using UnityEditor; using UnityEngine.UI; namespace HutongGames.PlayMakerEditor { [InitializeOnLoad] public static class UiIcons { static UiIcons() { Actions.AddCategoryIcon("UI", typeof(Button)); Actions.AddCategoryIcon("GUI", typeof(Button)); Actions.AddCategoryIcon("GUILayout", typeof(GridLayoutGroup)); Actions.AddCategoryIcon("Input", typeof(InputField)); } } }