltip("Reset when exiting this state.")] public FsmBool resetOnExit; [Tooltip("Repeats every frame")] public bool everyFrame; private UnityEngine.UI.Scrollbar scrollbar; private float originalValue; public override void Reset() { gameObject = null; value = null; resetOnExit = null; everyFrame = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { scrollbar = cachedComponent; } originalValue = scrollbar.value; DoSetValue(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoSetValue(); } private void DoSetValue() { if (scrollbar != null) { scrollbar.value = value.Value; } } public override void OnExit() { if (scrollbar==null) return; if (resetOnExit.Value) { scrollbar.value = originalValue; } } } }