// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("Gets the playback speed of the Animator. 1 is normal playback speed")] public class GetAnimatorPlayBackSpeed : FsmStateAction { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The Target. An Animator component is required")] public FsmOwnerDefault gameObject; [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The playBack speed of the animator. 1 is normal playback speed")] public FsmFloat playBackSpeed; [Tooltip("Repeat every frame. Useful when value is subject to change over time.")] public bool everyFrame; private Animator _animator; public override void Reset() { gameObject = null; playBackSpeed = null; everyFrame = false; } public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent(); if (_animator==null) { Finish(); return; } GetPlayBackSpeed(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { GetPlayBackSpeed(); } void GetPlayBackSpeed() { if (_animator!=null) { playBackSpeed.Value = _animator.speed; } } } }