using System.ComponentModel;
namespace Invector.vItemManager {
public enum vItemType {
[Description("")] Consumable=0,
[Description("Melee")] MeleeWeapon=1,
[Description("Shooter")] ShooterWeapon=2,
[Description("(VALUE)")] Ammo=3,
[Description("")] Archery=4,
[Description("")] Builder=5,
[Description("")] Defense=6,
[Description("")] CraftingMaterials=7
}
public enum vItemAttributes {
[Description("")] Health=0,
[Description("")] Stamina=1,
[Description("Damage : (VALUE)")] Damage=2,
[Description("")] StaminaCost=3,
[Description("")] DefenseRate=4,
[Description("")] DefenseRange=5,
[Description("(VALUE)")] AmmoCount=6,
[Description("")] MaxHealth=7,
[Description("")] MaxStamina=8,
[Description("(VALUE)")] SecundaryAmmoCount=9,
[Description("")] SecundaryDamage=10
}
}