// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("Returns The current gravity weight based on current animations that are played")] public class GetAnimatorGravityWeight: FsmStateActionAnimatorBase { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The target. An Animator component is required")] public FsmOwnerDefault gameObject; [ActionSection("Results")] [UIHint(UIHint.Variable)] [Tooltip("The current gravity weight based on current animations that are played")] public FsmFloat gravityWeight; private Animator _animator; public override void Reset() { base.Reset(); gameObject = null; gravityWeight= null; everyFrame = false; } public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent(); if (_animator==null) { Finish(); return; } DoGetGravityWeight(); if (!everyFrame) { Finish(); } } public override void OnActionUpdate() { DoGetGravityWeight(); } void DoGetGravityWeight() { if (_animator==null) { return; } gravityWeight.Value = _animator.gravityWeight; } } }