// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("Gets the avatar delta position and rotation for the last evaluated frame.")] public class GetAnimatorDelta: FsmStateActionAnimatorBase { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The target. An Animator component is required")] public FsmOwnerDefault gameObject; [UIHint(UIHint.Variable)] [Tooltip("The avatar delta position for the last evaluated frame")] public FsmVector3 deltaPosition; [UIHint(UIHint.Variable)] [Tooltip("The avatar delta position for the last evaluated frame")] public FsmQuaternion deltaRotation; private Animator _animator; public override void Reset() { base.Reset(); gameObject = null; deltaPosition= null; deltaRotation = null; } public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent(); if (_animator==null) { Finish(); return; } DoGetDeltaPosition(); Finish(); } public override void OnActionUpdate() { DoGetDeltaPosition(); } void DoGetDeltaPosition() { if (_animator==null) { return; } deltaPosition.Value = _animator.deltaPosition; deltaRotation.Value = _animator.deltaRotation; } } }