// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using System; using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory("AnimateVariables")] [Tooltip("Animates the value of a Rect Variable using an Animation Curve.")] public class AnimateRect : AnimateFsmAction { [RequiredField] [UIHint(UIHint.Variable)] public FsmRect rectVariable; [RequiredField] public FsmAnimationCurve curveX; [Tooltip("Calculation lets you set a type of curve deformation that will be applied to rectVariable.x.")] public Calculation calculationX; [RequiredField] public FsmAnimationCurve curveY; [Tooltip("Calculation lets you set a type of curve deformation that will be applied to rectVariable.y.")] public Calculation calculationY; [RequiredField] public FsmAnimationCurve curveW; [Tooltip("Calculation lets you set a type of curve deformation that will be applied to rectVariable.width.")] public Calculation calculationW; [RequiredField] public FsmAnimationCurve curveH; [Tooltip("Calculation lets you set a type of curve deformation that will be applied to rectVariable.height.")] public Calculation calculationH; private bool finishInNextStep; public override void Reset() { base.Reset(); rectVariable = new FsmRect{UseVariable=true}; } public override void OnEnter() { base.OnEnter(); finishInNextStep = false; resultFloats = new float[4]; fromFloats = new float[4]; fromFloats[0] = rectVariable.IsNone ? 0f : rectVariable.Value.x; fromFloats[1] = rectVariable.IsNone ? 0f : rectVariable.Value.y; fromFloats[2] = rectVariable.IsNone ? 0f : rectVariable.Value.width; fromFloats[3] = rectVariable.IsNone ? 0f : rectVariable.Value.height; curves = new AnimationCurve[4]; curves[0] = curveX.curve; curves[1] = curveY.curve; curves[2] = curveW.curve; curves[3] = curveH.curve; calculations = new Calculation[4]; calculations[0] = calculationX; calculations[1] = calculationY; calculations[2] = calculationW; calculations[3] = calculationH; Init(); if (Math.Abs(delay.Value) < 0.01f) { UpdateVariableValue(); } } private void UpdateVariableValue() { if (!rectVariable.IsNone) { rectVariable.Value = new Rect(resultFloats[0], resultFloats[1], resultFloats[2], resultFloats[3]); } } public override void OnUpdate() { base.OnUpdate(); if (isRunning) { UpdateVariableValue(); } if (finishInNextStep) { if(!looping) { Finish(); Fsm.Event(finishEvent); } } if(finishAction && !finishInNextStep) { UpdateVariableValue(); finishInNextStep = true; } } } }