using UnityEngine; using System.Collections; public class Deer : MonoBehaviour { public Animator deer; private IEnumerator coroutine; public ParticleSystem dust; public ParticleSystem dustgallop; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKey(KeyCode.S)) { deer.SetBool("idle", true); deer.SetBool("walking", false); deer.SetBool("turnleft", false); deer.SetBool("turnright", false); deer.SetBool("trotting", false); deer.SetBool("trotleft", false); deer.SetBool("trotright", false); deer.SetBool("galloping", false); deer.SetBool("eating", false); deer.SetBool("jumping", false); deer.SetBool("galloping", false); dust.GetComponent().enableEmission = false; dustgallop.GetComponent().enableEmission = false; } if (Input.GetKey(KeyCode.W)) { deer.SetBool("walking", true); deer.SetBool("backward", false); deer.SetBool("trotting", false); deer.SetBool("galloping", false); deer.SetBool("eating", false); deer.SetBool("up", false); deer.SetBool("idle", false); deer.SetBool("jumping", false); dust.GetComponent().enableEmission = false; dustgallop.GetComponent().enableEmission = false; } if (Input.GetKey(KeyCode.A)) { deer.SetBool("turnleft", true); deer.SetBool("walking", false); deer.SetBool("idle", false); deer.SetBool("jumping", false); deer.SetBool("eating", false); StartCoroutine("walk"); dust.GetComponent().enableEmission = false; dustgallop.GetComponent().enableEmission = false; walk(); } if (Input.GetKey(KeyCode.D)) { deer.SetBool("turnright", true); deer.SetBool("walking", false); deer.SetBool("idle", false); deer.SetBool("jumping", false); deer.SetBool("eating", false); StartCoroutine("walk"); dust.GetComponent().enableEmission = false; dustgallop.GetComponent().enableEmission = false; walk(); } if (Input.GetKey(KeyCode.Space)) { deer.SetBool("jumping", true); deer.SetBool("idle", false); deer.SetBool("walking", false); deer.SetBool("turnleft", false); deer.SetBool("turnright", false); deer.SetBool("trotting", false); deer.SetBool("trotleft", false); deer.SetBool("trotright", false); dust.GetComponent().enableEmission = true; dustgallop.GetComponent().enableEmission = false; } if (Input.GetKey(KeyCode.B)) { deer.SetBool("backward", true); deer.SetBool("walking", false); dust.GetComponent().enableEmission = false; dustgallop.GetComponent().enableEmission = false; } if (Input.GetKey(KeyCode.E)) { deer.SetBool("eating", true); deer.SetBool("walking", false); deer.SetBool("turnleft", false); deer.SetBool("turnright", false); deer.SetBool("idle", false); dust.GetComponent().enableEmission = false; dustgallop.GetComponent().enableEmission = false; } if (Input.GetKey(KeyCode.F)) { deer.SetBool("idle", false); deer.SetBool("attack", true); deer.SetBool("galloping", false); dust.GetComponent().enableEmission = false; dustgallop.GetComponent().enableEmission = true; StartCoroutine("idle"); idle(); } if (Input.GetKey(KeyCode.Alpha1)) { deer.SetBool("lay", true); deer.SetBool("idle", false); dust.GetComponent().enableEmission = false; dustgallop.GetComponent().enableEmission = false; } if (Input.GetKey(KeyCode.Alpha2)) { deer.SetBool("lay", false); deer.SetBool("up", true); StartCoroutine("idle"); idle(); dust.GetComponent().enableEmission = false; dustgallop.GetComponent().enableEmission = false; } if (Input.GetKey(KeyCode.Alpha6)) { deer.SetBool("jumping", false); deer.SetBool("died", true); dust.GetComponent().enableEmission = false; dustgallop.GetComponent().enableEmission = false; } if (Input.GetKey("down")) { deer.SetBool("trotting", true); deer.SetBool("backward", false); deer.SetBool("walking", false); deer.SetBool("galloping", false); deer.SetBool("jumping", false); deer.SetBool("idle", false); dust.GetComponent().enableEmission = true; dustgallop.GetComponent().enableEmission = false; } if (Input.GetKey("up")) { deer.SetBool("galloping", true); deer.SetBool("trotting", false); deer.SetBool("trotleft", false); deer.SetBool("trotright", false); deer.SetBool("walking", false); deer.SetBool("jumping", false); deer.SetBool("idle", false); deer.SetBool("attack", false); dust.GetComponent().enableEmission = false; dustgallop.GetComponent().enableEmission = true; } if (Input.GetKey("left")) { deer.SetBool("trotleft", true); deer.SetBool("trotting", false); deer.SetBool("jumping", false); deer.SetBool("idle", false); deer.SetBool("galloping", false); dust.GetComponent().enableEmission = true; dustgallop.GetComponent().enableEmission = false; StartCoroutine("trot"); trot(); } if (Input.GetKey("right")) { deer.SetBool("trotright", true); deer.SetBool("trotting", false); deer.SetBool("jumping", false); deer.SetBool("idle", false); deer.SetBool("galloping", false); dust.GetComponent().enableEmission = true; dustgallop.GetComponent().enableEmission = false; StartCoroutine("trot"); trot(); } if (Input.GetKey(KeyCode.Keypad0)) { deer.SetBool("died", true); deer.SetBool("idle",false); } } IEnumerator walk() { yield return new WaitForSeconds(1.4f); deer.SetBool("walking", true); deer.SetBool("turnleft", false); deer.SetBool("turnright", false); dust.GetComponent().enableEmission = false; dustgallop.GetComponent().enableEmission = false; } IEnumerator trot() { yield return new WaitForSeconds(0.4f); deer.SetBool("trotting", true); deer.SetBool("trotleft", false); deer.SetBool("trotright", false); dust.GetComponent().enableEmission = true; dustgallop.GetComponent().enableEmission = false; } IEnumerator idle() { yield return new WaitForSeconds(0.1f); deer.SetBool("attack", false); deer.SetBool("idle", true); deer.SetBool("up", false); dust.GetComponent().enableEmission = false; dustgallop.GetComponent().enableEmission = false; } }