// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. using UnityEngine.UI; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sets the ScaleFactor of a CanvasScaler.")] public class UiCanvasScalerSetScaleFactor : ComponentAction { [RequiredField] [CheckForComponent(typeof(CanvasScaler))] [Tooltip("The GameObject with a UI CanvasScaler component.")] public FsmOwnerDefault gameObject; [RequiredField] [Tooltip("The scaleFactor of the UI CanvasScaler.")] public FsmFloat scaleFactor; [Tooltip("Repeats every frame, useful for animation")] public bool everyFrame; private CanvasScaler component; public override void Reset() { gameObject = null; scaleFactor = null; everyFrame = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { component = cachedComponent; } DoSetValue(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoSetValue(); } private void DoSetValue() { if (component != null) { component.scaleFactor = scaleFactor.Value ; } } } }