Shader "NatureManufacture/URP/Lit/Top Cover" { Properties { _AlphaCutoff("Alpha Cutoff", Range(0, 1)) = 0 _BaseColor("Base Color", Color) = (1, 1, 1, 0) [NoScaleOffset]_BaseColorMap("Base Map", 2D) = "white" {} [ToggleUI]_BaseUsePlanarUV("Base Use Planar UV", Float) = 0 _BaseTilingOffset("Base Tiling and Offset", Vector) = (1, 1, 0, 0) [NoScaleOffset]_BaseNormalMap("Base Normal Map", 2D) = "white" {} _BaseNormalScale("Base Normal Scale", Range(0, 8)) = 1 [NoScaleOffset]_BaseMaskMap("Base Mask Map MT(R) AO(G) SM(A)", 2D) = "white" {} _BaseMetallic("Base Metallic", Range(0, 1)) = 1 _BaseAORemapMin("Base AO Remap Min", Range(0, 1)) = 0 _BaseAORemapMax("Base AO Remap Max", Range(0, 1)) = 1 _BaseSmoothnessRemapMin("Base Smoothness Remap Min", Range(0, 1)) = 0 _BaseSmoothnessRemapMax("Base Smoothness Remap Max", Range(0, 1)) = 1 [NoScaleOffset]_CoverMaskA("Cover Mask (A)", 2D) = "white" {} _CoverMaskPower("Cover Mask Power", Range(0, 10)) = 1 _Cover_Amount("Cover Amount", Range(0, 2)) = 2 _Cover_Amount_Grow_Speed("Cover Amount Grow Speed", Range(0, 3)) = 3 _Cover_Max_Angle("Cover Max Angle", Range(0.001, 90)) = 35 _Cover_Min_Height("Cover Min Height", Float) = -10000 _Cover_Min_Height_Blending("Cover Min Height Blending", Range(0, 500)) = 1 _CoverBaseColor("Cover Base Color", Color) = (1, 1, 1, 0) [NoScaleOffset]_CoverBaseColorMap("Cover Base Map", 2D) = "white" {} [ToggleUI]_CoverUsePlanarUV("Cover Use Planar UV", Float) = 1 _CoverTilingOffset("Cover Tiling Offset", Vector) = (1, 1, 0, 0) [NoScaleOffset]_CoverNormalMap("Cover Normal Map", 2D) = "white" {} _CoverNormalScale("Cover Normal Scale", Range(0, 8)) = 1 _CoverNormalBlendHardness("Cover Normal Blend Hardness", Range(0, 8)) = 1 _CoverHardness("Cover Hardness", Range(0, 10)) = 5 _CoverHeightMapMin("Cover Height Map Min", Float) = 0 _CoverHeightMapMax("Cover Height Map Max", Float) = 1 _CoverHeightMapOffset("Cover Height Map Offset", Float) = 0 [NoScaleOffset]_CoverMaskMap("Cover Mask Map MT(R) AO(G) H(B) SM(A)", 2D) = "white" {} _CoverMetallic("Cover Metallic", Range(0, 1)) = 1 _CoverAORemapMin("Cover AO Remap Min", Range(0, 1)) = 0 _CoverAORemapMax("Cover AO Remap Max", Range(0, 1)) = 1 _CoverSmoothnessRemapMin("Cover Smoothness Remap Min", Range(0, 1)) = 0 _CoverSmoothnessRemapMax("Cover Smoothness Remap Max", Range(0, 1)) = 1 [NoScaleOffset]_DetailMap("Detail Map Base (R) Ny(G) Sm(B) Nx(A)", 2D) = "white" {} _DetailTilingOffset("Detail Tiling Offset", Vector) = (1, 1, 0, 0) _DetailAlbedoScale("Detail Albedo Scale", Range(0, 2)) = 0 _DetailNormalScale("Detail Normal Scale", Range(0, 2)) = 0 _DetailSmoothnessScale("Detail Smoothness Scale", Range(0, 2)) = 0 _WetColor("Wet Color Vertex(R)", Color) = (0.7735849, 0.7735849, 0.7735849, 0) _WetSmoothness("Wet Smoothness Vertex(R)", Range(0, 1)) = 1 [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} [Toggle]_USEDYNAMICCOVERTSTATICMASKF("Use Dynamic Cover (T) Static Mask (F)", Float) = 1 } SubShader { Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "UniversalMaterialType" = "Lit" "Queue"="AlphaTest" } Pass { Name "Universal Forward" Tags { "LightMode" = "UniversalForward" } // Render State Cull Back Blend One Zero ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile_fog #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma multi_compile _ _SCREEN_SPACE_OCCLUSION #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS #pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE #pragma multi_compile _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_OFF #pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS #pragma multi_compile _ _SHADOWS_SOFT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _AlphaClip 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_VIEWDIRECTION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_FORWARD /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" // -------------------------------------------------- // Structs and Packing struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 viewDirectionWS; #endif #if defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 lightmapUV; #endif #endif #if !defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 sh; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 fogFactorAndVertexLight; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 TangentSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : TEXCOORD3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : TEXCOORD4; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp5 : TEXCOORD5; #endif #if defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 interp6 : TEXCOORD6; #endif #endif #if !defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp7 : TEXCOORD7; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp8 : TEXCOORD8; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp9 : TEXCOORD9; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; output.interp5.xyz = input.viewDirectionWS; #if defined(LIGHTMAP_ON) output.interp6.xy = input.lightmapUV; #endif #if !defined(LIGHTMAP_ON) output.interp7.xyz = input.sh; #endif output.interp8.xyzw = input.fogFactorAndVertexLight; output.interp9.xyzw = input.shadowCoord; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; output.viewDirectionWS = input.interp5.xyz; #if defined(LIGHTMAP_ON) output.lightmapUV = input.interp6.xy; #endif #if !defined(LIGHTMAP_ON) output.sh = input.interp7.xyz; #endif output.fogFactorAndVertexLight = input.interp8.xyzw; output.shadowCoord = input.interp9.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); SAMPLER(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_Sampler_3_Linear_Repeat); // Graph Functions // 6a9c7522090e0644e0cdf14d6feac267 #include "Assets/NatureManufacture Assets/Object Shaders/NM_Object_VSPro_Indirect.cginc" void AddPragma_float(float3 A, out float3 Out) { #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Multiply_float(float A, float B, out float Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_SquareRoot_float4(float4 In, out float4 Out) { Out = sqrt(In); } void Unity_Sign_float(float In, out float Out) { Out = sign(In); } void Unity_Ceiling_float(float In, out float Out) { Out = ceil(In); } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 { }; void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 IN, out float3 OutVector4_1) { float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3; float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1; Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1); float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2; Unity_Multiply_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2); float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2; Unity_Multiply_float(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2); OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz); } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Multiply_float(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_DotProduct_float2(float2 A, float2 B, out float Out) { Out = dot(A, B); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Multiply_float(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } struct Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a { }; void SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a(float Vector1_32317166, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a IN, out float SmoothnessOverlay_1) { float _Property_728cc50521e9e988ac9cbff4872d5139_Out_0 = Vector1_32317166; float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float(_Property_728cc50521e9e988ac9cbff4872d5139_Out_0, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); SmoothnessOverlay_1 = _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; } // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e; float3 _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(IN.ObjectSpacePosition, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_115fcc827510f38798b214d835c27637_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d83b8f290862b285bbe2f157190e1315_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.uv0 = IN.uv0; float4 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseColorMap, sampler_BaseColorMap), _BaseColorMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_13c79aaf332e20868551d934a2cb7112_Out_0 = _BaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2; Unity_Multiply_float(_PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2, _Property_13c79aaf332e20868551d934a2cb7112_Out_0, _Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0 = _DetailTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_cda27505033cfc8eaf60fe914f0949b9_R_1 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[0]; float _Split_cda27505033cfc8eaf60fe914f0949b9_G_2 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[1]; float _Split_cda27505033cfc8eaf60fe914f0949b9_B_3 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[2]; float _Split_cda27505033cfc8eaf60fe914f0949b9_A_4 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_R_1, _Split_cda27505033cfc8eaf60fe914f0949b9_G_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_B_3, _Split_cda27505033cfc8eaf60fe914f0949b9_A_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0, _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0 = SAMPLE_TEXTURE2D(_DetailMap, sampler_DetailMap, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.r; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.g; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_B_6 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.b; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2; Unity_Multiply_float(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4, 2, _Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2; Unity_Add_float(_Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2, -1, _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_02e7dd176dc59f8a9a62453677916b24_Out_0 = _DetailAlbedoScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_fd406247e3137a8b8777918477740653_Out_2; Unity_Multiply_float(_Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2, _Property_02e7dd176dc59f8a9a62453677916b24_Out_0, _Multiply_fd406247e3137a8b8777918477740653_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1; Unity_Saturate_float(_Multiply_fd406247e3137a8b8777918477740653_Out_2, _Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1; Unity_Absolute_float(_Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1, _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73; float3 _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1; SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2(_Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2, _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2, _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1, _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73, _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0 = _CoverUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50; _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50.uv0 = IN.uv0; float4 _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverBaseColorMap, sampler_CoverBaseColorMap), _CoverBaseColorMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50, _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_7d3af9045f54ef8ba8629ebbbc3f4ad7_Out_0 = _CoverBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2; Unity_Multiply_float(_PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2, _Property_7d3af9045f54ef8ba8629ebbbc3f4ad7_Out_0, _Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_045cea9e82354980a778f44d92578382_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0 = SAMPLE_TEXTURE2D(_CoverMaskA, sampler_CoverMaskA, (_UV_045cea9e82354980a778f44d92578382_Out_0.xy)); float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_R_4 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.r; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_G_5 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.g; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_B_6 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.b; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4e8240836843df81941cdf6cf2cdd638_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2; Unity_Multiply_float(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7, _Property_4e8240836843df81941cdf6cf2cdd638_Out_0, _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_030a7c32684c258084338456eaddc77a_Out_3; Unity_Clamp_float(_Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2, 0, 1, _Clamp_030a7c32684c258084338456eaddc77a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1 = IN.VertexColor[0]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2 = IN.VertexColor[1]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_B_3 = IN.VertexColor[2]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_65060e9a9f687a89b68e32dc876be645_Out_0 = float2(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7, _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2; Unity_Multiply_float(_Vector2_65060e9a9f687a89b68e32dc876be645_Out_0, float2(2, 2), _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2; Unity_Add_float2(_Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2, float2(-1, -1), _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_08b99582093b36869beb5ea3d18e765d_Out_0 = _DetailNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2; Unity_Multiply_float(_Add_98b310e19c5fa5899c39cc45969c15ea_Out_2, (_Property_08b99582093b36869beb5ea3d18e765d_Out_0.xx), _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_26c1e73f8436c78ebdae5b51365a072b_R_1 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[0]; float _Split_26c1e73f8436c78ebdae5b51365a072b_G_2 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[1]; float _Split_26c1e73f8436c78ebdae5b51365a072b_B_3 = 0; float _Split_26c1e73f8436c78ebdae5b51365a072b_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2; Unity_DotProduct_float2(_Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1; Unity_Saturate_float(_DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2, _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1; Unity_OneMinus_float(_Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1, _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1; Unity_SquareRoot_float(_OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0 = float3(_Split_26c1e73f8436c78ebdae5b51365a072b_R_1, _Split_26c1e73f8436c78ebdae5b51365a072b_G_2, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.uv0 = IN.uv0; float4 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_BaseNormalMap, sampler_BaseNormalMap), _BaseNormalMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_020d569f63e9a2849e23988ff74eb005_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2; Unity_NormalStrength_float((_PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2.xyz), _Property_020d569f63e9a2849e23988ff74eb005_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2; Unity_NormalBlend_float(_Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2, _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_79abde32a0223a89907c9f09efac8db7; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.uv0 = IN.uv0; float4 _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_CoverNormalMap, sampler_CoverNormalMap), _CoverNormalMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNMn_79abde32a0223a89907c9f09efac8db7, _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c688e246111fd881820a97415e14d8a3_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2; Unity_NormalStrength_float((_PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2.xyz), _Property_c688e246111fd881820a97415e14d8a3_Out_0, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8cadce726725318fbacd47f436a8231d_R_1 = IN.WorldSpaceNormal[0]; float _Split_8cadce726725318fbacd47f436a8231d_G_2 = IN.WorldSpaceNormal[1]; float _Split_8cadce726725318fbacd47f436a8231d_B_3 = IN.WorldSpaceNormal[2]; float _Split_8cadce726725318fbacd47f436a8231d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ce4e5954a0b7ff8c819fa53963327595_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_384059e6344fb98a85eccad78dd82f36_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2; Unity_Subtract_float(4, _Property_384059e6344fb98a85eccad78dd82f36_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2; Unity_Divide_float(_Property_ce4e5954a0b7ff8c819fa53963327595_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1; Unity_Absolute_float(_Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2, _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2; Unity_Power_float(_Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3; Unity_Clamp_float(_Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2, 0, 2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2; Unity_Multiply_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1; Unity_Saturate_float(_Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2, _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3; Unity_Clamp_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, 0, 0.9999, _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_9babc76177853482826cae0163ffe988_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_3b22550205905d8da5870f9db56e44ff_Out_2; Unity_Divide_float(_Property_9babc76177853482826cae0163ffe988_Out_0, 45, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1; Unity_OneMinus_float(_Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2; Unity_Subtract_float(_Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1, _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3; Unity_Clamp_float(_Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2, 0, 2, _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2; Unity_Divide_float(1, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2; Unity_Multiply_float(_Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2, _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1; Unity_Absolute_float(_Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2, _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2; Unity_Power_float(_Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1; Unity_OneMinus_float(_Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0, _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_7e5d084c5e6bfa83a9203dac971ea31e_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2; Unity_Add_float(_OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1, _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, 1, _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3; Unity_Clamp_float(_Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2, 0, 1, _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5da709b259ac268bb134d927bcffa4b8_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c322347d9ddbcd83ba52983e9316c387_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Property_5da709b259ac268bb134d927bcffa4b8_Out_0, _Add_c322347d9ddbcd83ba52983e9316c387_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2; Unity_Divide_float(_Add_c322347d9ddbcd83ba52983e9316c387_Out_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1; Unity_OneMinus_float(_Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2, _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2; Unity_Add_float(_OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1, -0.5, _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3; Unity_Clamp_float(_Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2, 0, 1, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_674fcef023d728848510150af810a103_Out_2; Unity_Add_float(_Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3, _Add_674fcef023d728848510150af810a103_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3; Unity_Clamp_float(_Add_674fcef023d728848510150af810a103_Out_2, 0, 1, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2; Unity_Multiply_float(_Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2; Unity_Multiply_float(_Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3; Unity_Lerp_float3(_NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2, (_Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2.xxx), _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3x3 Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1 = normalize(mul(Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent, _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3.xyz).xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_600a9d271d96798a94ab28118977defd_R_1 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[0]; float _Split_600a9d271d96798a94ab28118977defd_G_2 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[1]; float _Split_600a9d271d96798a94ab28118977defd_B_3 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[2]; float _Split_600a9d271d96798a94ab28118977defd_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e5b010626435f8492a2690396ced19d_Out_2; Unity_Multiply_float(_Split_600a9d271d96798a94ab28118977defd_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_2e5b010626435f8492a2690396ced19d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2; Unity_Multiply_float(_Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2; Unity_Multiply_float(_Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_05614e740451f18f8301586390aa5a0a_Out_2; Unity_Multiply_float(_Multiply_2e5b010626435f8492a2690396ced19d_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2, _Multiply_05614e740451f18f8301586390aa5a0a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6858a0e821f26a8d87846d325e9bd170; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.uv0 = IN.uv0; float4 _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverMaskMap, sampler_CoverMaskMap), _CoverMaskMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_6858a0e821f26a8d87846d325e9bd170, _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_16313c20ccdeaa86a639068877a69a2f_R_1 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[0]; float _Split_16313c20ccdeaa86a639068877a69a2f_G_2 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[1]; float _Split_16313c20ccdeaa86a639068877a69a2f_B_3 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[2]; float _Split_16313c20ccdeaa86a639068877a69a2f_A_4 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_673896519f419589938b37e782b90141_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c35906332422438da3b19f45cbd5ac17_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0 = float2(_Property_673896519f419589938b37e782b90141_Out_0, _Property_c35906332422438da3b19f45cbd5ac17_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2; Unity_Add_float2(_Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0, (_Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0.xx), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_B_3, float2 (0, 1), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_0093be0fd848498b89a0fa282608e715_Out_2; Unity_Multiply_float(_Multiply_05614e740451f18f8301586390aa5a0a_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2; Unity_Multiply_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2, _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1; Unity_Saturate_float(_Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2; Unity_Multiply_float(_Clamp_030a7c32684c258084338456eaddc77a_Out_3, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1, _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_c95f5515948375878df6581a36d8b203_Out_3; Unity_Clamp_float(_Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2, 0, 1, _Clamp_c95f5515948375878df6581a36d8b203_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_c95f5515948375878df6581a36d8b203_Out_3; #else float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_030a7c32684c258084338456eaddc77a_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_87882219e20a6d818c0de017d739125f_Out_3; Unity_Lerp_float3(_BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1, (_Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_87882219e20a6d818c0de017d739125f_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_4c7bd3690d9d8a838e2524f5908e09ee_Out_0 = _WetColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2; Unity_Multiply_float((_Property_4c7bd3690d9d8a838e2524f5908e09ee_Out_0.xyz), _Lerp_87882219e20a6d818c0de017d739125f_Out_3, _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1; Unity_OneMinus_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1, _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3; Unity_Lerp_float3(_Lerp_87882219e20a6d818c0de017d739125f_Out_3, _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2, (_OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1.xxx), _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_486692dad4d34a8c8410b4771efbf96b_Out_0 = _CoverNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_d60a055f00d779808337e9d909827806_Out_2; Unity_NormalStrength_float((_PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2.xyz), _Property_486692dad4d34a8c8410b4771efbf96b_Out_0, _NormalStrength_d60a055f00d779808337e9d909827806_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3; Unity_Lerp_float3(_NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2, _NormalStrength_d60a055f00d779808337e9d909827806_Out_2, (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_d26fd10040332c89b94151832fa36c95; _PlanarNM_d26fd10040332c89b94151832fa36c95.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d26fd10040332c89b94151832fa36c95.uv0 = IN.uv0; float4 _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseMaskMap, sampler_BaseMaskMap), _BaseMaskMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_d26fd10040332c89b94151832fa36c95, _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_c8dcaee88e16428ab476271a494e0946_R_1 = _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2[0]; float _Split_c8dcaee88e16428ab476271a494e0946_G_2 = _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2[1]; float _Split_c8dcaee88e16428ab476271a494e0946_B_3 = _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2[2]; float _Split_c8dcaee88e16428ab476271a494e0946_A_4 = _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_06c41396a31ba582877d3a10387f69e6_Out_0 = _BaseMetallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1e8010b400ec9689a4d8570c8fb2dd6e_Out_2; Unity_Multiply_float(_Split_c8dcaee88e16428ab476271a494e0946_R_1, _Property_06c41396a31ba582877d3a10387f69e6_Out_0, _Multiply_1e8010b400ec9689a4d8570c8fb2dd6e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_2dbdbebc756fb1819344efcc68c07d00_Out_0 = _BaseAORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_bdc878630dfca586bff66e5b4bfffe30_Out_0 = _BaseAORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_7f058afa3dd186869dd0f2d889a637bb_Out_0 = float2(_Property_2dbdbebc756fb1819344efcc68c07d00_Out_0, _Property_bdc878630dfca586bff66e5b4bfffe30_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_736c05b9e06ff78597a5b300523c5e04_Out_3; Unity_Remap_float(_Split_c8dcaee88e16428ab476271a494e0946_G_2, float2 (0, 1), _Vector2_7f058afa3dd186869dd0f2d889a637bb_Out_0, _Remap_736c05b9e06ff78597a5b300523c5e04_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dbfeaf948b34478090dd8f1a3d0e2440_Out_0 = _BaseSmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d7d9704f0497d58ea30c73507241d8e4_Out_0 = _BaseSmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_03bee8a712eb848f9058c9ca67139ff0_Out_0 = float2(_Property_dbfeaf948b34478090dd8f1a3d0e2440_Out_0, _Property_d7d9704f0497d58ea30c73507241d8e4_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_9fa10d7f73353f8d98e7e00ad7887efd_Out_3; Unity_Remap_float(_Split_c8dcaee88e16428ab476271a494e0946_A_4, float2 (0, 1), _Vector2_03bee8a712eb848f9058c9ca67139ff0_Out_0, _Remap_9fa10d7f73353f8d98e7e00ad7887efd_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_93138f23185e4d83b6825f8212653c3e_Out_2; Unity_Multiply_float(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_B_6, 2, _Multiply_93138f23185e4d83b6825f8212653c3e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_53ebd006b8d6448881dfe527be4ca8e6_Out_2; Unity_Add_float(_Multiply_93138f23185e4d83b6825f8212653c3e_Out_2, -1, _Add_53ebd006b8d6448881dfe527be4ca8e6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dadcc7446e5d388e9a6730406295f93a_Out_0 = _DetailSmoothnessScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1de6b43ae21981829be79a3a54ae243b_Out_2; Unity_Multiply_float(_Add_53ebd006b8d6448881dfe527be4ca8e6_Out_2, _Property_dadcc7446e5d388e9a6730406295f93a_Out_0, _Multiply_1de6b43ae21981829be79a3a54ae243b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_0834275a3ed56c8fb32773dd6424fe67_Out_1; Unity_Saturate_float(_Multiply_1de6b43ae21981829be79a3a54ae243b_Out_2, _Saturate_0834275a3ed56c8fb32773dd6424fe67_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_ca93b0439159da8d944e94364e98a3a5_Out_1; Unity_Absolute_float(_Saturate_0834275a3ed56c8fb32773dd6424fe67_Out_1, _Absolute_ca93b0439159da8d944e94364e98a3a5_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a _BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7; float _BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7_SmoothnessOverlay_1; SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a(_Remap_9fa10d7f73353f8d98e7e00ad7887efd_Out_3, _Add_53ebd006b8d6448881dfe527be4ca8e6_Out_2, _Absolute_ca93b0439159da8d944e94364e98a3a5_Out_1, _BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7, _BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7_SmoothnessOverlay_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_6a86fd5df2ee918a83675f1c42dd4511_Out_1; Unity_Saturate_float(_BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7_SmoothnessOverlay_1, _Saturate_6a86fd5df2ee918a83675f1c42dd4511_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_b34af5a5e4b21588a99ba5eb5358a84d_Out_0 = float3(_Multiply_1e8010b400ec9689a4d8570c8fb2dd6e_Out_2, _Remap_736c05b9e06ff78597a5b300523c5e04_Out_3, _Saturate_6a86fd5df2ee918a83675f1c42dd4511_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dc64ffdb5487f38c8fafcef1d518b3eb_Out_0 = _CoverMetallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_62c6df8b3ac33382bb38f0b594d1a4fa_Out_2; Unity_Multiply_float(_Split_16313c20ccdeaa86a639068877a69a2f_R_1, _Property_dc64ffdb5487f38c8fafcef1d518b3eb_Out_0, _Multiply_62c6df8b3ac33382bb38f0b594d1a4fa_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_2696a3815c73848db1c5516a77ad7e3e_Out_0 = _CoverAORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dc6e42b9f380d88fb5998902d1ddaa45_Out_0 = _CoverAORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_6f054e667fb031849116087b7663e8de_Out_0 = float2(_Property_2696a3815c73848db1c5516a77ad7e3e_Out_0, _Property_dc6e42b9f380d88fb5998902d1ddaa45_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_805dc695e2ca6186842dd0c16c68fe7a_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_G_2, float2 (0, 1), _Vector2_6f054e667fb031849116087b7663e8de_Out_0, _Remap_805dc695e2ca6186842dd0c16c68fe7a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_05c4f672b1175a84b0d7ce44b23b4aa4_Out_0 = _CoverSmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5f3529123a9ea982984b3bdc33dcb041_Out_0 = _CoverSmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_1eb7cc7a8699a889b2b636baa84fc4fd_Out_0 = float2(_Property_05c4f672b1175a84b0d7ce44b23b4aa4_Out_0, _Property_5f3529123a9ea982984b3bdc33dcb041_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_2e561d2a6ce223819f2665623c7c6c94_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_A_4, float2 (0, 1), _Vector2_1eb7cc7a8699a889b2b636baa84fc4fd_Out_0, _Remap_2e561d2a6ce223819f2665623c7c6c94_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_9d828b596b436f898d7f64ebfd86402e_Out_0 = float3(_Multiply_62c6df8b3ac33382bb38f0b594d1a4fa_Out_2, _Remap_805dc695e2ca6186842dd0c16c68fe7a_Out_3, _Remap_2e561d2a6ce223819f2665623c7c6c94_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3; Unity_Lerp_float3(_Vector3_b34af5a5e4b21588a99ba5eb5358a84d_Out_0, _Vector3_9d828b596b436f898d7f64ebfd86402e_Out_0, (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_b9b4ede5ed4eaf82a5409e98b1310654_R_1 = _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3[0]; float _Split_b9b4ede5ed4eaf82a5409e98b1310654_G_2 = _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3[1]; float _Split_b9b4ede5ed4eaf82a5409e98b1310654_B_3 = _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3[2]; float _Split_b9b4ede5ed4eaf82a5409e98b1310654_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_44a514a11d8fcc84aeab495181ebe3f0_Out_0 = _WetSmoothness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_9c25fc1869bb8b83b41e153899e44f1a_Out_3; Unity_Lerp_float(_Split_b9b4ede5ed4eaf82a5409e98b1310654_B_3, _Property_44a514a11d8fcc84aeab495181ebe3f0_Out_0, _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1, _Lerp_9c25fc1869bb8b83b41e153899e44f1a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_31874fa1d55cb28e99a1333cf254676a_R_1 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[0]; float _Split_31874fa1d55cb28e99a1333cf254676a_G_2 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[1]; float _Split_31874fa1d55cb28e99a1333cf254676a_B_3 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[2]; float _Split_31874fa1d55cb28e99a1333cf254676a_A_4 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0 = _AlphaCutoff; #endif surface.BaseColor = _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3; surface.NormalTS = _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3; surface.Emission = float3(0, 0, 0); surface.Metallic = _Split_b9b4ede5ed4eaf82a5409e98b1310654_R_1; surface.Smoothness = _Lerp_9c25fc1869bb8b83b41e153899e44f1a_Out_3; surface.Occlusion = _Split_b9b4ede5ed4eaf82a5409e98b1310654_G_2; surface.Alpha = _Split_31874fa1d55cb28e99a1333cf254676a_A_4; surface.AlphaClipThreshold = _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor*input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to preserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor*input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor*bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl" ENDHLSL } Pass { Name "GBuffer" Tags { "LightMode" = "UniversalGBuffer" } // Render State Cull Back Blend One Zero ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile_fog #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS #pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE #pragma multi_compile _ _SHADOWS_SOFT #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE #pragma multi_compile _ _GBUFFER_NORMALS_OCT #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _AlphaClip 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_VIEWDIRECTION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_GBUFFER /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" // -------------------------------------------------- // Structs and Packing struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 viewDirectionWS; #endif #if defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 lightmapUV; #endif #endif #if !defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 sh; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 fogFactorAndVertexLight; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 TangentSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : TEXCOORD3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : TEXCOORD4; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp5 : TEXCOORD5; #endif #if defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 interp6 : TEXCOORD6; #endif #endif #if !defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp7 : TEXCOORD7; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp8 : TEXCOORD8; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp9 : TEXCOORD9; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; output.interp5.xyz = input.viewDirectionWS; #if defined(LIGHTMAP_ON) output.interp6.xy = input.lightmapUV; #endif #if !defined(LIGHTMAP_ON) output.interp7.xyz = input.sh; #endif output.interp8.xyzw = input.fogFactorAndVertexLight; output.interp9.xyzw = input.shadowCoord; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; output.viewDirectionWS = input.interp5.xyz; #if defined(LIGHTMAP_ON) output.lightmapUV = input.interp6.xy; #endif #if !defined(LIGHTMAP_ON) output.sh = input.interp7.xyz; #endif output.fogFactorAndVertexLight = input.interp8.xyzw; output.shadowCoord = input.interp9.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); SAMPLER(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_Sampler_3_Linear_Repeat); // Graph Functions // 6a9c7522090e0644e0cdf14d6feac267 #include "Assets/NatureManufacture Assets/Object Shaders/NM_Object_VSPro_Indirect.cginc" void AddPragma_float(float3 A, out float3 Out) { #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Multiply_float(float A, float B, out float Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_SquareRoot_float4(float4 In, out float4 Out) { Out = sqrt(In); } void Unity_Sign_float(float In, out float Out) { Out = sign(In); } void Unity_Ceiling_float(float In, out float Out) { Out = ceil(In); } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 { }; void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 IN, out float3 OutVector4_1) { float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3; float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1; Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1); float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2; Unity_Multiply_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2); float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2; Unity_Multiply_float(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2); OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz); } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Multiply_float(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_DotProduct_float2(float2 A, float2 B, out float Out) { Out = dot(A, B); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Multiply_float(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } struct Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a { }; void SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a(float Vector1_32317166, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a IN, out float SmoothnessOverlay_1) { float _Property_728cc50521e9e988ac9cbff4872d5139_Out_0 = Vector1_32317166; float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float(_Property_728cc50521e9e988ac9cbff4872d5139_Out_0, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); SmoothnessOverlay_1 = _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; } // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e; float3 _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(IN.ObjectSpacePosition, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_115fcc827510f38798b214d835c27637_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d83b8f290862b285bbe2f157190e1315_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.uv0 = IN.uv0; float4 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseColorMap, sampler_BaseColorMap), _BaseColorMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_13c79aaf332e20868551d934a2cb7112_Out_0 = _BaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2; Unity_Multiply_float(_PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2, _Property_13c79aaf332e20868551d934a2cb7112_Out_0, _Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0 = _DetailTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_cda27505033cfc8eaf60fe914f0949b9_R_1 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[0]; float _Split_cda27505033cfc8eaf60fe914f0949b9_G_2 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[1]; float _Split_cda27505033cfc8eaf60fe914f0949b9_B_3 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[2]; float _Split_cda27505033cfc8eaf60fe914f0949b9_A_4 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_R_1, _Split_cda27505033cfc8eaf60fe914f0949b9_G_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_B_3, _Split_cda27505033cfc8eaf60fe914f0949b9_A_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0, _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0 = SAMPLE_TEXTURE2D(_DetailMap, sampler_DetailMap, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.r; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.g; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_B_6 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.b; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2; Unity_Multiply_float(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4, 2, _Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2; Unity_Add_float(_Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2, -1, _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_02e7dd176dc59f8a9a62453677916b24_Out_0 = _DetailAlbedoScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_fd406247e3137a8b8777918477740653_Out_2; Unity_Multiply_float(_Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2, _Property_02e7dd176dc59f8a9a62453677916b24_Out_0, _Multiply_fd406247e3137a8b8777918477740653_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1; Unity_Saturate_float(_Multiply_fd406247e3137a8b8777918477740653_Out_2, _Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1; Unity_Absolute_float(_Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1, _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73; float3 _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1; SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2(_Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2, _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2, _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1, _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73, _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0 = _CoverUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50; _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50.uv0 = IN.uv0; float4 _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverBaseColorMap, sampler_CoverBaseColorMap), _CoverBaseColorMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50, _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_7d3af9045f54ef8ba8629ebbbc3f4ad7_Out_0 = _CoverBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2; Unity_Multiply_float(_PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2, _Property_7d3af9045f54ef8ba8629ebbbc3f4ad7_Out_0, _Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_045cea9e82354980a778f44d92578382_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0 = SAMPLE_TEXTURE2D(_CoverMaskA, sampler_CoverMaskA, (_UV_045cea9e82354980a778f44d92578382_Out_0.xy)); float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_R_4 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.r; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_G_5 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.g; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_B_6 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.b; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4e8240836843df81941cdf6cf2cdd638_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2; Unity_Multiply_float(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7, _Property_4e8240836843df81941cdf6cf2cdd638_Out_0, _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_030a7c32684c258084338456eaddc77a_Out_3; Unity_Clamp_float(_Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2, 0, 1, _Clamp_030a7c32684c258084338456eaddc77a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1 = IN.VertexColor[0]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2 = IN.VertexColor[1]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_B_3 = IN.VertexColor[2]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_65060e9a9f687a89b68e32dc876be645_Out_0 = float2(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7, _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2; Unity_Multiply_float(_Vector2_65060e9a9f687a89b68e32dc876be645_Out_0, float2(2, 2), _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2; Unity_Add_float2(_Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2, float2(-1, -1), _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_08b99582093b36869beb5ea3d18e765d_Out_0 = _DetailNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2; Unity_Multiply_float(_Add_98b310e19c5fa5899c39cc45969c15ea_Out_2, (_Property_08b99582093b36869beb5ea3d18e765d_Out_0.xx), _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_26c1e73f8436c78ebdae5b51365a072b_R_1 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[0]; float _Split_26c1e73f8436c78ebdae5b51365a072b_G_2 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[1]; float _Split_26c1e73f8436c78ebdae5b51365a072b_B_3 = 0; float _Split_26c1e73f8436c78ebdae5b51365a072b_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2; Unity_DotProduct_float2(_Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1; Unity_Saturate_float(_DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2, _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1; Unity_OneMinus_float(_Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1, _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1; Unity_SquareRoot_float(_OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0 = float3(_Split_26c1e73f8436c78ebdae5b51365a072b_R_1, _Split_26c1e73f8436c78ebdae5b51365a072b_G_2, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.uv0 = IN.uv0; float4 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_BaseNormalMap, sampler_BaseNormalMap), _BaseNormalMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_020d569f63e9a2849e23988ff74eb005_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2; Unity_NormalStrength_float((_PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2.xyz), _Property_020d569f63e9a2849e23988ff74eb005_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2; Unity_NormalBlend_float(_Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2, _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_79abde32a0223a89907c9f09efac8db7; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.uv0 = IN.uv0; float4 _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_CoverNormalMap, sampler_CoverNormalMap), _CoverNormalMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNMn_79abde32a0223a89907c9f09efac8db7, _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c688e246111fd881820a97415e14d8a3_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2; Unity_NormalStrength_float((_PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2.xyz), _Property_c688e246111fd881820a97415e14d8a3_Out_0, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8cadce726725318fbacd47f436a8231d_R_1 = IN.WorldSpaceNormal[0]; float _Split_8cadce726725318fbacd47f436a8231d_G_2 = IN.WorldSpaceNormal[1]; float _Split_8cadce726725318fbacd47f436a8231d_B_3 = IN.WorldSpaceNormal[2]; float _Split_8cadce726725318fbacd47f436a8231d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ce4e5954a0b7ff8c819fa53963327595_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_384059e6344fb98a85eccad78dd82f36_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2; Unity_Subtract_float(4, _Property_384059e6344fb98a85eccad78dd82f36_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2; Unity_Divide_float(_Property_ce4e5954a0b7ff8c819fa53963327595_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1; Unity_Absolute_float(_Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2, _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2; Unity_Power_float(_Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3; Unity_Clamp_float(_Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2, 0, 2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2; Unity_Multiply_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1; Unity_Saturate_float(_Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2, _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3; Unity_Clamp_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, 0, 0.9999, _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_9babc76177853482826cae0163ffe988_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_3b22550205905d8da5870f9db56e44ff_Out_2; Unity_Divide_float(_Property_9babc76177853482826cae0163ffe988_Out_0, 45, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1; Unity_OneMinus_float(_Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2; Unity_Subtract_float(_Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1, _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3; Unity_Clamp_float(_Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2, 0, 2, _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2; Unity_Divide_float(1, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2; Unity_Multiply_float(_Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2, _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1; Unity_Absolute_float(_Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2, _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2; Unity_Power_float(_Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1; Unity_OneMinus_float(_Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0, _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_7e5d084c5e6bfa83a9203dac971ea31e_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2; Unity_Add_float(_OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1, _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, 1, _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3; Unity_Clamp_float(_Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2, 0, 1, _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5da709b259ac268bb134d927bcffa4b8_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c322347d9ddbcd83ba52983e9316c387_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Property_5da709b259ac268bb134d927bcffa4b8_Out_0, _Add_c322347d9ddbcd83ba52983e9316c387_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2; Unity_Divide_float(_Add_c322347d9ddbcd83ba52983e9316c387_Out_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1; Unity_OneMinus_float(_Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2, _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2; Unity_Add_float(_OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1, -0.5, _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3; Unity_Clamp_float(_Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2, 0, 1, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_674fcef023d728848510150af810a103_Out_2; Unity_Add_float(_Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3, _Add_674fcef023d728848510150af810a103_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3; Unity_Clamp_float(_Add_674fcef023d728848510150af810a103_Out_2, 0, 1, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2; Unity_Multiply_float(_Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2; Unity_Multiply_float(_Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3; Unity_Lerp_float3(_NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2, (_Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2.xxx), _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3x3 Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1 = normalize(mul(Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent, _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3.xyz).xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_600a9d271d96798a94ab28118977defd_R_1 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[0]; float _Split_600a9d271d96798a94ab28118977defd_G_2 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[1]; float _Split_600a9d271d96798a94ab28118977defd_B_3 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[2]; float _Split_600a9d271d96798a94ab28118977defd_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e5b010626435f8492a2690396ced19d_Out_2; Unity_Multiply_float(_Split_600a9d271d96798a94ab28118977defd_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_2e5b010626435f8492a2690396ced19d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2; Unity_Multiply_float(_Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2; Unity_Multiply_float(_Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_05614e740451f18f8301586390aa5a0a_Out_2; Unity_Multiply_float(_Multiply_2e5b010626435f8492a2690396ced19d_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2, _Multiply_05614e740451f18f8301586390aa5a0a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6858a0e821f26a8d87846d325e9bd170; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.uv0 = IN.uv0; float4 _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverMaskMap, sampler_CoverMaskMap), _CoverMaskMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_6858a0e821f26a8d87846d325e9bd170, _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_16313c20ccdeaa86a639068877a69a2f_R_1 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[0]; float _Split_16313c20ccdeaa86a639068877a69a2f_G_2 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[1]; float _Split_16313c20ccdeaa86a639068877a69a2f_B_3 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[2]; float _Split_16313c20ccdeaa86a639068877a69a2f_A_4 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_673896519f419589938b37e782b90141_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c35906332422438da3b19f45cbd5ac17_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0 = float2(_Property_673896519f419589938b37e782b90141_Out_0, _Property_c35906332422438da3b19f45cbd5ac17_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2; Unity_Add_float2(_Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0, (_Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0.xx), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_B_3, float2 (0, 1), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_0093be0fd848498b89a0fa282608e715_Out_2; Unity_Multiply_float(_Multiply_05614e740451f18f8301586390aa5a0a_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2; Unity_Multiply_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2, _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1; Unity_Saturate_float(_Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2; Unity_Multiply_float(_Clamp_030a7c32684c258084338456eaddc77a_Out_3, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1, _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_c95f5515948375878df6581a36d8b203_Out_3; Unity_Clamp_float(_Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2, 0, 1, _Clamp_c95f5515948375878df6581a36d8b203_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_c95f5515948375878df6581a36d8b203_Out_3; #else float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_030a7c32684c258084338456eaddc77a_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_87882219e20a6d818c0de017d739125f_Out_3; Unity_Lerp_float3(_BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1, (_Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_87882219e20a6d818c0de017d739125f_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_4c7bd3690d9d8a838e2524f5908e09ee_Out_0 = _WetColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2; Unity_Multiply_float((_Property_4c7bd3690d9d8a838e2524f5908e09ee_Out_0.xyz), _Lerp_87882219e20a6d818c0de017d739125f_Out_3, _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1; Unity_OneMinus_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1, _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3; Unity_Lerp_float3(_Lerp_87882219e20a6d818c0de017d739125f_Out_3, _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2, (_OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1.xxx), _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_486692dad4d34a8c8410b4771efbf96b_Out_0 = _CoverNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_d60a055f00d779808337e9d909827806_Out_2; Unity_NormalStrength_float((_PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2.xyz), _Property_486692dad4d34a8c8410b4771efbf96b_Out_0, _NormalStrength_d60a055f00d779808337e9d909827806_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3; Unity_Lerp_float3(_NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2, _NormalStrength_d60a055f00d779808337e9d909827806_Out_2, (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_d26fd10040332c89b94151832fa36c95; _PlanarNM_d26fd10040332c89b94151832fa36c95.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d26fd10040332c89b94151832fa36c95.uv0 = IN.uv0; float4 _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseMaskMap, sampler_BaseMaskMap), _BaseMaskMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_d26fd10040332c89b94151832fa36c95, _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_c8dcaee88e16428ab476271a494e0946_R_1 = _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2[0]; float _Split_c8dcaee88e16428ab476271a494e0946_G_2 = _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2[1]; float _Split_c8dcaee88e16428ab476271a494e0946_B_3 = _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2[2]; float _Split_c8dcaee88e16428ab476271a494e0946_A_4 = _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_06c41396a31ba582877d3a10387f69e6_Out_0 = _BaseMetallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1e8010b400ec9689a4d8570c8fb2dd6e_Out_2; Unity_Multiply_float(_Split_c8dcaee88e16428ab476271a494e0946_R_1, _Property_06c41396a31ba582877d3a10387f69e6_Out_0, _Multiply_1e8010b400ec9689a4d8570c8fb2dd6e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_2dbdbebc756fb1819344efcc68c07d00_Out_0 = _BaseAORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_bdc878630dfca586bff66e5b4bfffe30_Out_0 = _BaseAORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_7f058afa3dd186869dd0f2d889a637bb_Out_0 = float2(_Property_2dbdbebc756fb1819344efcc68c07d00_Out_0, _Property_bdc878630dfca586bff66e5b4bfffe30_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_736c05b9e06ff78597a5b300523c5e04_Out_3; Unity_Remap_float(_Split_c8dcaee88e16428ab476271a494e0946_G_2, float2 (0, 1), _Vector2_7f058afa3dd186869dd0f2d889a637bb_Out_0, _Remap_736c05b9e06ff78597a5b300523c5e04_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dbfeaf948b34478090dd8f1a3d0e2440_Out_0 = _BaseSmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d7d9704f0497d58ea30c73507241d8e4_Out_0 = _BaseSmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_03bee8a712eb848f9058c9ca67139ff0_Out_0 = float2(_Property_dbfeaf948b34478090dd8f1a3d0e2440_Out_0, _Property_d7d9704f0497d58ea30c73507241d8e4_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_9fa10d7f73353f8d98e7e00ad7887efd_Out_3; Unity_Remap_float(_Split_c8dcaee88e16428ab476271a494e0946_A_4, float2 (0, 1), _Vector2_03bee8a712eb848f9058c9ca67139ff0_Out_0, _Remap_9fa10d7f73353f8d98e7e00ad7887efd_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_93138f23185e4d83b6825f8212653c3e_Out_2; Unity_Multiply_float(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_B_6, 2, _Multiply_93138f23185e4d83b6825f8212653c3e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_53ebd006b8d6448881dfe527be4ca8e6_Out_2; Unity_Add_float(_Multiply_93138f23185e4d83b6825f8212653c3e_Out_2, -1, _Add_53ebd006b8d6448881dfe527be4ca8e6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dadcc7446e5d388e9a6730406295f93a_Out_0 = _DetailSmoothnessScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1de6b43ae21981829be79a3a54ae243b_Out_2; Unity_Multiply_float(_Add_53ebd006b8d6448881dfe527be4ca8e6_Out_2, _Property_dadcc7446e5d388e9a6730406295f93a_Out_0, _Multiply_1de6b43ae21981829be79a3a54ae243b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_0834275a3ed56c8fb32773dd6424fe67_Out_1; Unity_Saturate_float(_Multiply_1de6b43ae21981829be79a3a54ae243b_Out_2, _Saturate_0834275a3ed56c8fb32773dd6424fe67_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_ca93b0439159da8d944e94364e98a3a5_Out_1; Unity_Absolute_float(_Saturate_0834275a3ed56c8fb32773dd6424fe67_Out_1, _Absolute_ca93b0439159da8d944e94364e98a3a5_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a _BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7; float _BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7_SmoothnessOverlay_1; SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a(_Remap_9fa10d7f73353f8d98e7e00ad7887efd_Out_3, _Add_53ebd006b8d6448881dfe527be4ca8e6_Out_2, _Absolute_ca93b0439159da8d944e94364e98a3a5_Out_1, _BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7, _BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7_SmoothnessOverlay_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_6a86fd5df2ee918a83675f1c42dd4511_Out_1; Unity_Saturate_float(_BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7_SmoothnessOverlay_1, _Saturate_6a86fd5df2ee918a83675f1c42dd4511_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_b34af5a5e4b21588a99ba5eb5358a84d_Out_0 = float3(_Multiply_1e8010b400ec9689a4d8570c8fb2dd6e_Out_2, _Remap_736c05b9e06ff78597a5b300523c5e04_Out_3, _Saturate_6a86fd5df2ee918a83675f1c42dd4511_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dc64ffdb5487f38c8fafcef1d518b3eb_Out_0 = _CoverMetallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_62c6df8b3ac33382bb38f0b594d1a4fa_Out_2; Unity_Multiply_float(_Split_16313c20ccdeaa86a639068877a69a2f_R_1, _Property_dc64ffdb5487f38c8fafcef1d518b3eb_Out_0, _Multiply_62c6df8b3ac33382bb38f0b594d1a4fa_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_2696a3815c73848db1c5516a77ad7e3e_Out_0 = _CoverAORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dc6e42b9f380d88fb5998902d1ddaa45_Out_0 = _CoverAORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_6f054e667fb031849116087b7663e8de_Out_0 = float2(_Property_2696a3815c73848db1c5516a77ad7e3e_Out_0, _Property_dc6e42b9f380d88fb5998902d1ddaa45_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_805dc695e2ca6186842dd0c16c68fe7a_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_G_2, float2 (0, 1), _Vector2_6f054e667fb031849116087b7663e8de_Out_0, _Remap_805dc695e2ca6186842dd0c16c68fe7a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_05c4f672b1175a84b0d7ce44b23b4aa4_Out_0 = _CoverSmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5f3529123a9ea982984b3bdc33dcb041_Out_0 = _CoverSmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_1eb7cc7a8699a889b2b636baa84fc4fd_Out_0 = float2(_Property_05c4f672b1175a84b0d7ce44b23b4aa4_Out_0, _Property_5f3529123a9ea982984b3bdc33dcb041_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_2e561d2a6ce223819f2665623c7c6c94_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_A_4, float2 (0, 1), _Vector2_1eb7cc7a8699a889b2b636baa84fc4fd_Out_0, _Remap_2e561d2a6ce223819f2665623c7c6c94_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_9d828b596b436f898d7f64ebfd86402e_Out_0 = float3(_Multiply_62c6df8b3ac33382bb38f0b594d1a4fa_Out_2, _Remap_805dc695e2ca6186842dd0c16c68fe7a_Out_3, _Remap_2e561d2a6ce223819f2665623c7c6c94_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3; Unity_Lerp_float3(_Vector3_b34af5a5e4b21588a99ba5eb5358a84d_Out_0, _Vector3_9d828b596b436f898d7f64ebfd86402e_Out_0, (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_b9b4ede5ed4eaf82a5409e98b1310654_R_1 = _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3[0]; float _Split_b9b4ede5ed4eaf82a5409e98b1310654_G_2 = _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3[1]; float _Split_b9b4ede5ed4eaf82a5409e98b1310654_B_3 = _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3[2]; float _Split_b9b4ede5ed4eaf82a5409e98b1310654_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_44a514a11d8fcc84aeab495181ebe3f0_Out_0 = _WetSmoothness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_9c25fc1869bb8b83b41e153899e44f1a_Out_3; Unity_Lerp_float(_Split_b9b4ede5ed4eaf82a5409e98b1310654_B_3, _Property_44a514a11d8fcc84aeab495181ebe3f0_Out_0, _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1, _Lerp_9c25fc1869bb8b83b41e153899e44f1a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_31874fa1d55cb28e99a1333cf254676a_R_1 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[0]; float _Split_31874fa1d55cb28e99a1333cf254676a_G_2 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[1]; float _Split_31874fa1d55cb28e99a1333cf254676a_B_3 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[2]; float _Split_31874fa1d55cb28e99a1333cf254676a_A_4 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0 = _AlphaCutoff; #endif surface.BaseColor = _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3; surface.NormalTS = _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3; surface.Emission = float3(0, 0, 0); surface.Metallic = _Split_b9b4ede5ed4eaf82a5409e98b1310654_R_1; surface.Smoothness = _Lerp_9c25fc1869bb8b83b41e153899e44f1a_Out_3; surface.Occlusion = _Split_b9b4ede5ed4eaf82a5409e98b1310654_G_2; surface.Alpha = _Split_31874fa1d55cb28e99a1333cf254676a_A_4; surface.AlphaClipThreshold = _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor*input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to preserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor*input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor*bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl" ENDHLSL } Pass { Name "ShadowCaster" Tags { "LightMode" = "ShadowCaster" } // Render State Cull Back Blend One Zero ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords // PassKeywords: #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _AlphaClip 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_SHADOWCASTER /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" // -------------------------------------------------- // Structs and Packing struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp1 : TEXCOORD1; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); SAMPLER(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_Sampler_3_Linear_Repeat); // Graph Functions // 6a9c7522090e0644e0cdf14d6feac267 #include "Assets/NatureManufacture Assets/Object Shaders/NM_Object_VSPro_Indirect.cginc" void AddPragma_float(float3 A, out float3 Out) { #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e; float3 _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(IN.ObjectSpacePosition, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_115fcc827510f38798b214d835c27637_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d83b8f290862b285bbe2f157190e1315_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.uv0 = IN.uv0; float4 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseColorMap, sampler_BaseColorMap), _BaseColorMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_31874fa1d55cb28e99a1333cf254676a_R_1 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[0]; float _Split_31874fa1d55cb28e99a1333cf254676a_G_2 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[1]; float _Split_31874fa1d55cb28e99a1333cf254676a_B_3 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[2]; float _Split_31874fa1d55cb28e99a1333cf254676a_A_4 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0 = _AlphaCutoff; #endif surface.Alpha = _Split_31874fa1d55cb28e99a1333cf254676a_A_4; surface.AlphaClipThreshold = _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl" ENDHLSL } Pass { Name "DepthOnly" Tags { "LightMode" = "DepthOnly" } // Render State Cull Back Blend One Zero ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords // PassKeywords: #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _AlphaClip 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" // -------------------------------------------------- // Structs and Packing struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp1 : TEXCOORD1; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); SAMPLER(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_Sampler_3_Linear_Repeat); // Graph Functions // 6a9c7522090e0644e0cdf14d6feac267 #include "Assets/NatureManufacture Assets/Object Shaders/NM_Object_VSPro_Indirect.cginc" void AddPragma_float(float3 A, out float3 Out) { #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e; float3 _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(IN.ObjectSpacePosition, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_115fcc827510f38798b214d835c27637_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d83b8f290862b285bbe2f157190e1315_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.uv0 = IN.uv0; float4 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseColorMap, sampler_BaseColorMap), _BaseColorMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_31874fa1d55cb28e99a1333cf254676a_R_1 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[0]; float _Split_31874fa1d55cb28e99a1333cf254676a_G_2 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[1]; float _Split_31874fa1d55cb28e99a1333cf254676a_B_3 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[2]; float _Split_31874fa1d55cb28e99a1333cf254676a_A_4 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0 = _AlphaCutoff; #endif surface.Alpha = _Split_31874fa1d55cb28e99a1333cf254676a_A_4; surface.AlphaClipThreshold = _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl" ENDHLSL } Pass { Name "DepthNormals" Tags { "LightMode" = "DepthNormals" } // Render State Cull Back Blend One Zero ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords // PassKeywords: #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _AlphaClip 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" // -------------------------------------------------- // Structs and Packing struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 TangentSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : TEXCOORD3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : TEXCOORD4; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); SAMPLER(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_Sampler_3_Linear_Repeat); // Graph Functions // 6a9c7522090e0644e0cdf14d6feac267 #include "Assets/NatureManufacture Assets/Object Shaders/NM_Object_VSPro_Indirect.cginc" void AddPragma_float(float3 A, out float3 Out) { #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Multiply_float(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_DotProduct_float2(float2 A, float2 B, out float Out) { Out = dot(A, B); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e; float3 _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(IN.ObjectSpacePosition, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Graph Pixel struct SurfaceDescription { float3 NormalTS; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0 = _DetailTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_cda27505033cfc8eaf60fe914f0949b9_R_1 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[0]; float _Split_cda27505033cfc8eaf60fe914f0949b9_G_2 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[1]; float _Split_cda27505033cfc8eaf60fe914f0949b9_B_3 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[2]; float _Split_cda27505033cfc8eaf60fe914f0949b9_A_4 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_R_1, _Split_cda27505033cfc8eaf60fe914f0949b9_G_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_B_3, _Split_cda27505033cfc8eaf60fe914f0949b9_A_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0, _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0 = SAMPLE_TEXTURE2D(_DetailMap, sampler_DetailMap, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.r; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.g; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_B_6 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.b; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_65060e9a9f687a89b68e32dc876be645_Out_0 = float2(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7, _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2; Unity_Multiply_float(_Vector2_65060e9a9f687a89b68e32dc876be645_Out_0, float2(2, 2), _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2; Unity_Add_float2(_Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2, float2(-1, -1), _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_08b99582093b36869beb5ea3d18e765d_Out_0 = _DetailNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2; Unity_Multiply_float(_Add_98b310e19c5fa5899c39cc45969c15ea_Out_2, (_Property_08b99582093b36869beb5ea3d18e765d_Out_0.xx), _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_26c1e73f8436c78ebdae5b51365a072b_R_1 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[0]; float _Split_26c1e73f8436c78ebdae5b51365a072b_G_2 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[1]; float _Split_26c1e73f8436c78ebdae5b51365a072b_B_3 = 0; float _Split_26c1e73f8436c78ebdae5b51365a072b_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2; Unity_DotProduct_float2(_Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1; Unity_Saturate_float(_DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2, _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1; Unity_OneMinus_float(_Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1, _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1; Unity_SquareRoot_float(_OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0 = float3(_Split_26c1e73f8436c78ebdae5b51365a072b_R_1, _Split_26c1e73f8436c78ebdae5b51365a072b_G_2, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_115fcc827510f38798b214d835c27637_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d83b8f290862b285bbe2f157190e1315_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.uv0 = IN.uv0; float4 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_BaseNormalMap, sampler_BaseNormalMap), _BaseNormalMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_020d569f63e9a2849e23988ff74eb005_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2; Unity_NormalStrength_float((_PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2.xyz), _Property_020d569f63e9a2849e23988ff74eb005_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2; Unity_NormalBlend_float(_Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2, _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0 = _CoverUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_79abde32a0223a89907c9f09efac8db7; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.uv0 = IN.uv0; float4 _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_CoverNormalMap, sampler_CoverNormalMap), _CoverNormalMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNMn_79abde32a0223a89907c9f09efac8db7, _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_486692dad4d34a8c8410b4771efbf96b_Out_0 = _CoverNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_d60a055f00d779808337e9d909827806_Out_2; Unity_NormalStrength_float((_PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2.xyz), _Property_486692dad4d34a8c8410b4771efbf96b_Out_0, _NormalStrength_d60a055f00d779808337e9d909827806_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_045cea9e82354980a778f44d92578382_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0 = SAMPLE_TEXTURE2D(_CoverMaskA, sampler_CoverMaskA, (_UV_045cea9e82354980a778f44d92578382_Out_0.xy)); float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_R_4 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.r; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_G_5 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.g; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_B_6 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.b; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4e8240836843df81941cdf6cf2cdd638_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2; Unity_Multiply_float(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7, _Property_4e8240836843df81941cdf6cf2cdd638_Out_0, _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_030a7c32684c258084338456eaddc77a_Out_3; Unity_Clamp_float(_Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2, 0, 1, _Clamp_030a7c32684c258084338456eaddc77a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1 = IN.VertexColor[0]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2 = IN.VertexColor[1]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_B_3 = IN.VertexColor[2]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c688e246111fd881820a97415e14d8a3_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2; Unity_NormalStrength_float((_PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2.xyz), _Property_c688e246111fd881820a97415e14d8a3_Out_0, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8cadce726725318fbacd47f436a8231d_R_1 = IN.WorldSpaceNormal[0]; float _Split_8cadce726725318fbacd47f436a8231d_G_2 = IN.WorldSpaceNormal[1]; float _Split_8cadce726725318fbacd47f436a8231d_B_3 = IN.WorldSpaceNormal[2]; float _Split_8cadce726725318fbacd47f436a8231d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ce4e5954a0b7ff8c819fa53963327595_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_384059e6344fb98a85eccad78dd82f36_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2; Unity_Subtract_float(4, _Property_384059e6344fb98a85eccad78dd82f36_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2; Unity_Divide_float(_Property_ce4e5954a0b7ff8c819fa53963327595_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1; Unity_Absolute_float(_Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2, _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2; Unity_Power_float(_Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3; Unity_Clamp_float(_Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2, 0, 2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2; Unity_Multiply_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1; Unity_Saturate_float(_Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2, _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3; Unity_Clamp_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, 0, 0.9999, _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_9babc76177853482826cae0163ffe988_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_3b22550205905d8da5870f9db56e44ff_Out_2; Unity_Divide_float(_Property_9babc76177853482826cae0163ffe988_Out_0, 45, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1; Unity_OneMinus_float(_Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2; Unity_Subtract_float(_Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1, _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3; Unity_Clamp_float(_Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2, 0, 2, _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2; Unity_Divide_float(1, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2; Unity_Multiply_float(_Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2, _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1; Unity_Absolute_float(_Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2, _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2; Unity_Power_float(_Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1; Unity_OneMinus_float(_Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0, _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_7e5d084c5e6bfa83a9203dac971ea31e_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2; Unity_Add_float(_OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1, _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, 1, _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3; Unity_Clamp_float(_Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2, 0, 1, _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5da709b259ac268bb134d927bcffa4b8_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c322347d9ddbcd83ba52983e9316c387_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Property_5da709b259ac268bb134d927bcffa4b8_Out_0, _Add_c322347d9ddbcd83ba52983e9316c387_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2; Unity_Divide_float(_Add_c322347d9ddbcd83ba52983e9316c387_Out_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1; Unity_OneMinus_float(_Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2, _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2; Unity_Add_float(_OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1, -0.5, _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3; Unity_Clamp_float(_Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2, 0, 1, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_674fcef023d728848510150af810a103_Out_2; Unity_Add_float(_Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3, _Add_674fcef023d728848510150af810a103_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3; Unity_Clamp_float(_Add_674fcef023d728848510150af810a103_Out_2, 0, 1, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2; Unity_Multiply_float(_Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2; Unity_Multiply_float(_Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3; Unity_Lerp_float3(_NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2, (_Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2.xxx), _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3x3 Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1 = normalize(mul(Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent, _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3.xyz).xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_600a9d271d96798a94ab28118977defd_R_1 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[0]; float _Split_600a9d271d96798a94ab28118977defd_G_2 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[1]; float _Split_600a9d271d96798a94ab28118977defd_B_3 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[2]; float _Split_600a9d271d96798a94ab28118977defd_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e5b010626435f8492a2690396ced19d_Out_2; Unity_Multiply_float(_Split_600a9d271d96798a94ab28118977defd_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_2e5b010626435f8492a2690396ced19d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2; Unity_Multiply_float(_Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2; Unity_Multiply_float(_Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_05614e740451f18f8301586390aa5a0a_Out_2; Unity_Multiply_float(_Multiply_2e5b010626435f8492a2690396ced19d_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2, _Multiply_05614e740451f18f8301586390aa5a0a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6858a0e821f26a8d87846d325e9bd170; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.uv0 = IN.uv0; float4 _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverMaskMap, sampler_CoverMaskMap), _CoverMaskMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_6858a0e821f26a8d87846d325e9bd170, _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_16313c20ccdeaa86a639068877a69a2f_R_1 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[0]; float _Split_16313c20ccdeaa86a639068877a69a2f_G_2 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[1]; float _Split_16313c20ccdeaa86a639068877a69a2f_B_3 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[2]; float _Split_16313c20ccdeaa86a639068877a69a2f_A_4 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_673896519f419589938b37e782b90141_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c35906332422438da3b19f45cbd5ac17_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0 = float2(_Property_673896519f419589938b37e782b90141_Out_0, _Property_c35906332422438da3b19f45cbd5ac17_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2; Unity_Add_float2(_Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0, (_Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0.xx), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_B_3, float2 (0, 1), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_0093be0fd848498b89a0fa282608e715_Out_2; Unity_Multiply_float(_Multiply_05614e740451f18f8301586390aa5a0a_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2; Unity_Multiply_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2, _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1; Unity_Saturate_float(_Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2; Unity_Multiply_float(_Clamp_030a7c32684c258084338456eaddc77a_Out_3, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1, _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_c95f5515948375878df6581a36d8b203_Out_3; Unity_Clamp_float(_Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2, 0, 1, _Clamp_c95f5515948375878df6581a36d8b203_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_c95f5515948375878df6581a36d8b203_Out_3; #else float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_030a7c32684c258084338456eaddc77a_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3; Unity_Lerp_float3(_NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2, _NormalStrength_d60a055f00d779808337e9d909827806_Out_2, (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.uv0 = IN.uv0; float4 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseColorMap, sampler_BaseColorMap), _BaseColorMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_31874fa1d55cb28e99a1333cf254676a_R_1 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[0]; float _Split_31874fa1d55cb28e99a1333cf254676a_G_2 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[1]; float _Split_31874fa1d55cb28e99a1333cf254676a_B_3 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[2]; float _Split_31874fa1d55cb28e99a1333cf254676a_A_4 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0 = _AlphaCutoff; #endif surface.NormalTS = _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3; surface.Alpha = _Split_31874fa1d55cb28e99a1333cf254676a_A_4; surface.AlphaClipThreshold = _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor*input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to preserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor*input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor*bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl" ENDHLSL } Pass { Name "Meta" Tags { "LightMode" = "Meta" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _AlphaClip 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD2 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_META /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" // -------------------------------------------------- // Structs and Packing struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : TEXCOORD3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : TEXCOORD4; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); SAMPLER(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_Sampler_3_Linear_Repeat); // Graph Functions // 6a9c7522090e0644e0cdf14d6feac267 #include "Assets/NatureManufacture Assets/Object Shaders/NM_Object_VSPro_Indirect.cginc" void AddPragma_float(float3 A, out float3 Out) { #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Multiply_float(float A, float B, out float Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_SquareRoot_float4(float4 In, out float4 Out) { Out = sqrt(In); } void Unity_Sign_float(float In, out float Out) { Out = sign(In); } void Unity_Ceiling_float(float In, out float Out) { Out = ceil(In); } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 { }; void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 IN, out float3 OutVector4_1) { float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3; float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1; Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1); float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2; Unity_Multiply_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2); float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2; Unity_Multiply_float(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2); OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz); } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Multiply_float(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_DotProduct_float2(float2 A, float2 B, out float Out) { Out = dot(A, B); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Multiply_float(float3 A, float3 B, out float3 Out) { Out = A * B; } // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e; float3 _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(IN.ObjectSpacePosition, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 Emission; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_115fcc827510f38798b214d835c27637_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d83b8f290862b285bbe2f157190e1315_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.uv0 = IN.uv0; float4 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseColorMap, sampler_BaseColorMap), _BaseColorMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_13c79aaf332e20868551d934a2cb7112_Out_0 = _BaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2; Unity_Multiply_float(_PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2, _Property_13c79aaf332e20868551d934a2cb7112_Out_0, _Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0 = _DetailTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_cda27505033cfc8eaf60fe914f0949b9_R_1 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[0]; float _Split_cda27505033cfc8eaf60fe914f0949b9_G_2 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[1]; float _Split_cda27505033cfc8eaf60fe914f0949b9_B_3 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[2]; float _Split_cda27505033cfc8eaf60fe914f0949b9_A_4 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_R_1, _Split_cda27505033cfc8eaf60fe914f0949b9_G_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_B_3, _Split_cda27505033cfc8eaf60fe914f0949b9_A_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0, _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0 = SAMPLE_TEXTURE2D(_DetailMap, sampler_DetailMap, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.r; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.g; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_B_6 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.b; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2; Unity_Multiply_float(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4, 2, _Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2; Unity_Add_float(_Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2, -1, _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_02e7dd176dc59f8a9a62453677916b24_Out_0 = _DetailAlbedoScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_fd406247e3137a8b8777918477740653_Out_2; Unity_Multiply_float(_Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2, _Property_02e7dd176dc59f8a9a62453677916b24_Out_0, _Multiply_fd406247e3137a8b8777918477740653_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1; Unity_Saturate_float(_Multiply_fd406247e3137a8b8777918477740653_Out_2, _Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1; Unity_Absolute_float(_Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1, _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73; float3 _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1; SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2(_Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2, _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2, _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1, _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73, _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0 = _CoverUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50; _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50.uv0 = IN.uv0; float4 _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverBaseColorMap, sampler_CoverBaseColorMap), _CoverBaseColorMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50, _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_7d3af9045f54ef8ba8629ebbbc3f4ad7_Out_0 = _CoverBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2; Unity_Multiply_float(_PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2, _Property_7d3af9045f54ef8ba8629ebbbc3f4ad7_Out_0, _Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_045cea9e82354980a778f44d92578382_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0 = SAMPLE_TEXTURE2D(_CoverMaskA, sampler_CoverMaskA, (_UV_045cea9e82354980a778f44d92578382_Out_0.xy)); float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_R_4 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.r; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_G_5 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.g; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_B_6 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.b; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4e8240836843df81941cdf6cf2cdd638_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2; Unity_Multiply_float(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7, _Property_4e8240836843df81941cdf6cf2cdd638_Out_0, _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_030a7c32684c258084338456eaddc77a_Out_3; Unity_Clamp_float(_Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2, 0, 1, _Clamp_030a7c32684c258084338456eaddc77a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1 = IN.VertexColor[0]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2 = IN.VertexColor[1]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_B_3 = IN.VertexColor[2]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_65060e9a9f687a89b68e32dc876be645_Out_0 = float2(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7, _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2; Unity_Multiply_float(_Vector2_65060e9a9f687a89b68e32dc876be645_Out_0, float2(2, 2), _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2; Unity_Add_float2(_Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2, float2(-1, -1), _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_08b99582093b36869beb5ea3d18e765d_Out_0 = _DetailNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2; Unity_Multiply_float(_Add_98b310e19c5fa5899c39cc45969c15ea_Out_2, (_Property_08b99582093b36869beb5ea3d18e765d_Out_0.xx), _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_26c1e73f8436c78ebdae5b51365a072b_R_1 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[0]; float _Split_26c1e73f8436c78ebdae5b51365a072b_G_2 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[1]; float _Split_26c1e73f8436c78ebdae5b51365a072b_B_3 = 0; float _Split_26c1e73f8436c78ebdae5b51365a072b_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2; Unity_DotProduct_float2(_Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1; Unity_Saturate_float(_DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2, _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1; Unity_OneMinus_float(_Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1, _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1; Unity_SquareRoot_float(_OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0 = float3(_Split_26c1e73f8436c78ebdae5b51365a072b_R_1, _Split_26c1e73f8436c78ebdae5b51365a072b_G_2, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.uv0 = IN.uv0; float4 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_BaseNormalMap, sampler_BaseNormalMap), _BaseNormalMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_020d569f63e9a2849e23988ff74eb005_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2; Unity_NormalStrength_float((_PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2.xyz), _Property_020d569f63e9a2849e23988ff74eb005_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2; Unity_NormalBlend_float(_Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2, _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_79abde32a0223a89907c9f09efac8db7; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.uv0 = IN.uv0; float4 _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_CoverNormalMap, sampler_CoverNormalMap), _CoverNormalMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNMn_79abde32a0223a89907c9f09efac8db7, _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c688e246111fd881820a97415e14d8a3_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2; Unity_NormalStrength_float((_PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2.xyz), _Property_c688e246111fd881820a97415e14d8a3_Out_0, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8cadce726725318fbacd47f436a8231d_R_1 = IN.WorldSpaceNormal[0]; float _Split_8cadce726725318fbacd47f436a8231d_G_2 = IN.WorldSpaceNormal[1]; float _Split_8cadce726725318fbacd47f436a8231d_B_3 = IN.WorldSpaceNormal[2]; float _Split_8cadce726725318fbacd47f436a8231d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ce4e5954a0b7ff8c819fa53963327595_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_384059e6344fb98a85eccad78dd82f36_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2; Unity_Subtract_float(4, _Property_384059e6344fb98a85eccad78dd82f36_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2; Unity_Divide_float(_Property_ce4e5954a0b7ff8c819fa53963327595_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1; Unity_Absolute_float(_Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2, _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2; Unity_Power_float(_Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3; Unity_Clamp_float(_Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2, 0, 2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2; Unity_Multiply_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1; Unity_Saturate_float(_Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2, _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3; Unity_Clamp_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, 0, 0.9999, _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_9babc76177853482826cae0163ffe988_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_3b22550205905d8da5870f9db56e44ff_Out_2; Unity_Divide_float(_Property_9babc76177853482826cae0163ffe988_Out_0, 45, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1; Unity_OneMinus_float(_Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2; Unity_Subtract_float(_Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1, _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3; Unity_Clamp_float(_Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2, 0, 2, _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2; Unity_Divide_float(1, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2; Unity_Multiply_float(_Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2, _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1; Unity_Absolute_float(_Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2, _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2; Unity_Power_float(_Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1; Unity_OneMinus_float(_Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0, _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_7e5d084c5e6bfa83a9203dac971ea31e_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2; Unity_Add_float(_OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1, _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, 1, _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3; Unity_Clamp_float(_Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2, 0, 1, _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5da709b259ac268bb134d927bcffa4b8_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c322347d9ddbcd83ba52983e9316c387_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Property_5da709b259ac268bb134d927bcffa4b8_Out_0, _Add_c322347d9ddbcd83ba52983e9316c387_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2; Unity_Divide_float(_Add_c322347d9ddbcd83ba52983e9316c387_Out_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1; Unity_OneMinus_float(_Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2, _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2; Unity_Add_float(_OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1, -0.5, _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3; Unity_Clamp_float(_Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2, 0, 1, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_674fcef023d728848510150af810a103_Out_2; Unity_Add_float(_Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3, _Add_674fcef023d728848510150af810a103_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3; Unity_Clamp_float(_Add_674fcef023d728848510150af810a103_Out_2, 0, 1, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2; Unity_Multiply_float(_Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2; Unity_Multiply_float(_Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3; Unity_Lerp_float3(_NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2, (_Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2.xxx), _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3x3 Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1 = normalize(mul(Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent, _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3.xyz).xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_600a9d271d96798a94ab28118977defd_R_1 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[0]; float _Split_600a9d271d96798a94ab28118977defd_G_2 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[1]; float _Split_600a9d271d96798a94ab28118977defd_B_3 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[2]; float _Split_600a9d271d96798a94ab28118977defd_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e5b010626435f8492a2690396ced19d_Out_2; Unity_Multiply_float(_Split_600a9d271d96798a94ab28118977defd_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_2e5b010626435f8492a2690396ced19d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2; Unity_Multiply_float(_Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2; Unity_Multiply_float(_Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_05614e740451f18f8301586390aa5a0a_Out_2; Unity_Multiply_float(_Multiply_2e5b010626435f8492a2690396ced19d_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2, _Multiply_05614e740451f18f8301586390aa5a0a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6858a0e821f26a8d87846d325e9bd170; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.uv0 = IN.uv0; float4 _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverMaskMap, sampler_CoverMaskMap), _CoverMaskMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_6858a0e821f26a8d87846d325e9bd170, _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_16313c20ccdeaa86a639068877a69a2f_R_1 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[0]; float _Split_16313c20ccdeaa86a639068877a69a2f_G_2 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[1]; float _Split_16313c20ccdeaa86a639068877a69a2f_B_3 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[2]; float _Split_16313c20ccdeaa86a639068877a69a2f_A_4 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_673896519f419589938b37e782b90141_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c35906332422438da3b19f45cbd5ac17_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0 = float2(_Property_673896519f419589938b37e782b90141_Out_0, _Property_c35906332422438da3b19f45cbd5ac17_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2; Unity_Add_float2(_Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0, (_Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0.xx), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_B_3, float2 (0, 1), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_0093be0fd848498b89a0fa282608e715_Out_2; Unity_Multiply_float(_Multiply_05614e740451f18f8301586390aa5a0a_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2; Unity_Multiply_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2, _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1; Unity_Saturate_float(_Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2; Unity_Multiply_float(_Clamp_030a7c32684c258084338456eaddc77a_Out_3, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1, _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_c95f5515948375878df6581a36d8b203_Out_3; Unity_Clamp_float(_Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2, 0, 1, _Clamp_c95f5515948375878df6581a36d8b203_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_c95f5515948375878df6581a36d8b203_Out_3; #else float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_030a7c32684c258084338456eaddc77a_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_87882219e20a6d818c0de017d739125f_Out_3; Unity_Lerp_float3(_BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1, (_Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_87882219e20a6d818c0de017d739125f_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_4c7bd3690d9d8a838e2524f5908e09ee_Out_0 = _WetColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2; Unity_Multiply_float((_Property_4c7bd3690d9d8a838e2524f5908e09ee_Out_0.xyz), _Lerp_87882219e20a6d818c0de017d739125f_Out_3, _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1; Unity_OneMinus_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1, _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3; Unity_Lerp_float3(_Lerp_87882219e20a6d818c0de017d739125f_Out_3, _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2, (_OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1.xxx), _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_31874fa1d55cb28e99a1333cf254676a_R_1 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[0]; float _Split_31874fa1d55cb28e99a1333cf254676a_G_2 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[1]; float _Split_31874fa1d55cb28e99a1333cf254676a_B_3 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[2]; float _Split_31874fa1d55cb28e99a1333cf254676a_A_4 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0 = _AlphaCutoff; #endif surface.BaseColor = _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3; surface.Emission = float3(0, 0, 0); surface.Alpha = _Split_31874fa1d55cb28e99a1333cf254676a_A_4; surface.AlphaClipThreshold = _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor*input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to preserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor*input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor*bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl" ENDHLSL } Pass { // Name: Tags { "LightMode" = "Universal2D" } // Render State Cull Back Blend One Zero ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords // PassKeywords: #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _AlphaClip 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_2D /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" // -------------------------------------------------- // Structs and Packing struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : TEXCOORD3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : TEXCOORD4; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); SAMPLER(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_Sampler_3_Linear_Repeat); // Graph Functions // 6a9c7522090e0644e0cdf14d6feac267 #include "Assets/NatureManufacture Assets/Object Shaders/NM_Object_VSPro_Indirect.cginc" void AddPragma_float(float3 A, out float3 Out) { #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Multiply_float(float A, float B, out float Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_SquareRoot_float4(float4 In, out float4 Out) { Out = sqrt(In); } void Unity_Sign_float(float In, out float Out) { Out = sign(In); } void Unity_Ceiling_float(float In, out float Out) { Out = ceil(In); } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 { }; void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 IN, out float3 OutVector4_1) { float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3; float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1; Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1); float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2; Unity_Multiply_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2); float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2; Unity_Multiply_float(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2); OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz); } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Multiply_float(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_DotProduct_float2(float2 A, float2 B, out float Out) { Out = dot(A, B); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Multiply_float(float3 A, float3 B, out float3 Out) { Out = A * B; } // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e; float3 _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(IN.ObjectSpacePosition, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Graph Pixel struct SurfaceDescription { float3 BaseColor; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_115fcc827510f38798b214d835c27637_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d83b8f290862b285bbe2f157190e1315_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.uv0 = IN.uv0; float4 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseColorMap, sampler_BaseColorMap), _BaseColorMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_13c79aaf332e20868551d934a2cb7112_Out_0 = _BaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2; Unity_Multiply_float(_PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2, _Property_13c79aaf332e20868551d934a2cb7112_Out_0, _Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0 = _DetailTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_cda27505033cfc8eaf60fe914f0949b9_R_1 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[0]; float _Split_cda27505033cfc8eaf60fe914f0949b9_G_2 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[1]; float _Split_cda27505033cfc8eaf60fe914f0949b9_B_3 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[2]; float _Split_cda27505033cfc8eaf60fe914f0949b9_A_4 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_R_1, _Split_cda27505033cfc8eaf60fe914f0949b9_G_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_B_3, _Split_cda27505033cfc8eaf60fe914f0949b9_A_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0, _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0 = SAMPLE_TEXTURE2D(_DetailMap, sampler_DetailMap, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.r; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.g; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_B_6 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.b; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2; Unity_Multiply_float(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4, 2, _Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2; Unity_Add_float(_Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2, -1, _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_02e7dd176dc59f8a9a62453677916b24_Out_0 = _DetailAlbedoScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_fd406247e3137a8b8777918477740653_Out_2; Unity_Multiply_float(_Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2, _Property_02e7dd176dc59f8a9a62453677916b24_Out_0, _Multiply_fd406247e3137a8b8777918477740653_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1; Unity_Saturate_float(_Multiply_fd406247e3137a8b8777918477740653_Out_2, _Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1; Unity_Absolute_float(_Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1, _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73; float3 _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1; SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2(_Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2, _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2, _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1, _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73, _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0 = _CoverUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50; _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50.uv0 = IN.uv0; float4 _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverBaseColorMap, sampler_CoverBaseColorMap), _CoverBaseColorMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50, _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_7d3af9045f54ef8ba8629ebbbc3f4ad7_Out_0 = _CoverBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2; Unity_Multiply_float(_PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2, _Property_7d3af9045f54ef8ba8629ebbbc3f4ad7_Out_0, _Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_045cea9e82354980a778f44d92578382_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0 = SAMPLE_TEXTURE2D(_CoverMaskA, sampler_CoverMaskA, (_UV_045cea9e82354980a778f44d92578382_Out_0.xy)); float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_R_4 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.r; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_G_5 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.g; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_B_6 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.b; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4e8240836843df81941cdf6cf2cdd638_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2; Unity_Multiply_float(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7, _Property_4e8240836843df81941cdf6cf2cdd638_Out_0, _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_030a7c32684c258084338456eaddc77a_Out_3; Unity_Clamp_float(_Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2, 0, 1, _Clamp_030a7c32684c258084338456eaddc77a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1 = IN.VertexColor[0]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2 = IN.VertexColor[1]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_B_3 = IN.VertexColor[2]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_65060e9a9f687a89b68e32dc876be645_Out_0 = float2(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7, _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2; Unity_Multiply_float(_Vector2_65060e9a9f687a89b68e32dc876be645_Out_0, float2(2, 2), _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2; Unity_Add_float2(_Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2, float2(-1, -1), _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_08b99582093b36869beb5ea3d18e765d_Out_0 = _DetailNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2; Unity_Multiply_float(_Add_98b310e19c5fa5899c39cc45969c15ea_Out_2, (_Property_08b99582093b36869beb5ea3d18e765d_Out_0.xx), _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_26c1e73f8436c78ebdae5b51365a072b_R_1 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[0]; float _Split_26c1e73f8436c78ebdae5b51365a072b_G_2 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[1]; float _Split_26c1e73f8436c78ebdae5b51365a072b_B_3 = 0; float _Split_26c1e73f8436c78ebdae5b51365a072b_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2; Unity_DotProduct_float2(_Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1; Unity_Saturate_float(_DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2, _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1; Unity_OneMinus_float(_Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1, _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1; Unity_SquareRoot_float(_OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0 = float3(_Split_26c1e73f8436c78ebdae5b51365a072b_R_1, _Split_26c1e73f8436c78ebdae5b51365a072b_G_2, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.uv0 = IN.uv0; float4 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_BaseNormalMap, sampler_BaseNormalMap), _BaseNormalMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_020d569f63e9a2849e23988ff74eb005_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2; Unity_NormalStrength_float((_PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2.xyz), _Property_020d569f63e9a2849e23988ff74eb005_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2; Unity_NormalBlend_float(_Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2, _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_79abde32a0223a89907c9f09efac8db7; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.uv0 = IN.uv0; float4 _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_CoverNormalMap, sampler_CoverNormalMap), _CoverNormalMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNMn_79abde32a0223a89907c9f09efac8db7, _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c688e246111fd881820a97415e14d8a3_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2; Unity_NormalStrength_float((_PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2.xyz), _Property_c688e246111fd881820a97415e14d8a3_Out_0, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8cadce726725318fbacd47f436a8231d_R_1 = IN.WorldSpaceNormal[0]; float _Split_8cadce726725318fbacd47f436a8231d_G_2 = IN.WorldSpaceNormal[1]; float _Split_8cadce726725318fbacd47f436a8231d_B_3 = IN.WorldSpaceNormal[2]; float _Split_8cadce726725318fbacd47f436a8231d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ce4e5954a0b7ff8c819fa53963327595_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_384059e6344fb98a85eccad78dd82f36_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2; Unity_Subtract_float(4, _Property_384059e6344fb98a85eccad78dd82f36_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2; Unity_Divide_float(_Property_ce4e5954a0b7ff8c819fa53963327595_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1; Unity_Absolute_float(_Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2, _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2; Unity_Power_float(_Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3; Unity_Clamp_float(_Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2, 0, 2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2; Unity_Multiply_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1; Unity_Saturate_float(_Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2, _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3; Unity_Clamp_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, 0, 0.9999, _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_9babc76177853482826cae0163ffe988_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_3b22550205905d8da5870f9db56e44ff_Out_2; Unity_Divide_float(_Property_9babc76177853482826cae0163ffe988_Out_0, 45, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1; Unity_OneMinus_float(_Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2; Unity_Subtract_float(_Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1, _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3; Unity_Clamp_float(_Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2, 0, 2, _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2; Unity_Divide_float(1, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2; Unity_Multiply_float(_Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2, _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1; Unity_Absolute_float(_Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2, _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2; Unity_Power_float(_Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1; Unity_OneMinus_float(_Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0, _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_7e5d084c5e6bfa83a9203dac971ea31e_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2; Unity_Add_float(_OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1, _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, 1, _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3; Unity_Clamp_float(_Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2, 0, 1, _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5da709b259ac268bb134d927bcffa4b8_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c322347d9ddbcd83ba52983e9316c387_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Property_5da709b259ac268bb134d927bcffa4b8_Out_0, _Add_c322347d9ddbcd83ba52983e9316c387_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2; Unity_Divide_float(_Add_c322347d9ddbcd83ba52983e9316c387_Out_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1; Unity_OneMinus_float(_Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2, _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2; Unity_Add_float(_OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1, -0.5, _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3; Unity_Clamp_float(_Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2, 0, 1, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_674fcef023d728848510150af810a103_Out_2; Unity_Add_float(_Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3, _Add_674fcef023d728848510150af810a103_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3; Unity_Clamp_float(_Add_674fcef023d728848510150af810a103_Out_2, 0, 1, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2; Unity_Multiply_float(_Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2; Unity_Multiply_float(_Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3; Unity_Lerp_float3(_NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2, (_Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2.xxx), _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3x3 Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1 = normalize(mul(Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent, _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3.xyz).xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_600a9d271d96798a94ab28118977defd_R_1 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[0]; float _Split_600a9d271d96798a94ab28118977defd_G_2 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[1]; float _Split_600a9d271d96798a94ab28118977defd_B_3 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[2]; float _Split_600a9d271d96798a94ab28118977defd_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e5b010626435f8492a2690396ced19d_Out_2; Unity_Multiply_float(_Split_600a9d271d96798a94ab28118977defd_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_2e5b010626435f8492a2690396ced19d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2; Unity_Multiply_float(_Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2; Unity_Multiply_float(_Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_05614e740451f18f8301586390aa5a0a_Out_2; Unity_Multiply_float(_Multiply_2e5b010626435f8492a2690396ced19d_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2, _Multiply_05614e740451f18f8301586390aa5a0a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6858a0e821f26a8d87846d325e9bd170; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.uv0 = IN.uv0; float4 _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverMaskMap, sampler_CoverMaskMap), _CoverMaskMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_6858a0e821f26a8d87846d325e9bd170, _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_16313c20ccdeaa86a639068877a69a2f_R_1 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[0]; float _Split_16313c20ccdeaa86a639068877a69a2f_G_2 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[1]; float _Split_16313c20ccdeaa86a639068877a69a2f_B_3 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[2]; float _Split_16313c20ccdeaa86a639068877a69a2f_A_4 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_673896519f419589938b37e782b90141_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c35906332422438da3b19f45cbd5ac17_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0 = float2(_Property_673896519f419589938b37e782b90141_Out_0, _Property_c35906332422438da3b19f45cbd5ac17_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2; Unity_Add_float2(_Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0, (_Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0.xx), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_B_3, float2 (0, 1), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_0093be0fd848498b89a0fa282608e715_Out_2; Unity_Multiply_float(_Multiply_05614e740451f18f8301586390aa5a0a_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2; Unity_Multiply_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2, _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1; Unity_Saturate_float(_Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2; Unity_Multiply_float(_Clamp_030a7c32684c258084338456eaddc77a_Out_3, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1, _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_c95f5515948375878df6581a36d8b203_Out_3; Unity_Clamp_float(_Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2, 0, 1, _Clamp_c95f5515948375878df6581a36d8b203_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_c95f5515948375878df6581a36d8b203_Out_3; #else float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_030a7c32684c258084338456eaddc77a_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_87882219e20a6d818c0de017d739125f_Out_3; Unity_Lerp_float3(_BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1, (_Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_87882219e20a6d818c0de017d739125f_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_4c7bd3690d9d8a838e2524f5908e09ee_Out_0 = _WetColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2; Unity_Multiply_float((_Property_4c7bd3690d9d8a838e2524f5908e09ee_Out_0.xyz), _Lerp_87882219e20a6d818c0de017d739125f_Out_3, _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1; Unity_OneMinus_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1, _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3; Unity_Lerp_float3(_Lerp_87882219e20a6d818c0de017d739125f_Out_3, _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2, (_OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1.xxx), _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_31874fa1d55cb28e99a1333cf254676a_R_1 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[0]; float _Split_31874fa1d55cb28e99a1333cf254676a_G_2 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[1]; float _Split_31874fa1d55cb28e99a1333cf254676a_B_3 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[2]; float _Split_31874fa1d55cb28e99a1333cf254676a_A_4 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0 = _AlphaCutoff; #endif surface.BaseColor = _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3; surface.Alpha = _Split_31874fa1d55cb28e99a1333cf254676a_A_4; surface.AlphaClipThreshold = _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor*input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to preserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor*input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor*bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl" ENDHLSL } } SubShader { Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "UniversalMaterialType" = "Lit" "Queue"="AlphaTest" } Pass { Name "Universal Forward" Tags { "LightMode" = "UniversalForward" } // Render State Cull Back Blend One Zero ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile_fog #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma multi_compile _ _SCREEN_SPACE_OCCLUSION #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS #pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE #pragma multi_compile _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_OFF #pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS #pragma multi_compile _ _SHADOWS_SOFT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _AlphaClip 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_VIEWDIRECTION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_FORWARD /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" // -------------------------------------------------- // Structs and Packing struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 viewDirectionWS; #endif #if defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 lightmapUV; #endif #endif #if !defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 sh; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 fogFactorAndVertexLight; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 TangentSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : TEXCOORD3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : TEXCOORD4; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp5 : TEXCOORD5; #endif #if defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 interp6 : TEXCOORD6; #endif #endif #if !defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp7 : TEXCOORD7; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp8 : TEXCOORD8; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp9 : TEXCOORD9; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; output.interp5.xyz = input.viewDirectionWS; #if defined(LIGHTMAP_ON) output.interp6.xy = input.lightmapUV; #endif #if !defined(LIGHTMAP_ON) output.interp7.xyz = input.sh; #endif output.interp8.xyzw = input.fogFactorAndVertexLight; output.interp9.xyzw = input.shadowCoord; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; output.viewDirectionWS = input.interp5.xyz; #if defined(LIGHTMAP_ON) output.lightmapUV = input.interp6.xy; #endif #if !defined(LIGHTMAP_ON) output.sh = input.interp7.xyz; #endif output.fogFactorAndVertexLight = input.interp8.xyzw; output.shadowCoord = input.interp9.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); SAMPLER(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_Sampler_3_Linear_Repeat); // Graph Functions // 6a9c7522090e0644e0cdf14d6feac267 #include "Assets/NatureManufacture Assets/Object Shaders/NM_Object_VSPro_Indirect.cginc" void AddPragma_float(float3 A, out float3 Out) { #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Multiply_float(float A, float B, out float Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_SquareRoot_float4(float4 In, out float4 Out) { Out = sqrt(In); } void Unity_Sign_float(float In, out float Out) { Out = sign(In); } void Unity_Ceiling_float(float In, out float Out) { Out = ceil(In); } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 { }; void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 IN, out float3 OutVector4_1) { float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3; float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1; Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1); float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2; Unity_Multiply_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2); float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2; Unity_Multiply_float(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2); OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz); } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Multiply_float(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_DotProduct_float2(float2 A, float2 B, out float Out) { Out = dot(A, B); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Multiply_float(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } struct Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a { }; void SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a(float Vector1_32317166, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a IN, out float SmoothnessOverlay_1) { float _Property_728cc50521e9e988ac9cbff4872d5139_Out_0 = Vector1_32317166; float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float(_Property_728cc50521e9e988ac9cbff4872d5139_Out_0, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); SmoothnessOverlay_1 = _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; } // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e; float3 _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(IN.ObjectSpacePosition, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_115fcc827510f38798b214d835c27637_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d83b8f290862b285bbe2f157190e1315_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.uv0 = IN.uv0; float4 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseColorMap, sampler_BaseColorMap), _BaseColorMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_13c79aaf332e20868551d934a2cb7112_Out_0 = _BaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2; Unity_Multiply_float(_PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2, _Property_13c79aaf332e20868551d934a2cb7112_Out_0, _Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0 = _DetailTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_cda27505033cfc8eaf60fe914f0949b9_R_1 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[0]; float _Split_cda27505033cfc8eaf60fe914f0949b9_G_2 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[1]; float _Split_cda27505033cfc8eaf60fe914f0949b9_B_3 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[2]; float _Split_cda27505033cfc8eaf60fe914f0949b9_A_4 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_R_1, _Split_cda27505033cfc8eaf60fe914f0949b9_G_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_B_3, _Split_cda27505033cfc8eaf60fe914f0949b9_A_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0, _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0 = SAMPLE_TEXTURE2D(_DetailMap, sampler_DetailMap, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.r; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.g; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_B_6 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.b; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2; Unity_Multiply_float(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4, 2, _Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2; Unity_Add_float(_Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2, -1, _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_02e7dd176dc59f8a9a62453677916b24_Out_0 = _DetailAlbedoScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_fd406247e3137a8b8777918477740653_Out_2; Unity_Multiply_float(_Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2, _Property_02e7dd176dc59f8a9a62453677916b24_Out_0, _Multiply_fd406247e3137a8b8777918477740653_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1; Unity_Saturate_float(_Multiply_fd406247e3137a8b8777918477740653_Out_2, _Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1; Unity_Absolute_float(_Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1, _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73; float3 _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1; SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2(_Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2, _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2, _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1, _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73, _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0 = _CoverUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50; _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50.uv0 = IN.uv0; float4 _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverBaseColorMap, sampler_CoverBaseColorMap), _CoverBaseColorMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50, _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_7d3af9045f54ef8ba8629ebbbc3f4ad7_Out_0 = _CoverBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2; Unity_Multiply_float(_PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2, _Property_7d3af9045f54ef8ba8629ebbbc3f4ad7_Out_0, _Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_045cea9e82354980a778f44d92578382_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0 = SAMPLE_TEXTURE2D(_CoverMaskA, sampler_CoverMaskA, (_UV_045cea9e82354980a778f44d92578382_Out_0.xy)); float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_R_4 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.r; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_G_5 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.g; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_B_6 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.b; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4e8240836843df81941cdf6cf2cdd638_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2; Unity_Multiply_float(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7, _Property_4e8240836843df81941cdf6cf2cdd638_Out_0, _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_030a7c32684c258084338456eaddc77a_Out_3; Unity_Clamp_float(_Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2, 0, 1, _Clamp_030a7c32684c258084338456eaddc77a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1 = IN.VertexColor[0]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2 = IN.VertexColor[1]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_B_3 = IN.VertexColor[2]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_65060e9a9f687a89b68e32dc876be645_Out_0 = float2(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7, _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2; Unity_Multiply_float(_Vector2_65060e9a9f687a89b68e32dc876be645_Out_0, float2(2, 2), _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2; Unity_Add_float2(_Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2, float2(-1, -1), _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_08b99582093b36869beb5ea3d18e765d_Out_0 = _DetailNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2; Unity_Multiply_float(_Add_98b310e19c5fa5899c39cc45969c15ea_Out_2, (_Property_08b99582093b36869beb5ea3d18e765d_Out_0.xx), _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_26c1e73f8436c78ebdae5b51365a072b_R_1 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[0]; float _Split_26c1e73f8436c78ebdae5b51365a072b_G_2 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[1]; float _Split_26c1e73f8436c78ebdae5b51365a072b_B_3 = 0; float _Split_26c1e73f8436c78ebdae5b51365a072b_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2; Unity_DotProduct_float2(_Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1; Unity_Saturate_float(_DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2, _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1; Unity_OneMinus_float(_Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1, _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1; Unity_SquareRoot_float(_OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0 = float3(_Split_26c1e73f8436c78ebdae5b51365a072b_R_1, _Split_26c1e73f8436c78ebdae5b51365a072b_G_2, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.uv0 = IN.uv0; float4 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_BaseNormalMap, sampler_BaseNormalMap), _BaseNormalMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_020d569f63e9a2849e23988ff74eb005_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2; Unity_NormalStrength_float((_PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2.xyz), _Property_020d569f63e9a2849e23988ff74eb005_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2; Unity_NormalBlend_float(_Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2, _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_79abde32a0223a89907c9f09efac8db7; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.uv0 = IN.uv0; float4 _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_CoverNormalMap, sampler_CoverNormalMap), _CoverNormalMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNMn_79abde32a0223a89907c9f09efac8db7, _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c688e246111fd881820a97415e14d8a3_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2; Unity_NormalStrength_float((_PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2.xyz), _Property_c688e246111fd881820a97415e14d8a3_Out_0, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8cadce726725318fbacd47f436a8231d_R_1 = IN.WorldSpaceNormal[0]; float _Split_8cadce726725318fbacd47f436a8231d_G_2 = IN.WorldSpaceNormal[1]; float _Split_8cadce726725318fbacd47f436a8231d_B_3 = IN.WorldSpaceNormal[2]; float _Split_8cadce726725318fbacd47f436a8231d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ce4e5954a0b7ff8c819fa53963327595_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_384059e6344fb98a85eccad78dd82f36_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2; Unity_Subtract_float(4, _Property_384059e6344fb98a85eccad78dd82f36_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2; Unity_Divide_float(_Property_ce4e5954a0b7ff8c819fa53963327595_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1; Unity_Absolute_float(_Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2, _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2; Unity_Power_float(_Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3; Unity_Clamp_float(_Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2, 0, 2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2; Unity_Multiply_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1; Unity_Saturate_float(_Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2, _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3; Unity_Clamp_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, 0, 0.9999, _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_9babc76177853482826cae0163ffe988_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_3b22550205905d8da5870f9db56e44ff_Out_2; Unity_Divide_float(_Property_9babc76177853482826cae0163ffe988_Out_0, 45, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1; Unity_OneMinus_float(_Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2; Unity_Subtract_float(_Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1, _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3; Unity_Clamp_float(_Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2, 0, 2, _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2; Unity_Divide_float(1, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2; Unity_Multiply_float(_Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2, _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1; Unity_Absolute_float(_Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2, _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2; Unity_Power_float(_Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1; Unity_OneMinus_float(_Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0, _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_7e5d084c5e6bfa83a9203dac971ea31e_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2; Unity_Add_float(_OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1, _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, 1, _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3; Unity_Clamp_float(_Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2, 0, 1, _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5da709b259ac268bb134d927bcffa4b8_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c322347d9ddbcd83ba52983e9316c387_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Property_5da709b259ac268bb134d927bcffa4b8_Out_0, _Add_c322347d9ddbcd83ba52983e9316c387_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2; Unity_Divide_float(_Add_c322347d9ddbcd83ba52983e9316c387_Out_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1; Unity_OneMinus_float(_Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2, _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2; Unity_Add_float(_OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1, -0.5, _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3; Unity_Clamp_float(_Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2, 0, 1, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_674fcef023d728848510150af810a103_Out_2; Unity_Add_float(_Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3, _Add_674fcef023d728848510150af810a103_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3; Unity_Clamp_float(_Add_674fcef023d728848510150af810a103_Out_2, 0, 1, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2; Unity_Multiply_float(_Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2; Unity_Multiply_float(_Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3; Unity_Lerp_float3(_NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2, (_Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2.xxx), _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3x3 Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1 = normalize(mul(Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent, _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3.xyz).xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_600a9d271d96798a94ab28118977defd_R_1 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[0]; float _Split_600a9d271d96798a94ab28118977defd_G_2 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[1]; float _Split_600a9d271d96798a94ab28118977defd_B_3 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[2]; float _Split_600a9d271d96798a94ab28118977defd_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e5b010626435f8492a2690396ced19d_Out_2; Unity_Multiply_float(_Split_600a9d271d96798a94ab28118977defd_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_2e5b010626435f8492a2690396ced19d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2; Unity_Multiply_float(_Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2; Unity_Multiply_float(_Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_05614e740451f18f8301586390aa5a0a_Out_2; Unity_Multiply_float(_Multiply_2e5b010626435f8492a2690396ced19d_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2, _Multiply_05614e740451f18f8301586390aa5a0a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6858a0e821f26a8d87846d325e9bd170; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.uv0 = IN.uv0; float4 _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverMaskMap, sampler_CoverMaskMap), _CoverMaskMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_6858a0e821f26a8d87846d325e9bd170, _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_16313c20ccdeaa86a639068877a69a2f_R_1 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[0]; float _Split_16313c20ccdeaa86a639068877a69a2f_G_2 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[1]; float _Split_16313c20ccdeaa86a639068877a69a2f_B_3 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[2]; float _Split_16313c20ccdeaa86a639068877a69a2f_A_4 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_673896519f419589938b37e782b90141_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c35906332422438da3b19f45cbd5ac17_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0 = float2(_Property_673896519f419589938b37e782b90141_Out_0, _Property_c35906332422438da3b19f45cbd5ac17_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2; Unity_Add_float2(_Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0, (_Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0.xx), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_B_3, float2 (0, 1), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_0093be0fd848498b89a0fa282608e715_Out_2; Unity_Multiply_float(_Multiply_05614e740451f18f8301586390aa5a0a_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2; Unity_Multiply_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2, _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1; Unity_Saturate_float(_Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2; Unity_Multiply_float(_Clamp_030a7c32684c258084338456eaddc77a_Out_3, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1, _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_c95f5515948375878df6581a36d8b203_Out_3; Unity_Clamp_float(_Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2, 0, 1, _Clamp_c95f5515948375878df6581a36d8b203_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_c95f5515948375878df6581a36d8b203_Out_3; #else float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_030a7c32684c258084338456eaddc77a_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_87882219e20a6d818c0de017d739125f_Out_3; Unity_Lerp_float3(_BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1, (_Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_87882219e20a6d818c0de017d739125f_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_4c7bd3690d9d8a838e2524f5908e09ee_Out_0 = _WetColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2; Unity_Multiply_float((_Property_4c7bd3690d9d8a838e2524f5908e09ee_Out_0.xyz), _Lerp_87882219e20a6d818c0de017d739125f_Out_3, _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1; Unity_OneMinus_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1, _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3; Unity_Lerp_float3(_Lerp_87882219e20a6d818c0de017d739125f_Out_3, _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2, (_OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1.xxx), _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_486692dad4d34a8c8410b4771efbf96b_Out_0 = _CoverNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_d60a055f00d779808337e9d909827806_Out_2; Unity_NormalStrength_float((_PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2.xyz), _Property_486692dad4d34a8c8410b4771efbf96b_Out_0, _NormalStrength_d60a055f00d779808337e9d909827806_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3; Unity_Lerp_float3(_NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2, _NormalStrength_d60a055f00d779808337e9d909827806_Out_2, (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_d26fd10040332c89b94151832fa36c95; _PlanarNM_d26fd10040332c89b94151832fa36c95.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d26fd10040332c89b94151832fa36c95.uv0 = IN.uv0; float4 _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseMaskMap, sampler_BaseMaskMap), _BaseMaskMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_d26fd10040332c89b94151832fa36c95, _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_c8dcaee88e16428ab476271a494e0946_R_1 = _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2[0]; float _Split_c8dcaee88e16428ab476271a494e0946_G_2 = _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2[1]; float _Split_c8dcaee88e16428ab476271a494e0946_B_3 = _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2[2]; float _Split_c8dcaee88e16428ab476271a494e0946_A_4 = _PlanarNM_d26fd10040332c89b94151832fa36c95_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_06c41396a31ba582877d3a10387f69e6_Out_0 = _BaseMetallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1e8010b400ec9689a4d8570c8fb2dd6e_Out_2; Unity_Multiply_float(_Split_c8dcaee88e16428ab476271a494e0946_R_1, _Property_06c41396a31ba582877d3a10387f69e6_Out_0, _Multiply_1e8010b400ec9689a4d8570c8fb2dd6e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_2dbdbebc756fb1819344efcc68c07d00_Out_0 = _BaseAORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_bdc878630dfca586bff66e5b4bfffe30_Out_0 = _BaseAORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_7f058afa3dd186869dd0f2d889a637bb_Out_0 = float2(_Property_2dbdbebc756fb1819344efcc68c07d00_Out_0, _Property_bdc878630dfca586bff66e5b4bfffe30_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_736c05b9e06ff78597a5b300523c5e04_Out_3; Unity_Remap_float(_Split_c8dcaee88e16428ab476271a494e0946_G_2, float2 (0, 1), _Vector2_7f058afa3dd186869dd0f2d889a637bb_Out_0, _Remap_736c05b9e06ff78597a5b300523c5e04_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dbfeaf948b34478090dd8f1a3d0e2440_Out_0 = _BaseSmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d7d9704f0497d58ea30c73507241d8e4_Out_0 = _BaseSmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_03bee8a712eb848f9058c9ca67139ff0_Out_0 = float2(_Property_dbfeaf948b34478090dd8f1a3d0e2440_Out_0, _Property_d7d9704f0497d58ea30c73507241d8e4_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_9fa10d7f73353f8d98e7e00ad7887efd_Out_3; Unity_Remap_float(_Split_c8dcaee88e16428ab476271a494e0946_A_4, float2 (0, 1), _Vector2_03bee8a712eb848f9058c9ca67139ff0_Out_0, _Remap_9fa10d7f73353f8d98e7e00ad7887efd_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_93138f23185e4d83b6825f8212653c3e_Out_2; Unity_Multiply_float(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_B_6, 2, _Multiply_93138f23185e4d83b6825f8212653c3e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_53ebd006b8d6448881dfe527be4ca8e6_Out_2; Unity_Add_float(_Multiply_93138f23185e4d83b6825f8212653c3e_Out_2, -1, _Add_53ebd006b8d6448881dfe527be4ca8e6_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dadcc7446e5d388e9a6730406295f93a_Out_0 = _DetailSmoothnessScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_1de6b43ae21981829be79a3a54ae243b_Out_2; Unity_Multiply_float(_Add_53ebd006b8d6448881dfe527be4ca8e6_Out_2, _Property_dadcc7446e5d388e9a6730406295f93a_Out_0, _Multiply_1de6b43ae21981829be79a3a54ae243b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_0834275a3ed56c8fb32773dd6424fe67_Out_1; Unity_Saturate_float(_Multiply_1de6b43ae21981829be79a3a54ae243b_Out_2, _Saturate_0834275a3ed56c8fb32773dd6424fe67_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_ca93b0439159da8d944e94364e98a3a5_Out_1; Unity_Absolute_float(_Saturate_0834275a3ed56c8fb32773dd6424fe67_Out_1, _Absolute_ca93b0439159da8d944e94364e98a3a5_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a _BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7; float _BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7_SmoothnessOverlay_1; SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a(_Remap_9fa10d7f73353f8d98e7e00ad7887efd_Out_3, _Add_53ebd006b8d6448881dfe527be4ca8e6_Out_2, _Absolute_ca93b0439159da8d944e94364e98a3a5_Out_1, _BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7, _BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7_SmoothnessOverlay_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_6a86fd5df2ee918a83675f1c42dd4511_Out_1; Unity_Saturate_float(_BlendOverlayDetailSmoothness_586cd13379fb3187a73a451ca1585fb7_SmoothnessOverlay_1, _Saturate_6a86fd5df2ee918a83675f1c42dd4511_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_b34af5a5e4b21588a99ba5eb5358a84d_Out_0 = float3(_Multiply_1e8010b400ec9689a4d8570c8fb2dd6e_Out_2, _Remap_736c05b9e06ff78597a5b300523c5e04_Out_3, _Saturate_6a86fd5df2ee918a83675f1c42dd4511_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dc64ffdb5487f38c8fafcef1d518b3eb_Out_0 = _CoverMetallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_62c6df8b3ac33382bb38f0b594d1a4fa_Out_2; Unity_Multiply_float(_Split_16313c20ccdeaa86a639068877a69a2f_R_1, _Property_dc64ffdb5487f38c8fafcef1d518b3eb_Out_0, _Multiply_62c6df8b3ac33382bb38f0b594d1a4fa_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_2696a3815c73848db1c5516a77ad7e3e_Out_0 = _CoverAORemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dc6e42b9f380d88fb5998902d1ddaa45_Out_0 = _CoverAORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_6f054e667fb031849116087b7663e8de_Out_0 = float2(_Property_2696a3815c73848db1c5516a77ad7e3e_Out_0, _Property_dc6e42b9f380d88fb5998902d1ddaa45_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_805dc695e2ca6186842dd0c16c68fe7a_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_G_2, float2 (0, 1), _Vector2_6f054e667fb031849116087b7663e8de_Out_0, _Remap_805dc695e2ca6186842dd0c16c68fe7a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_05c4f672b1175a84b0d7ce44b23b4aa4_Out_0 = _CoverSmoothnessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5f3529123a9ea982984b3bdc33dcb041_Out_0 = _CoverSmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_1eb7cc7a8699a889b2b636baa84fc4fd_Out_0 = float2(_Property_05c4f672b1175a84b0d7ce44b23b4aa4_Out_0, _Property_5f3529123a9ea982984b3bdc33dcb041_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_2e561d2a6ce223819f2665623c7c6c94_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_A_4, float2 (0, 1), _Vector2_1eb7cc7a8699a889b2b636baa84fc4fd_Out_0, _Remap_2e561d2a6ce223819f2665623c7c6c94_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_9d828b596b436f898d7f64ebfd86402e_Out_0 = float3(_Multiply_62c6df8b3ac33382bb38f0b594d1a4fa_Out_2, _Remap_805dc695e2ca6186842dd0c16c68fe7a_Out_3, _Remap_2e561d2a6ce223819f2665623c7c6c94_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3; Unity_Lerp_float3(_Vector3_b34af5a5e4b21588a99ba5eb5358a84d_Out_0, _Vector3_9d828b596b436f898d7f64ebfd86402e_Out_0, (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_b9b4ede5ed4eaf82a5409e98b1310654_R_1 = _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3[0]; float _Split_b9b4ede5ed4eaf82a5409e98b1310654_G_2 = _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3[1]; float _Split_b9b4ede5ed4eaf82a5409e98b1310654_B_3 = _Lerp_5a4703a1c1c9e387bdf52325fcd883e8_Out_3[2]; float _Split_b9b4ede5ed4eaf82a5409e98b1310654_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_44a514a11d8fcc84aeab495181ebe3f0_Out_0 = _WetSmoothness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_9c25fc1869bb8b83b41e153899e44f1a_Out_3; Unity_Lerp_float(_Split_b9b4ede5ed4eaf82a5409e98b1310654_B_3, _Property_44a514a11d8fcc84aeab495181ebe3f0_Out_0, _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1, _Lerp_9c25fc1869bb8b83b41e153899e44f1a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_31874fa1d55cb28e99a1333cf254676a_R_1 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[0]; float _Split_31874fa1d55cb28e99a1333cf254676a_G_2 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[1]; float _Split_31874fa1d55cb28e99a1333cf254676a_B_3 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[2]; float _Split_31874fa1d55cb28e99a1333cf254676a_A_4 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0 = _AlphaCutoff; #endif surface.BaseColor = _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3; surface.NormalTS = _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3; surface.Emission = float3(0, 0, 0); surface.Metallic = _Split_b9b4ede5ed4eaf82a5409e98b1310654_R_1; surface.Smoothness = _Lerp_9c25fc1869bb8b83b41e153899e44f1a_Out_3; surface.Occlusion = _Split_b9b4ede5ed4eaf82a5409e98b1310654_G_2; surface.Alpha = _Split_31874fa1d55cb28e99a1333cf254676a_A_4; surface.AlphaClipThreshold = _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor*input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to preserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor*input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor*bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl" ENDHLSL } Pass { Name "ShadowCaster" Tags { "LightMode" = "ShadowCaster" } // Render State Cull Back Blend One Zero ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords // PassKeywords: #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _AlphaClip 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_SHADOWCASTER /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" // -------------------------------------------------- // Structs and Packing struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp1 : TEXCOORD1; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); SAMPLER(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_Sampler_3_Linear_Repeat); // Graph Functions // 6a9c7522090e0644e0cdf14d6feac267 #include "Assets/NatureManufacture Assets/Object Shaders/NM_Object_VSPro_Indirect.cginc" void AddPragma_float(float3 A, out float3 Out) { #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e; float3 _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(IN.ObjectSpacePosition, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_115fcc827510f38798b214d835c27637_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d83b8f290862b285bbe2f157190e1315_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.uv0 = IN.uv0; float4 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseColorMap, sampler_BaseColorMap), _BaseColorMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_31874fa1d55cb28e99a1333cf254676a_R_1 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[0]; float _Split_31874fa1d55cb28e99a1333cf254676a_G_2 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[1]; float _Split_31874fa1d55cb28e99a1333cf254676a_B_3 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[2]; float _Split_31874fa1d55cb28e99a1333cf254676a_A_4 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0 = _AlphaCutoff; #endif surface.Alpha = _Split_31874fa1d55cb28e99a1333cf254676a_A_4; surface.AlphaClipThreshold = _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl" ENDHLSL } Pass { Name "DepthOnly" Tags { "LightMode" = "DepthOnly" } // Render State Cull Back Blend One Zero ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords // PassKeywords: #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _AlphaClip 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" // -------------------------------------------------- // Structs and Packing struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp1 : TEXCOORD1; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.texCoord0 = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); SAMPLER(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_Sampler_3_Linear_Repeat); // Graph Functions // 6a9c7522090e0644e0cdf14d6feac267 #include "Assets/NatureManufacture Assets/Object Shaders/NM_Object_VSPro_Indirect.cginc" void AddPragma_float(float3 A, out float3 Out) { #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e; float3 _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(IN.ObjectSpacePosition, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_115fcc827510f38798b214d835c27637_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d83b8f290862b285bbe2f157190e1315_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.uv0 = IN.uv0; float4 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseColorMap, sampler_BaseColorMap), _BaseColorMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_31874fa1d55cb28e99a1333cf254676a_R_1 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[0]; float _Split_31874fa1d55cb28e99a1333cf254676a_G_2 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[1]; float _Split_31874fa1d55cb28e99a1333cf254676a_B_3 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[2]; float _Split_31874fa1d55cb28e99a1333cf254676a_A_4 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0 = _AlphaCutoff; #endif surface.Alpha = _Split_31874fa1d55cb28e99a1333cf254676a_A_4; surface.AlphaClipThreshold = _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl" ENDHLSL } Pass { Name "DepthNormals" Tags { "LightMode" = "DepthNormals" } // Render State Cull Back Blend One Zero ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords // PassKeywords: #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _AlphaClip 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" // -------------------------------------------------- // Structs and Packing struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 TangentSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : TEXCOORD3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : TEXCOORD4; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); SAMPLER(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_Sampler_3_Linear_Repeat); // Graph Functions // 6a9c7522090e0644e0cdf14d6feac267 #include "Assets/NatureManufacture Assets/Object Shaders/NM_Object_VSPro_Indirect.cginc" void AddPragma_float(float3 A, out float3 Out) { #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Multiply_float(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_DotProduct_float2(float2 A, float2 B, out float Out) { Out = dot(A, B); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e; float3 _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(IN.ObjectSpacePosition, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Graph Pixel struct SurfaceDescription { float3 NormalTS; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0 = _DetailTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_cda27505033cfc8eaf60fe914f0949b9_R_1 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[0]; float _Split_cda27505033cfc8eaf60fe914f0949b9_G_2 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[1]; float _Split_cda27505033cfc8eaf60fe914f0949b9_B_3 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[2]; float _Split_cda27505033cfc8eaf60fe914f0949b9_A_4 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_R_1, _Split_cda27505033cfc8eaf60fe914f0949b9_G_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_B_3, _Split_cda27505033cfc8eaf60fe914f0949b9_A_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0, _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0 = SAMPLE_TEXTURE2D(_DetailMap, sampler_DetailMap, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.r; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.g; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_B_6 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.b; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_65060e9a9f687a89b68e32dc876be645_Out_0 = float2(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7, _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2; Unity_Multiply_float(_Vector2_65060e9a9f687a89b68e32dc876be645_Out_0, float2(2, 2), _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2; Unity_Add_float2(_Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2, float2(-1, -1), _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_08b99582093b36869beb5ea3d18e765d_Out_0 = _DetailNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2; Unity_Multiply_float(_Add_98b310e19c5fa5899c39cc45969c15ea_Out_2, (_Property_08b99582093b36869beb5ea3d18e765d_Out_0.xx), _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_26c1e73f8436c78ebdae5b51365a072b_R_1 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[0]; float _Split_26c1e73f8436c78ebdae5b51365a072b_G_2 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[1]; float _Split_26c1e73f8436c78ebdae5b51365a072b_B_3 = 0; float _Split_26c1e73f8436c78ebdae5b51365a072b_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2; Unity_DotProduct_float2(_Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1; Unity_Saturate_float(_DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2, _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1; Unity_OneMinus_float(_Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1, _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1; Unity_SquareRoot_float(_OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0 = float3(_Split_26c1e73f8436c78ebdae5b51365a072b_R_1, _Split_26c1e73f8436c78ebdae5b51365a072b_G_2, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_115fcc827510f38798b214d835c27637_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d83b8f290862b285bbe2f157190e1315_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.uv0 = IN.uv0; float4 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_BaseNormalMap, sampler_BaseNormalMap), _BaseNormalMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_020d569f63e9a2849e23988ff74eb005_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2; Unity_NormalStrength_float((_PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2.xyz), _Property_020d569f63e9a2849e23988ff74eb005_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2; Unity_NormalBlend_float(_Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2, _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0 = _CoverUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_79abde32a0223a89907c9f09efac8db7; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.uv0 = IN.uv0; float4 _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_CoverNormalMap, sampler_CoverNormalMap), _CoverNormalMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNMn_79abde32a0223a89907c9f09efac8db7, _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_486692dad4d34a8c8410b4771efbf96b_Out_0 = _CoverNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_d60a055f00d779808337e9d909827806_Out_2; Unity_NormalStrength_float((_PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2.xyz), _Property_486692dad4d34a8c8410b4771efbf96b_Out_0, _NormalStrength_d60a055f00d779808337e9d909827806_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_045cea9e82354980a778f44d92578382_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0 = SAMPLE_TEXTURE2D(_CoverMaskA, sampler_CoverMaskA, (_UV_045cea9e82354980a778f44d92578382_Out_0.xy)); float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_R_4 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.r; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_G_5 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.g; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_B_6 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.b; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4e8240836843df81941cdf6cf2cdd638_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2; Unity_Multiply_float(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7, _Property_4e8240836843df81941cdf6cf2cdd638_Out_0, _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_030a7c32684c258084338456eaddc77a_Out_3; Unity_Clamp_float(_Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2, 0, 1, _Clamp_030a7c32684c258084338456eaddc77a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1 = IN.VertexColor[0]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2 = IN.VertexColor[1]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_B_3 = IN.VertexColor[2]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c688e246111fd881820a97415e14d8a3_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2; Unity_NormalStrength_float((_PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2.xyz), _Property_c688e246111fd881820a97415e14d8a3_Out_0, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8cadce726725318fbacd47f436a8231d_R_1 = IN.WorldSpaceNormal[0]; float _Split_8cadce726725318fbacd47f436a8231d_G_2 = IN.WorldSpaceNormal[1]; float _Split_8cadce726725318fbacd47f436a8231d_B_3 = IN.WorldSpaceNormal[2]; float _Split_8cadce726725318fbacd47f436a8231d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ce4e5954a0b7ff8c819fa53963327595_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_384059e6344fb98a85eccad78dd82f36_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2; Unity_Subtract_float(4, _Property_384059e6344fb98a85eccad78dd82f36_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2; Unity_Divide_float(_Property_ce4e5954a0b7ff8c819fa53963327595_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1; Unity_Absolute_float(_Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2, _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2; Unity_Power_float(_Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3; Unity_Clamp_float(_Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2, 0, 2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2; Unity_Multiply_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1; Unity_Saturate_float(_Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2, _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3; Unity_Clamp_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, 0, 0.9999, _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_9babc76177853482826cae0163ffe988_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_3b22550205905d8da5870f9db56e44ff_Out_2; Unity_Divide_float(_Property_9babc76177853482826cae0163ffe988_Out_0, 45, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1; Unity_OneMinus_float(_Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2; Unity_Subtract_float(_Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1, _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3; Unity_Clamp_float(_Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2, 0, 2, _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2; Unity_Divide_float(1, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2; Unity_Multiply_float(_Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2, _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1; Unity_Absolute_float(_Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2, _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2; Unity_Power_float(_Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1; Unity_OneMinus_float(_Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0, _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_7e5d084c5e6bfa83a9203dac971ea31e_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2; Unity_Add_float(_OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1, _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, 1, _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3; Unity_Clamp_float(_Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2, 0, 1, _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5da709b259ac268bb134d927bcffa4b8_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c322347d9ddbcd83ba52983e9316c387_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Property_5da709b259ac268bb134d927bcffa4b8_Out_0, _Add_c322347d9ddbcd83ba52983e9316c387_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2; Unity_Divide_float(_Add_c322347d9ddbcd83ba52983e9316c387_Out_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1; Unity_OneMinus_float(_Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2, _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2; Unity_Add_float(_OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1, -0.5, _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3; Unity_Clamp_float(_Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2, 0, 1, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_674fcef023d728848510150af810a103_Out_2; Unity_Add_float(_Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3, _Add_674fcef023d728848510150af810a103_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3; Unity_Clamp_float(_Add_674fcef023d728848510150af810a103_Out_2, 0, 1, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2; Unity_Multiply_float(_Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2; Unity_Multiply_float(_Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3; Unity_Lerp_float3(_NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2, (_Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2.xxx), _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3x3 Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1 = normalize(mul(Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent, _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3.xyz).xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_600a9d271d96798a94ab28118977defd_R_1 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[0]; float _Split_600a9d271d96798a94ab28118977defd_G_2 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[1]; float _Split_600a9d271d96798a94ab28118977defd_B_3 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[2]; float _Split_600a9d271d96798a94ab28118977defd_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e5b010626435f8492a2690396ced19d_Out_2; Unity_Multiply_float(_Split_600a9d271d96798a94ab28118977defd_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_2e5b010626435f8492a2690396ced19d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2; Unity_Multiply_float(_Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2; Unity_Multiply_float(_Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_05614e740451f18f8301586390aa5a0a_Out_2; Unity_Multiply_float(_Multiply_2e5b010626435f8492a2690396ced19d_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2, _Multiply_05614e740451f18f8301586390aa5a0a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6858a0e821f26a8d87846d325e9bd170; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.uv0 = IN.uv0; float4 _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverMaskMap, sampler_CoverMaskMap), _CoverMaskMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_6858a0e821f26a8d87846d325e9bd170, _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_16313c20ccdeaa86a639068877a69a2f_R_1 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[0]; float _Split_16313c20ccdeaa86a639068877a69a2f_G_2 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[1]; float _Split_16313c20ccdeaa86a639068877a69a2f_B_3 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[2]; float _Split_16313c20ccdeaa86a639068877a69a2f_A_4 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_673896519f419589938b37e782b90141_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c35906332422438da3b19f45cbd5ac17_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0 = float2(_Property_673896519f419589938b37e782b90141_Out_0, _Property_c35906332422438da3b19f45cbd5ac17_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2; Unity_Add_float2(_Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0, (_Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0.xx), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_B_3, float2 (0, 1), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_0093be0fd848498b89a0fa282608e715_Out_2; Unity_Multiply_float(_Multiply_05614e740451f18f8301586390aa5a0a_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2; Unity_Multiply_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2, _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1; Unity_Saturate_float(_Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2; Unity_Multiply_float(_Clamp_030a7c32684c258084338456eaddc77a_Out_3, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1, _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_c95f5515948375878df6581a36d8b203_Out_3; Unity_Clamp_float(_Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2, 0, 1, _Clamp_c95f5515948375878df6581a36d8b203_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_c95f5515948375878df6581a36d8b203_Out_3; #else float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_030a7c32684c258084338456eaddc77a_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3; Unity_Lerp_float3(_NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2, _NormalStrength_d60a055f00d779808337e9d909827806_Out_2, (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.uv0 = IN.uv0; float4 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseColorMap, sampler_BaseColorMap), _BaseColorMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_31874fa1d55cb28e99a1333cf254676a_R_1 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[0]; float _Split_31874fa1d55cb28e99a1333cf254676a_G_2 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[1]; float _Split_31874fa1d55cb28e99a1333cf254676a_B_3 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[2]; float _Split_31874fa1d55cb28e99a1333cf254676a_A_4 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0 = _AlphaCutoff; #endif surface.NormalTS = _Lerp_6861b6a37faf5e868527d229073a4d0f_Out_3; surface.Alpha = _Split_31874fa1d55cb28e99a1333cf254676a_A_4; surface.AlphaClipThreshold = _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor*input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to preserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor*input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor*bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl" ENDHLSL } Pass { Name "Meta" Tags { "LightMode" = "Meta" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _AlphaClip 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD2 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_META /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" // -------------------------------------------------- // Structs and Packing struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : TEXCOORD3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : TEXCOORD4; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); SAMPLER(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_Sampler_3_Linear_Repeat); // Graph Functions // 6a9c7522090e0644e0cdf14d6feac267 #include "Assets/NatureManufacture Assets/Object Shaders/NM_Object_VSPro_Indirect.cginc" void AddPragma_float(float3 A, out float3 Out) { #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Multiply_float(float A, float B, out float Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_SquareRoot_float4(float4 In, out float4 Out) { Out = sqrt(In); } void Unity_Sign_float(float In, out float Out) { Out = sign(In); } void Unity_Ceiling_float(float In, out float Out) { Out = ceil(In); } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 { }; void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 IN, out float3 OutVector4_1) { float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3; float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1; Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1); float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2; Unity_Multiply_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2); float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2; Unity_Multiply_float(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2); OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz); } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Multiply_float(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_DotProduct_float2(float2 A, float2 B, out float Out) { Out = dot(A, B); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Multiply_float(float3 A, float3 B, out float3 Out) { Out = A * B; } // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e; float3 _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(IN.ObjectSpacePosition, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 Emission; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_115fcc827510f38798b214d835c27637_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d83b8f290862b285bbe2f157190e1315_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.uv0 = IN.uv0; float4 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseColorMap, sampler_BaseColorMap), _BaseColorMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_13c79aaf332e20868551d934a2cb7112_Out_0 = _BaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2; Unity_Multiply_float(_PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2, _Property_13c79aaf332e20868551d934a2cb7112_Out_0, _Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0 = _DetailTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_cda27505033cfc8eaf60fe914f0949b9_R_1 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[0]; float _Split_cda27505033cfc8eaf60fe914f0949b9_G_2 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[1]; float _Split_cda27505033cfc8eaf60fe914f0949b9_B_3 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[2]; float _Split_cda27505033cfc8eaf60fe914f0949b9_A_4 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_R_1, _Split_cda27505033cfc8eaf60fe914f0949b9_G_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_B_3, _Split_cda27505033cfc8eaf60fe914f0949b9_A_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0, _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0 = SAMPLE_TEXTURE2D(_DetailMap, sampler_DetailMap, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.r; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.g; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_B_6 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.b; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2; Unity_Multiply_float(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4, 2, _Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2; Unity_Add_float(_Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2, -1, _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_02e7dd176dc59f8a9a62453677916b24_Out_0 = _DetailAlbedoScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_fd406247e3137a8b8777918477740653_Out_2; Unity_Multiply_float(_Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2, _Property_02e7dd176dc59f8a9a62453677916b24_Out_0, _Multiply_fd406247e3137a8b8777918477740653_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1; Unity_Saturate_float(_Multiply_fd406247e3137a8b8777918477740653_Out_2, _Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1; Unity_Absolute_float(_Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1, _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73; float3 _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1; SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2(_Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2, _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2, _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1, _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73, _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0 = _CoverUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50; _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50.uv0 = IN.uv0; float4 _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverBaseColorMap, sampler_CoverBaseColorMap), _CoverBaseColorMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50, _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_7d3af9045f54ef8ba8629ebbbc3f4ad7_Out_0 = _CoverBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2; Unity_Multiply_float(_PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2, _Property_7d3af9045f54ef8ba8629ebbbc3f4ad7_Out_0, _Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_045cea9e82354980a778f44d92578382_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0 = SAMPLE_TEXTURE2D(_CoverMaskA, sampler_CoverMaskA, (_UV_045cea9e82354980a778f44d92578382_Out_0.xy)); float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_R_4 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.r; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_G_5 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.g; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_B_6 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.b; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4e8240836843df81941cdf6cf2cdd638_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2; Unity_Multiply_float(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7, _Property_4e8240836843df81941cdf6cf2cdd638_Out_0, _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_030a7c32684c258084338456eaddc77a_Out_3; Unity_Clamp_float(_Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2, 0, 1, _Clamp_030a7c32684c258084338456eaddc77a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1 = IN.VertexColor[0]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2 = IN.VertexColor[1]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_B_3 = IN.VertexColor[2]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_65060e9a9f687a89b68e32dc876be645_Out_0 = float2(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7, _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2; Unity_Multiply_float(_Vector2_65060e9a9f687a89b68e32dc876be645_Out_0, float2(2, 2), _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2; Unity_Add_float2(_Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2, float2(-1, -1), _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_08b99582093b36869beb5ea3d18e765d_Out_0 = _DetailNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2; Unity_Multiply_float(_Add_98b310e19c5fa5899c39cc45969c15ea_Out_2, (_Property_08b99582093b36869beb5ea3d18e765d_Out_0.xx), _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_26c1e73f8436c78ebdae5b51365a072b_R_1 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[0]; float _Split_26c1e73f8436c78ebdae5b51365a072b_G_2 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[1]; float _Split_26c1e73f8436c78ebdae5b51365a072b_B_3 = 0; float _Split_26c1e73f8436c78ebdae5b51365a072b_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2; Unity_DotProduct_float2(_Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1; Unity_Saturate_float(_DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2, _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1; Unity_OneMinus_float(_Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1, _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1; Unity_SquareRoot_float(_OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0 = float3(_Split_26c1e73f8436c78ebdae5b51365a072b_R_1, _Split_26c1e73f8436c78ebdae5b51365a072b_G_2, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.uv0 = IN.uv0; float4 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_BaseNormalMap, sampler_BaseNormalMap), _BaseNormalMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_020d569f63e9a2849e23988ff74eb005_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2; Unity_NormalStrength_float((_PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2.xyz), _Property_020d569f63e9a2849e23988ff74eb005_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2; Unity_NormalBlend_float(_Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2, _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_79abde32a0223a89907c9f09efac8db7; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.uv0 = IN.uv0; float4 _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_CoverNormalMap, sampler_CoverNormalMap), _CoverNormalMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNMn_79abde32a0223a89907c9f09efac8db7, _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c688e246111fd881820a97415e14d8a3_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2; Unity_NormalStrength_float((_PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2.xyz), _Property_c688e246111fd881820a97415e14d8a3_Out_0, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8cadce726725318fbacd47f436a8231d_R_1 = IN.WorldSpaceNormal[0]; float _Split_8cadce726725318fbacd47f436a8231d_G_2 = IN.WorldSpaceNormal[1]; float _Split_8cadce726725318fbacd47f436a8231d_B_3 = IN.WorldSpaceNormal[2]; float _Split_8cadce726725318fbacd47f436a8231d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ce4e5954a0b7ff8c819fa53963327595_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_384059e6344fb98a85eccad78dd82f36_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2; Unity_Subtract_float(4, _Property_384059e6344fb98a85eccad78dd82f36_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2; Unity_Divide_float(_Property_ce4e5954a0b7ff8c819fa53963327595_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1; Unity_Absolute_float(_Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2, _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2; Unity_Power_float(_Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3; Unity_Clamp_float(_Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2, 0, 2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2; Unity_Multiply_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1; Unity_Saturate_float(_Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2, _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3; Unity_Clamp_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, 0, 0.9999, _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_9babc76177853482826cae0163ffe988_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_3b22550205905d8da5870f9db56e44ff_Out_2; Unity_Divide_float(_Property_9babc76177853482826cae0163ffe988_Out_0, 45, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1; Unity_OneMinus_float(_Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2; Unity_Subtract_float(_Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1, _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3; Unity_Clamp_float(_Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2, 0, 2, _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2; Unity_Divide_float(1, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2; Unity_Multiply_float(_Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2, _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1; Unity_Absolute_float(_Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2, _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2; Unity_Power_float(_Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1; Unity_OneMinus_float(_Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0, _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_7e5d084c5e6bfa83a9203dac971ea31e_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2; Unity_Add_float(_OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1, _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, 1, _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3; Unity_Clamp_float(_Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2, 0, 1, _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5da709b259ac268bb134d927bcffa4b8_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c322347d9ddbcd83ba52983e9316c387_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Property_5da709b259ac268bb134d927bcffa4b8_Out_0, _Add_c322347d9ddbcd83ba52983e9316c387_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2; Unity_Divide_float(_Add_c322347d9ddbcd83ba52983e9316c387_Out_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1; Unity_OneMinus_float(_Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2, _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2; Unity_Add_float(_OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1, -0.5, _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3; Unity_Clamp_float(_Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2, 0, 1, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_674fcef023d728848510150af810a103_Out_2; Unity_Add_float(_Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3, _Add_674fcef023d728848510150af810a103_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3; Unity_Clamp_float(_Add_674fcef023d728848510150af810a103_Out_2, 0, 1, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2; Unity_Multiply_float(_Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2; Unity_Multiply_float(_Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3; Unity_Lerp_float3(_NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2, (_Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2.xxx), _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3x3 Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1 = normalize(mul(Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent, _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3.xyz).xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_600a9d271d96798a94ab28118977defd_R_1 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[0]; float _Split_600a9d271d96798a94ab28118977defd_G_2 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[1]; float _Split_600a9d271d96798a94ab28118977defd_B_3 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[2]; float _Split_600a9d271d96798a94ab28118977defd_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e5b010626435f8492a2690396ced19d_Out_2; Unity_Multiply_float(_Split_600a9d271d96798a94ab28118977defd_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_2e5b010626435f8492a2690396ced19d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2; Unity_Multiply_float(_Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2; Unity_Multiply_float(_Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_05614e740451f18f8301586390aa5a0a_Out_2; Unity_Multiply_float(_Multiply_2e5b010626435f8492a2690396ced19d_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2, _Multiply_05614e740451f18f8301586390aa5a0a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6858a0e821f26a8d87846d325e9bd170; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.uv0 = IN.uv0; float4 _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverMaskMap, sampler_CoverMaskMap), _CoverMaskMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_6858a0e821f26a8d87846d325e9bd170, _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_16313c20ccdeaa86a639068877a69a2f_R_1 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[0]; float _Split_16313c20ccdeaa86a639068877a69a2f_G_2 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[1]; float _Split_16313c20ccdeaa86a639068877a69a2f_B_3 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[2]; float _Split_16313c20ccdeaa86a639068877a69a2f_A_4 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_673896519f419589938b37e782b90141_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c35906332422438da3b19f45cbd5ac17_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0 = float2(_Property_673896519f419589938b37e782b90141_Out_0, _Property_c35906332422438da3b19f45cbd5ac17_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2; Unity_Add_float2(_Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0, (_Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0.xx), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_B_3, float2 (0, 1), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_0093be0fd848498b89a0fa282608e715_Out_2; Unity_Multiply_float(_Multiply_05614e740451f18f8301586390aa5a0a_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2; Unity_Multiply_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2, _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1; Unity_Saturate_float(_Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2; Unity_Multiply_float(_Clamp_030a7c32684c258084338456eaddc77a_Out_3, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1, _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_c95f5515948375878df6581a36d8b203_Out_3; Unity_Clamp_float(_Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2, 0, 1, _Clamp_c95f5515948375878df6581a36d8b203_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_c95f5515948375878df6581a36d8b203_Out_3; #else float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_030a7c32684c258084338456eaddc77a_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_87882219e20a6d818c0de017d739125f_Out_3; Unity_Lerp_float3(_BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1, (_Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_87882219e20a6d818c0de017d739125f_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_4c7bd3690d9d8a838e2524f5908e09ee_Out_0 = _WetColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2; Unity_Multiply_float((_Property_4c7bd3690d9d8a838e2524f5908e09ee_Out_0.xyz), _Lerp_87882219e20a6d818c0de017d739125f_Out_3, _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1; Unity_OneMinus_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1, _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3; Unity_Lerp_float3(_Lerp_87882219e20a6d818c0de017d739125f_Out_3, _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2, (_OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1.xxx), _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_31874fa1d55cb28e99a1333cf254676a_R_1 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[0]; float _Split_31874fa1d55cb28e99a1333cf254676a_G_2 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[1]; float _Split_31874fa1d55cb28e99a1333cf254676a_B_3 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[2]; float _Split_31874fa1d55cb28e99a1333cf254676a_A_4 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0 = _AlphaCutoff; #endif surface.BaseColor = _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3; surface.Emission = float3(0, 0, 0); surface.Alpha = _Split_31874fa1d55cb28e99a1333cf254676a_A_4; surface.AlphaClipThreshold = _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor*input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to preserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor*input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor*bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl" ENDHLSL } Pass { // Name: Tags { "LightMode" = "Universal2D" } // Render State Cull Back Blend One Zero ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords // PassKeywords: #pragma shader_feature_local _ _USEDYNAMICCOVERTSTATICMASKF_ON #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _AlphaClip 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_COLOR #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_2D /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" // -------------------------------------------------- // Structs and Packing struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 interp1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp3 : TEXCOORD3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 interp4 : TEXCOORD4; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _AlphaCutoff; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); SAMPLER(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_Sampler_3_Linear_Repeat); SAMPLER(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_Sampler_3_Linear_Repeat); // Graph Functions // 6a9c7522090e0644e0cdf14d6feac267 #include "Assets/NatureManufacture Assets/Object Shaders/NM_Object_VSPro_Indirect.cginc" void AddPragma_float(float3 A, out float3 Out) { #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_CustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _CustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Multiply_float(float A, float B, out float Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_SquareRoot_float4(float4 In, out float4 Out) { Out = sqrt(In); } void Unity_Sign_float(float In, out float Out) { Out = sign(In); } void Unity_Ceiling_float(float In, out float Out) { Out = ceil(In); } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 { }; void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 IN, out float3 OutVector4_1) { float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3; float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1; Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1); float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2; Unity_Multiply_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2); float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2; Unity_Multiply_float(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2); OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz); } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Multiply_float(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_DotProduct_float2(float2 A, float2 B, out float Out) { Out = dot(A, B); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_PARAM(Texture2D_80A3D28F, samplerTexture2D_80A3D28F), float4 Texture2D_80A3D28F_TexelSize, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(Texture2D_80A3D28F, samplerTexture2D_80A3D28F, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Multiply_float(float3 A, float3 B, out float3 Out) { Out = A * B; } // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e; float3 _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b(IN.ObjectSpacePosition, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e, _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1); #endif description.Position = _NMObjectVSProIndirect_adbe93754e069e8e87df45ef6e4b343e_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Graph Pixel struct SurfaceDescription { float3 BaseColor; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_115fcc827510f38798b214d835c27637_Out_0 = _BaseTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d83b8f290862b285bbe2f157190e1315_Out_0 = _BaseUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0.uv0 = IN.uv0; float4 _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_BaseColorMap, sampler_BaseColorMap), _BaseColorMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0, _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_13c79aaf332e20868551d934a2cb7112_Out_0 = _BaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2; Unity_Multiply_float(_PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2, _Property_13c79aaf332e20868551d934a2cb7112_Out_0, _Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0 = _DetailTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_cda27505033cfc8eaf60fe914f0949b9_R_1 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[0]; float _Split_cda27505033cfc8eaf60fe914f0949b9_G_2 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[1]; float _Split_cda27505033cfc8eaf60fe914f0949b9_B_3 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[2]; float _Split_cda27505033cfc8eaf60fe914f0949b9_A_4 = _Property_70f1cc2b73af738d80b0d405e4bed8c5_Out_0[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_R_1, _Split_cda27505033cfc8eaf60fe914f0949b9_G_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0 = float2(_Split_cda27505033cfc8eaf60fe914f0949b9_B_3, _Split_cda27505033cfc8eaf60fe914f0949b9_A_4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_42d7e955009b6f8cb4d913530ff92840_Out_0, _Vector2_5452a0299d10b280aec51f7407d4d2ac_Out_0, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0 = SAMPLE_TEXTURE2D(_DetailMap, sampler_DetailMap, _TilingAndOffset_e1c5b97bd253ca8f9f3d26f598e6d7fd_Out_3); float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.r; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.g; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_B_6 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.b; float _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7 = _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2; Unity_Multiply_float(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_R_4, 2, _Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2; Unity_Add_float(_Multiply_d0f6aeb5b3f04288b51a5ded8986b5a4_Out_2, -1, _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_02e7dd176dc59f8a9a62453677916b24_Out_0 = _DetailAlbedoScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_fd406247e3137a8b8777918477740653_Out_2; Unity_Multiply_float(_Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2, _Property_02e7dd176dc59f8a9a62453677916b24_Out_0, _Multiply_fd406247e3137a8b8777918477740653_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1; Unity_Saturate_float(_Multiply_fd406247e3137a8b8777918477740653_Out_2, _Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1; Unity_Absolute_float(_Saturate_d6f590fb1b9d188e981ebb0ec4d36ba9_Out_1, _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2 _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73; float3 _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1; SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2(_Multiply_3d0c2fda612cfe87aa84bc17ad099a61_Out_2, _Add_d382719213f8618f88c54f7c3dfbd8c2_Out_2, _Absolute_dc927550b803d18ba3ff372995e6d25c_Out_1, _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73, _BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0 = _CoverTilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0 = _CoverUsePlanarUV; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50; _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50.uv0 = IN.uv0; float4 _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverBaseColorMap, sampler_CoverBaseColorMap), _CoverBaseColorMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50, _PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_7d3af9045f54ef8ba8629ebbbc3f4ad7_Out_0 = _CoverBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2; Unity_Multiply_float(_PlanarNM_c2ec737ef76d6286b8eedb44a2d24e50_XZ_2, _Property_7d3af9045f54ef8ba8629ebbbc3f4ad7_Out_0, _Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _UV_045cea9e82354980a778f44d92578382_Out_0 = IN.uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0 = SAMPLE_TEXTURE2D(_CoverMaskA, sampler_CoverMaskA, (_UV_045cea9e82354980a778f44d92578382_Out_0.xy)); float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_R_4 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.r; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_G_5 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.g; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_B_6 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.b; float _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7 = _SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_RGBA_0.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4e8240836843df81941cdf6cf2cdd638_Out_0 = _CoverMaskPower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2; Unity_Multiply_float(_SampleTexture2D_0eef6ae3dab6e185bd0f65edecd80314_A_7, _Property_4e8240836843df81941cdf6cf2cdd638_Out_0, _Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_030a7c32684c258084338456eaddc77a_Out_3; Unity_Clamp_float(_Multiply_8b5250e5dfc73a84a41399a13b83c0a1_Out_2, 0, 1, _Clamp_030a7c32684c258084338456eaddc77a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1 = IN.VertexColor[0]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2 = IN.VertexColor[1]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_B_3 = IN.VertexColor[2]; float _Split_8ba5b67899f36b8f9dcf5c84092c0560_A_4 = IN.VertexColor[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_65060e9a9f687a89b68e32dc876be645_Out_0 = float2(_SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_A_7, _SampleTexture2D_fa4ac40fc922b9869e37c06690c0f530_G_5); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2; Unity_Multiply_float(_Vector2_65060e9a9f687a89b68e32dc876be645_Out_0, float2(2, 2), _Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2; Unity_Add_float2(_Multiply_5d4c3baed6515c8b86a289c70fca8f5d_Out_2, float2(-1, -1), _Add_98b310e19c5fa5899c39cc45969c15ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_08b99582093b36869beb5ea3d18e765d_Out_0 = _DetailNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2; Unity_Multiply_float(_Add_98b310e19c5fa5899c39cc45969c15ea_Out_2, (_Property_08b99582093b36869beb5ea3d18e765d_Out_0.xx), _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_26c1e73f8436c78ebdae5b51365a072b_R_1 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[0]; float _Split_26c1e73f8436c78ebdae5b51365a072b_G_2 = _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2[1]; float _Split_26c1e73f8436c78ebdae5b51365a072b_B_3 = 0; float _Split_26c1e73f8436c78ebdae5b51365a072b_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2; Unity_DotProduct_float2(_Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _Multiply_bf0b80fdb3271784900e5b5ea4c5550f_Out_2, _DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1; Unity_Saturate_float(_DotProduct_50aca3ce0da1ad849d7ff4a99df3a322_Out_2, _Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1; Unity_OneMinus_float(_Saturate_491f2ee8417b8782aee83358b89eeb08_Out_1, _OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1; Unity_SquareRoot_float(_OneMinus_46ad3170d736808d98bf74ffa45e0414_Out_1, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0 = float3(_Split_26c1e73f8436c78ebdae5b51365a072b_R_1, _Split_26c1e73f8436c78ebdae5b51365a072b_G_2, _SquareRoot_dfeae899ebfeae8f9257c340ca22ce38_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf.uv0 = IN.uv0; float4 _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_BaseNormalMap, sampler_BaseNormalMap), _BaseNormalMap_TexelSize, _Property_115fcc827510f38798b214d835c27637_Out_0, _Property_d83b8f290862b285bbe2f157190e1315_Out_0, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf, _PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_020d569f63e9a2849e23988ff74eb005_Out_0 = _BaseNormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2; Unity_NormalStrength_float((_PlanarNMn_4fde70f39e45398dbb9972941e88e2bf_XZ_2.xyz), _Property_020d569f63e9a2849e23988ff74eb005_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2; Unity_NormalBlend_float(_Vector3_ed3f80ed87524e8c99f98b224af5a610_Out_0, _NormalStrength_0c71fb166ae841839a0a12ecc5afa6fe_Out_2, _NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8 _PlanarNMn_79abde32a0223a89907c9f09efac8db7; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_79abde32a0223a89907c9f09efac8db7.uv0 = IN.uv0; float4 _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8(TEXTURE2D_ARGS(_CoverNormalMap, sampler_CoverNormalMap), _CoverNormalMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNMn_79abde32a0223a89907c9f09efac8db7, _PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c688e246111fd881820a97415e14d8a3_Out_0 = _CoverNormalBlendHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2; Unity_NormalStrength_float((_PlanarNMn_79abde32a0223a89907c9f09efac8db7_XZ_2.xyz), _Property_c688e246111fd881820a97415e14d8a3_Out_0, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_8cadce726725318fbacd47f436a8231d_R_1 = IN.WorldSpaceNormal[0]; float _Split_8cadce726725318fbacd47f436a8231d_G_2 = IN.WorldSpaceNormal[1]; float _Split_8cadce726725318fbacd47f436a8231d_B_3 = IN.WorldSpaceNormal[2]; float _Split_8cadce726725318fbacd47f436a8231d_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ce4e5954a0b7ff8c819fa53963327595_Out_0 = _Cover_Amount; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_384059e6344fb98a85eccad78dd82f36_Out_0 = _Cover_Amount_Grow_Speed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2; Unity_Subtract_float(4, _Property_384059e6344fb98a85eccad78dd82f36_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2; Unity_Divide_float(_Property_ce4e5954a0b7ff8c819fa53963327595_Out_0, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1; Unity_Absolute_float(_Divide_1a3a6334c3d8bc8f8ac262c7833e15d5_Out_2, _Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2; Unity_Power_float(_Absolute_f218d2b85ebf288f91234faffedb5f7b_Out_1, _Subtract_70fd06876db7fa85b0cc0bce8d926dff_Out_2, _Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3; Unity_Clamp_float(_Power_a9b8d4b65c44a98e9813f61c0e2dc0a3_Out_2, 0, 2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2; Unity_Multiply_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1; Unity_Saturate_float(_Multiply_02a8aa0fa6974e81aa84caba54f63896_Out_2, _Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3; Unity_Clamp_float(_Split_8cadce726725318fbacd47f436a8231d_G_2, 0, 0.9999, _Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_9babc76177853482826cae0163ffe988_Out_0 = _Cover_Max_Angle; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_3b22550205905d8da5870f9db56e44ff_Out_2; Unity_Divide_float(_Property_9babc76177853482826cae0163ffe988_Out_0, 45, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1; Unity_OneMinus_float(_Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2; Unity_Subtract_float(_Clamp_38bac9e8ef351789b5fd4f2201f1df7b_Out_3, _OneMinus_99a85b6952a41288afc86da0a6ca6ea0_Out_1, _Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3; Unity_Clamp_float(_Subtract_2b63f3aaee26f686971dca1d28da283c_Out_2, 0, 2, _Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2; Unity_Divide_float(1, _Divide_3b22550205905d8da5870f9db56e44ff_Out_2, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2; Unity_Multiply_float(_Clamp_6bd9bb4add91fe8eb80a958a6b1a2d01_Out_3, _Divide_a09d2d461b07e98999aba746fb52a3fc_Out_2, _Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1; Unity_Absolute_float(_Multiply_89a8f5a279c73b898d4ca5d075786b53_Out_2, _Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0 = _CoverHardness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2; Unity_Power_float(_Absolute_f98ce5feb185a68784b9b35eb71ec465_Out_1, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0 = _Cover_Min_Height; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1; Unity_OneMinus_float(_Property_c442c20fdade808b8e1b93cfd6625ab9_Out_0, _OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_7e5d084c5e6bfa83a9203dac971ea31e_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_7e5d084c5e6bfa83a9203dac971ea31e_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2; Unity_Add_float(_OneMinus_55530ddc82048c8aa2d082334edf6a57_Out_1, _Split_7e5d084c5e6bfa83a9203dac971ea31e_G_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, 1, _Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3; Unity_Clamp_float(_Add_a4387dfc1ea3ee8da0b04f433a7c63d0_Out_2, 0, 1, _Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5da709b259ac268bb134d927bcffa4b8_Out_0 = _Cover_Min_Height_Blending; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_c322347d9ddbcd83ba52983e9316c387_Out_2; Unity_Add_float(_Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Property_5da709b259ac268bb134d927bcffa4b8_Out_0, _Add_c322347d9ddbcd83ba52983e9316c387_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2; Unity_Divide_float(_Add_c322347d9ddbcd83ba52983e9316c387_Out_2, _Add_e4067b215657d98ab6ec4e0295ddfece_Out_2, _Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1; Unity_OneMinus_float(_Divide_078ffa7d6c597f819511c95d33b7d90e_Out_2, _OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2; Unity_Add_float(_OneMinus_b9f8edced35e7b8cab9ca581d822e31f_Out_1, -0.5, _Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3; Unity_Clamp_float(_Add_95cd1778448bfe8d9f9fa9129235f2c2_Out_2, 0, 1, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Add_674fcef023d728848510150af810a103_Out_2; Unity_Add_float(_Clamp_570e1129ecb02c8b8be79d85f19d5ae1_Out_3, _Clamp_23e760e01b7e0780a71d88813b5828d7_Out_3, _Add_674fcef023d728848510150af810a103_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3; Unity_Clamp_float(_Add_674fcef023d728848510150af810a103_Out_2, 0, 1, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2; Unity_Multiply_float(_Power_b9fdc3921d5b85878a1ec4baa1975184_Out_2, _Clamp_5b677be9d499c082bcbe316853b0adff_Out_3, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2; Unity_Multiply_float(_Saturate_ada5e8f9ebdcb38d8f5e61e8d97424b9_Out_1, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3; Unity_Lerp_float3(_NormalBlend_be36dd49bea74c8f8dd52fa3a85a9534_Out_2, _NormalStrength_0e5e0831ba0e98878220ca6021ea52a2_Out_2, (_Multiply_4d295791f4e23186acea64f2f4de94ea_Out_2.xxx), _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3x3 Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1 = normalize(mul(Transform_1e4c3a2d6240958ab6858efb88c1d06a_transposeTangent, _Lerp_21eaf65c617b2d858b3b33154d55757a_Out_3.xyz).xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_600a9d271d96798a94ab28118977defd_R_1 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[0]; float _Split_600a9d271d96798a94ab28118977defd_G_2 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[1]; float _Split_600a9d271d96798a94ab28118977defd_B_3 = _Transform_1e4c3a2d6240958ab6858efb88c1d06a_Out_1[2]; float _Split_600a9d271d96798a94ab28118977defd_A_4 = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_2e5b010626435f8492a2690396ced19d_Out_2; Unity_Multiply_float(_Split_600a9d271d96798a94ab28118977defd_G_2, _Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Multiply_2e5b010626435f8492a2690396ced19d_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2; Unity_Multiply_float(_Clamp_95d579f83746cb82be79cf6739990e0b_Out_3, _Property_27e768ffa9c13e8ab65d48e7712e5b66_Out_0, _Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2; Unity_Multiply_float(_Multiply_5a2397e0153ddb8f9bd457d9a301dc8b_Out_2, _Multiply_7ea7400ed65a3582b000796fb39748e9_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_05614e740451f18f8301586390aa5a0a_Out_2; Unity_Multiply_float(_Multiply_2e5b010626435f8492a2690396ced19d_Out_2, _Multiply_3aad76eaff60dd888c3e1783ecf03943_Out_2, _Multiply_05614e740451f18f8301586390aa5a0a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6 _PlanarNM_6858a0e821f26a8d87846d325e9bd170; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_6858a0e821f26a8d87846d325e9bd170.uv0 = IN.uv0; float4 _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6(TEXTURE2D_ARGS(_CoverMaskMap, sampler_CoverMaskMap), _CoverMaskMap_TexelSize, _Property_e35c79b8cccfbe8ca0a3c33e8d32e319_Out_0, _Property_e3d8b38b51331e879b1d4012d65f53e6_Out_0, _PlanarNM_6858a0e821f26a8d87846d325e9bd170, _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_16313c20ccdeaa86a639068877a69a2f_R_1 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[0]; float _Split_16313c20ccdeaa86a639068877a69a2f_G_2 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[1]; float _Split_16313c20ccdeaa86a639068877a69a2f_B_3 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[2]; float _Split_16313c20ccdeaa86a639068877a69a2f_A_4 = _PlanarNM_6858a0e821f26a8d87846d325e9bd170_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_673896519f419589938b37e782b90141_Out_0 = _CoverHeightMapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c35906332422438da3b19f45cbd5ac17_Out_0 = _CoverHeightMapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0 = float2(_Property_673896519f419589938b37e782b90141_Out_0, _Property_c35906332422438da3b19f45cbd5ac17_Out_0); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0 = _CoverHeightMapOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2; Unity_Add_float2(_Vector2_81cbe1e5ea789e8697223cd3bfbca76c_Out_0, (_Property_88ab0068f899fc8ba94efdaec5e8966b_Out_0.xx), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3; Unity_Remap_float(_Split_16313c20ccdeaa86a639068877a69a2f_B_3, float2 (0, 1), _Add_cd623e3135271489b0d45b4d7edc5f7e_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_0093be0fd848498b89a0fa282608e715_Out_2; Unity_Multiply_float(_Multiply_05614e740451f18f8301586390aa5a0a_Out_2, _Remap_9a23d5f76fa8c38dbd73f43bd6397b0b_Out_3, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2; Unity_Multiply_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_G_2, _Multiply_0093be0fd848498b89a0fa282608e715_Out_2, _Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1; Unity_Saturate_float(_Multiply_d3190f97afd0398083623ecf71a41b1a_Out_2, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2; Unity_Multiply_float(_Clamp_030a7c32684c258084338456eaddc77a_Out_3, _Saturate_cbcee34e7e6e6d8091d840550ab1c74a_Out_1, _Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_c95f5515948375878df6581a36d8b203_Out_3; Unity_Clamp_float(_Multiply_da35b9d9e4dd8c81871a9aea42c157ee_Out_2, 0, 1, _Clamp_c95f5515948375878df6581a36d8b203_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USEDYNAMICCOVERTSTATICMASKF_ON) float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_c95f5515948375878df6581a36d8b203_Out_3; #else float _UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0 = _Clamp_030a7c32684c258084338456eaddc77a_Out_3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_87882219e20a6d818c0de017d739125f_Out_3; Unity_Lerp_float3(_BlendOverlayBaseColor_f3cd25d5b673648eb831a3f388201f73_OutVector4_1, (_Multiply_2eb83c7af5b6f58eabeec7b502517470_Out_2.xyz), (_UseDynamicCoverTStaticMaskF_0694902516172b8fa469c5d8b8e938c6_Out_0.xxx), _Lerp_87882219e20a6d818c0de017d739125f_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_4c7bd3690d9d8a838e2524f5908e09ee_Out_0 = _WetColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2; Unity_Multiply_float((_Property_4c7bd3690d9d8a838e2524f5908e09ee_Out_0.xyz), _Lerp_87882219e20a6d818c0de017d739125f_Out_3, _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1; Unity_OneMinus_float(_Split_8ba5b67899f36b8f9dcf5c84092c0560_R_1, _OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3; Unity_Lerp_float3(_Lerp_87882219e20a6d818c0de017d739125f_Out_3, _Multiply_77c751a5503e948d8952b403163b4eeb_Out_2, (_OneMinus_9b165e3f6c2fdd88a5f3a51230f8dd33_Out_1.xxx), _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_31874fa1d55cb28e99a1333cf254676a_R_1 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[0]; float _Split_31874fa1d55cb28e99a1333cf254676a_G_2 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[1]; float _Split_31874fa1d55cb28e99a1333cf254676a_B_3 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[2]; float _Split_31874fa1d55cb28e99a1333cf254676a_A_4 = _PlanarNM_6c8b686076db2a8c8b7d6cd91cf435f0_XZ_2[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0 = _AlphaCutoff; #endif surface.BaseColor = _Lerp_538fa3f69b550a8bbe8ee20906ecc752_Out_3; surface.Alpha = _Split_31874fa1d55cb28e99a1333cf254676a_A_4; surface.AlphaClipThreshold = _Property_881c341218ea2d81819695b0c7ddc4cb_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor*input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to preserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor*input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor*bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl" ENDHLSL } } CustomEditor "ShaderGraph.PBRMasterGUI" FallBack "Hidden/Shader Graph/FallbackError" }