// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using System; using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Physics)] [Tooltip("Tests if a Game Object's Rigid Body is sleeping.")] public class IsSleeping : ComponentAction { [RequiredField] [CheckForComponent(typeof(Rigidbody))] public FsmOwnerDefault gameObject; public FsmEvent trueEvent; public FsmEvent falseEvent; [UIHint(UIHint.Variable)] public FsmBool store; public bool everyFrame; public override void Reset() { gameObject = null; trueEvent = null; falseEvent = null; store = null; everyFrame = false; } public override void OnEnter() { DoIsSleeping(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoIsSleeping(); } void DoIsSleeping() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { var isSleeping = rigidbody.IsSleeping(); store.Value = isSleeping; Fsm.Event(isSleeping ? trueEvent : falseEvent); } } } }