// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.GUILayout)] [Tooltip("GUILayout Label for an Int Variable.")] public class GUILayoutIntLabel : GUILayoutAction { [Tooltip("Text to put before the int variable.")] public FsmString prefix; [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("Int variable to display.")] public FsmInt intVariable; [Tooltip("Optional GUIStyle in the active GUISKin.")] public FsmString style; public override void Reset() { base.Reset(); prefix = ""; style = ""; intVariable = null; } public override void OnGUI() { if (string.IsNullOrEmpty(style.Value)) { GUILayout.Label(new GUIContent(prefix.Value + intVariable.Value), LayoutOptions); } else { GUILayout.Label(new GUIContent(prefix.Value + intVariable.Value), style.Value, LayoutOptions); } } } }