using Invector; using Invector.vEventSystems; using System.Collections; using System.Collections.Generic; using UnityEngine; public enum TargetPriority { None = 0, Minimal = 1, Medium = 2, High = 3, Maximum = 4, } public partial class vAITargetInfo : MonoBehaviour { public string targetTag; public TargetPriority priority; public vIHealthController healthController; private void Awake() { healthController = GetComponent(); } }