// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("Sets the layer's current weight")] public class SetAnimatorLayerWeight: FsmStateAction { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The Target. An Animator component is required")] public FsmOwnerDefault gameObject; [RequiredField] [Tooltip("The layer's index")] public FsmInt layerIndex; [RequiredField] [Tooltip("Sets the layer's current weight")] public FsmFloat layerWeight; [Tooltip("Repeat every frame. Useful for changing over time.")] public bool everyFrame; private Animator _animator; public override void Reset() { gameObject = null; layerIndex = null; layerWeight= null; everyFrame = false; } public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent(); if (_animator==null) { Finish(); return; } DoLayerWeight(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoLayerWeight(); } void DoLayerWeight() { if (_animator==null) { return; } _animator.SetLayerWeight(layerIndex.Value,layerWeight.Value); } } }