// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Physics)] [Tooltip("Gets info on the last joint break event.")] public class GetJointBreakInfo : FsmStateAction { [UIHint(UIHint.Variable)] [Tooltip("Get the force that broke the joint.")] public FsmFloat breakForce; public override void Reset() { breakForce = null; } public override void OnEnter() { breakForce.Value = Fsm.JointBreakForce; Finish(); } } }