using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Logic)] [Tooltip("Compares 2 Enum values and sends Events based on the result.")] public class EnumCompare : FsmStateAction { [RequiredField] [UIHint(UIHint.Variable)] public FsmEnum enumVariable; [MatchFieldType("enumVariable")] public FsmEnum compareTo; public FsmEvent equalEvent; public FsmEvent notEqualEvent; [UIHint(UIHint.Variable)] [Tooltip("Store the true/false result in a bool variable.")] public FsmBool storeResult; [Tooltip("Repeat every frame. Useful if the enum is changing over time.")] public bool everyFrame; public override void Reset() { enumVariable = null; compareTo = null; equalEvent = null; notEqualEvent = null; storeResult = null; everyFrame = false; } public override void OnEnter() { DoEnumCompare(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoEnumCompare(); } void DoEnumCompare() { if (enumVariable == null || compareTo == null) return; var equal = Equals(enumVariable.Value, compareTo.Value); if (storeResult != null) { storeResult.Value = equal; } if (equal && equalEvent != null) { Fsm.Event(equalEvent); return; } if (!equal && notEqualEvent != null) { Fsm.Event(notEqualEvent); } } } }