using System.ComponentModel; namespace Invector.vItemManager { public enum vItemType { [Description("")] Consumable=0, [Description("Melee")] MeleeWeapon=1, [Description("Shooter")] ShooterWeapon=2, [Description("(VALUE)")] Ammo=3, [Description("")] Archery=4, [Description("")] Builder=5, [Description("")] Defense=6, [Description("")] CraftingMaterials=7 } public enum vItemAttributes { [Description("")] Health=0, [Description("")] Stamina=1, [Description("Damage : (VALUE)")] Damage=2, [Description("")] StaminaCost=3, [Description("")] DefenseRate=4, [Description("")] DefenseRange=5, [Description("(VALUE)")] AmmoCount=6, [Description("")] MaxHealth=7, [Description("")] MaxStamina=8, [Description("(VALUE)")] SecundaryAmmoCount=9, [Description("")] SecundaryDamage=10 } }