// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. using UnityEngine; using UnityEngine.UI; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Get the ScaleFactor of a CanvasScaler.")] public class UiCanvasScalerGetScaleFactor : ComponentAction { [RequiredField] [CheckForComponent(typeof(CanvasScaler))] [Tooltip("The GameObject with a UI CanvasScaler component.")] public FsmOwnerDefault gameObject; [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The scaleFactor of the CanvasScaler component.")] public FsmFloat scaleFactor; [Tooltip("Repeats every frame, useful for animation")] public bool everyFrame; private CanvasScaler component; public override void Reset() { gameObject = null; scaleFactor = null; everyFrame = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { component = cachedComponent; } DoGetValue(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoGetValue(); } private void DoGetValue() { if (component != null) { scaleFactor.Value = component.scaleFactor; } } } }