// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("Get the left foot bottom height.")] public class GetAnimatorLeftFootBottomHeight : FsmStateAction { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The Target. An Animator component is required")] public FsmOwnerDefault gameObject; [ActionSection("Result")] [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("the left foot bottom height.")] public FsmFloat leftFootHeight; [Tooltip("Repeat every frame. Useful when value is subject to change over time.")] public bool everyFrame; private Animator _animator; public override void Reset() { gameObject = null; leftFootHeight = null; everyFrame = false; } public override void OnPreprocess() { Fsm.HandleLateUpdate = true; } public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent(); if (_animator==null) { Finish(); return; } _getLeftFootBottonHeight(); if (!everyFrame) { Finish(); } } public override void OnLateUpdate() { _getLeftFootBottonHeight(); } void _getLeftFootBottonHeight() { if (_animator!=null) { leftFootHeight.Value = _animator.leftFeetBottomHeight; } } } }