using System.Collections; using System.Collections.Generic; using UnityEngine; namespace LuxLWRPEssentials.Demo { public class AnimateSphere : MonoBehaviour { Transform trans; float yPos; // Start is called before the first frame update void Start() { trans = GetComponent(); yPos = trans.position.y; } // Update is called once per frame void Update() { var position = trans.position; position.y = yPos + Mathf.Sin(Time.time) * 2.0f; trans.position = position; } } }