// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using System; using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Physics2D)] [Tooltip("Tests if a Game Object's Rigid Body 2D is Kinematic.")] public class IsKinematic2d : ComponentAction { [RequiredField] [CheckForComponent(typeof(Rigidbody2D))] [Tooltip("the GameObject with a Rigidbody2D attached")] public FsmOwnerDefault gameObject; [Tooltip("Event Sent if Kinematic")] public FsmEvent trueEvent; [Tooltip("Event sent if not Kinematic")] public FsmEvent falseEvent; [UIHint(UIHint.Variable)] [Tooltip("Store the Kinematic state")] public FsmBool store; [Tooltip("Repeat every frame")] public bool everyFrame; public override void Reset() { gameObject = null; trueEvent = null; falseEvent = null; store = null; everyFrame = false; } public override void OnEnter() { DoIsKinematic(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoIsKinematic(); } void DoIsKinematic() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (!UpdateCache(go)) { return; } var isKinematic = rigidbody2d.isKinematic; store.Value = isKinematic; Fsm.Event(isKinematic ? trueEvent : falseEvent); } } }