// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Physics2D)] [Tooltip("Forces a Game Object's Rigid Body 2D to Sleep at least one frame.")] public class Sleep2d : ComponentAction { [RequiredField] [CheckForComponent(typeof(Rigidbody2D))] [Tooltip("The GameObject with a Rigidbody2d attached")] public FsmOwnerDefault gameObject; public override void Reset() { gameObject = null; } public override void OnEnter() { DoSleep(); Finish(); } void DoSleep() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (!UpdateCache(go)) { return; } rigidbody2d.Sleep(); } } }