// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("If true, automatically stabilize feet during transition and blending")] public class SetAnimatorStabilizeFeet: FsmStateAction { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The Target. An Animator component is required")] public FsmOwnerDefault gameObject; [Tooltip("If true, automatically stabilize feet during transition and blending")] public FsmBool stabilizeFeet; private Animator _animator; public override void Reset() { gameObject = null; stabilizeFeet= null; } public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent(); if (_animator==null) { Finish(); return; } DoStabilizeFeet(); Finish(); } void DoStabilizeFeet() { if (_animator==null) { return; } _animator.stabilizeFeet = stabilizeFeet.Value; } } }