using UnityEngine; namespace Invector.vCharacterController.AI.FSMBehaviour { #if UNITY_EDITOR [vFSMHelpbox("Overwrite the Detection Obstacle Layer of your AI Controller", UnityEditor.MessageType.Info)] #endif public class vAISetObstaclesLayer : vStateAction { public override string categoryName { get { return "Detection/"; } } public override string defaultName { get { return "Set Obstacles Layer"; } } public vAISetObstaclesLayer() { executionType = vFSMComponentExecutionType.OnStateEnter; } public LayerMask newLayer; public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate) { if (executionType == vFSMComponentExecutionType.OnStateEnter) fsmBehaviour.aiController.SetObstaclesLayer(newLayer); } } }