// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using HutongGames.PlayMaker.Actions; using HutongGames.PlayMakerEditor; using UnityEditor; using UnityEngine; [CustomActionEditor(typeof(QuaternionAngleAxis))] public class QuaternionAngleAxisCustomEditor : QuaternionCustomEditorBase { public override bool OnGUI() { EditField("angle"); EditField("axis"); EditField("result"); bool changed = EditEveryFrameField(); return GUI.changed || changed; } }