// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Device)] [Tooltip("Causes the device to vibrate for half a second.")] public class DeviceVibrate : FsmStateAction { public override void Reset() {} public override void OnEnter() { #if (UNITY_IPHONE || UNITY_IOS || UNITY_ANDROID) Handheld.Vibrate(); #endif Finish(); } } }