// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Lights)] [Tooltip("Sets the Texture projected by a Light.")] public class SetLightCookie : ComponentAction { [RequiredField] [CheckForComponent(typeof(Light))] public FsmOwnerDefault gameObject; public FsmTexture lightCookie; public override void Reset() { gameObject = null; lightCookie = null; } public override void OnEnter() { DoSetLightCookie(); Finish(); } void DoSetLightCookie() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { light.cookie = lightCookie.Value; } } } }