%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-7670077613047714798 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: SmallStumps m_Shader: {fileID: -6465566751694194690, guid: 00a0b3897399f8b42a61a0333dd40ced, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - BASETEXTYPE_ALBEDO_EMISSIVE - USEDISSOLVE_DONT_USE - _ALPHATEST_ON m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 1 m_CustomRenderQueue: 2450 stringTagMap: RenderType: TransparentCutout disabledShaderPasses: - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - BaseTex: m_Texture: {fileID: 2800000, guid: e47aa7836aaeed14c94335b9fc6956ba, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - DissolveMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - NOSMap: m_Texture: {fileID: 2800000, guid: 1724781e64707d643bfc78e3a3193043, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Albedo: m_Texture: {fileID: 2800000, guid: e47aa7836aaeed14c94335b9fc6956ba, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _CubemapBlured: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Cubmap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _HeightMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalMap: m_Texture: {fileID: 2800000, guid: ccd8602eade25394ab735aeef6a29eda, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SmoothnessMap: m_Texture: {fileID: 2800000, guid: eed212ae9bef76946bcfff27aaf678a1, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - AOStrength: 2.59 - AlphaClipThreshold: 0.5 - BASETEXTYPE: 0 - DissolveNoiseScale: 25 - EffectStrenght: 1 - FresnelPower: 4 - Metalness: 1 - NormalStrength: 1.47 - Smoothness: 2.07 - USEDISSOLVE: 0 - USEDISSOLVEMASK: 0 - USEFRESNEL: 0 - Vector1_473704f964214ae2bc68475022d1524b: 0.05 - _AlphaClip: 1 - _AlphaToMask: 1 - _BendEffect: 0 - _BendMaxDistance: 1 - _BendMaxHeight: 0 - _BendMinDistance: 0.2 - _BendMinHeight: 1 - _Blend: 0 - _BlendModePreserveSpecular: 0 - _BumpScale: 1 - _CastShadows: 1 - _Cull: 2 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _EffectThreshold: 0 - _EmissionMultiplayer: 0 - _EmissionSwitch: 0 - _FadeDistance: 0 - _FarFadeDistance: 500 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _InverseFadeRange: 1 - _InverseFarFadeRange: 0.5 - _MetalicBrightnes: 0 - _Metallic: 0 - _Mode: 0 - _NormalMapDepth: 1 - _OcclusionStrength: 1 - _ParalaxOffset: 0.001 - _Parallax: 0.02 - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 - _SmoothFromMapSwitch: 1 - _SmoothRough: 0 - _SmoothnessTextureChannel: 0 - _Snoothness: 1 - _SpecularHighlights: 1 - _SrcBlend: 1 - _Surface: 0 - _Threshold: 0 - _Tiling: 1 - _TilingX: 1 - _TilingY: 1 - _USEDISTANCEFADE: 0 - _USESCANWAVE: 0 - _UVSec: 0 - _WaveTrail: 4 - _WorkflowMode: 1 - _ZTest: 4 - _ZWrite: 1 - _ZWriteControl: 0 - __dirty: 0 m_Colors: - BaseColor: {r: 1, g: 1, b: 1, a: 1} - Color_613d1588816440ec9b17710effb7528b: {r: 0, g: 13.98681, b: 714.8679, a: 0} - EmissiveColor: {r: 0, g: 0, b: 0, a: 0} - _AlbedoColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BendVector: {r: 0, g: -1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _CubemapColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _FresnelColor: {r: 0, g: 0.7648864, b: 1, a: 0} - _ScanWaveColor: {r: 0, g: 0.5949242, b: 1, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1