// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Fires an event when editing ended in a UI InputField component. Event string data will contain the text value, and the boolean will be true is it was a cancel action")] public class UiInputFieldOnEndEditEvent : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.InputField))] [Tooltip("The GameObject with the UI InputField component.")] public FsmOwnerDefault gameObject; [Tooltip("Where to send the event.")] public FsmEventTarget eventTarget; [Tooltip("Send this event when editing ended.")] public FsmEvent sendEvent; [Tooltip("The content of the InputField when edited ended")] [UIHint(UIHint.Variable)] public FsmString text; [Tooltip("The canceled state of the InputField when edited ended")] [UIHint(UIHint.Variable)] public FsmBool wasCanceled; private UnityEngine.UI.InputField inputField; public override void Reset() { gameObject = null; sendEvent = null; text = null; wasCanceled = null; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { inputField = cachedComponent; if (inputField != null) { inputField.onEndEdit.AddListener(DoOnEndEdit); } } } public override void OnExit() { if (inputField != null) { inputField.onEndEdit.RemoveListener(DoOnEndEdit); } } public void DoOnEndEdit(string value) { text.Value = value; wasCanceled.Value = inputField.wasCanceled; Fsm.EventData.StringData = value; Fsm.EventData.BoolData = inputField.wasCanceled; SendEvent(eventTarget, sendEvent); Finish(); } } }