// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. using UnityEngine.EventSystems; #if UNITY_5_6_OR_NEWER namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sends event Called by the EventSystem once dragging ends." + "\n Use GetLastPointerDataInfo action to get info from the event")] public class UiOnEndDragEvent : EventTriggerActionBase { [UIHint(UIHint.Variable)] [Tooltip("Event sent when OnEndDrag is called")] public FsmEvent onEndDragEvent; public override void Reset() { base.Reset(); onEndDragEvent = null; } public override void OnEnter() { Init(EventTriggerType.EndDrag, OnEndDragDelegate); } private void OnEndDragDelegate( BaseEventData data) { UiGetLastPointerDataInfo.lastPointerEventData = (PointerEventData) data; SendEvent(eventTarget, onEndDragEvent); } } } #endif