using UnityEngine; using Fluxy; namespace FluxySamples { [RequireComponent(typeof(Rigidbody))] public class AdvectRigidbody : MonoBehaviour { public FluxyContainer container; private Rigidbody rb; private void Awake() { rb = GetComponent(); } void FixedUpdate() { rb.linearVelocity = container.GetVelocityAt(rb.position); } } }