namespace Invector.vCharacterController.AI.FSMBehaviour { #if UNITY_EDITOR [vFSMHelpbox("Call this Action to Find a Target based on your AI Controller Detection Settings, make sure your target has a HealthController", UnityEditor.MessageType.Info)] #endif public class vAIFindTargetAction : vStateAction { public override string categoryName { get { return "Detection/"; } } public override string defaultName { get { return "Find Target"; } } public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate) { FindTarget(fsmBehaviour); } public bool checkForObstacles = true; protected virtual void FindTarget(vIFSMBehaviourController fsmBehaviour) { if (fsmBehaviour != null) { fsmBehaviour.aiController.FindTarget(checkForObstacles); } } } }