// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Math)] [Tooltip("Clamps the value of Float Variable to a Min/Max range.")] public class FloatClamp : FsmStateAction { [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("Float variable to clamp.")] public FsmFloat floatVariable; [RequiredField] [Tooltip("The minimum value.")] public FsmFloat minValue; [RequiredField] [Tooltip("The maximum value.")] public FsmFloat maxValue; [Tooltip("Repeat every frame. Useful if the float variable is changing.")] public bool everyFrame; public override void Reset() { floatVariable = null; minValue = null; maxValue = null; everyFrame = false; } public override void OnEnter() { DoClamp(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoClamp(); } void DoClamp() { floatVariable.Value = Mathf.Clamp(floatVariable.Value, minValue.Value, maxValue.Value); } } }