// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. using UnityEngine.EventSystems; #if UNITY_5_6_OR_NEWER namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sends event when OnDrag is called on the GameObject. Warning this event is sent every frame while dragging." + "\n Use GetLastPointerDataInfo action to get info from the event.")] public class UiOnDragEvent : EventTriggerActionBase { [UIHint(UIHint.Variable)] [Tooltip("Event sent when OnDrag is called")] public FsmEvent onDragEvent; public override void Reset() { base.Reset(); onDragEvent = null; } public override void OnEnter() { Init(EventTriggerType.Drag, OnDragDelegate); } private void OnDragDelegate( BaseEventData data) { UiGetLastPointerDataInfo.lastPointerEventData = (PointerEventData) data; SendEvent(eventTarget, onDragEvent); } } } #endif