// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("Stops the animator playback mode. When playback stops, the avatar resumes getting control from game logic")] public class AnimatorStopPlayback : FsmStateAction { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The target. An Animator component is required")] public FsmOwnerDefault gameObject; public override void Reset() { gameObject = null; } public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } Animator _animator = go.GetComponent(); if (_animator!=null) { _animator.StopPlayback(); } Finish(); } } }