// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.GUILayout)] [Tooltip("GUILayout Label for simple text.")] public class GUILayoutTextLabel : GUILayoutAction { [Tooltip("Text to display.")] public FsmString text; [Tooltip("Optional GUIStyle in the active GUISkin.")] public FsmString style; public override void Reset() { base.Reset(); text = ""; style = ""; } public override void OnGUI() { if (string.IsNullOrEmpty(style.Value)) { GUILayout.Label(new GUIContent(text.Value), LayoutOptions); } else { GUILayout.Label(new GUIContent(text.Value), style.Value, LayoutOptions); } } } }