// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.GUILayout)] [Tooltip("GUILayout Label.")] public class GUILayoutLabel : GUILayoutAction { public FsmTexture image; public FsmString text; public FsmString tooltip; public FsmString style; public override void Reset() { base.Reset(); text = ""; image = null; tooltip = ""; style = ""; } public override void OnGUI() { if (string.IsNullOrEmpty(style.Value)) { GUILayout.Label(new GUIContent(text.Value, image.Value, tooltip.Value), LayoutOptions); } else { GUILayout.Label(new GUIContent(text.Value, image.Value, tooltip.Value), style.Value, LayoutOptions); } } } }