#PathFinding Change log ###1.0.1 **Fix:** Fixed *SetAgentDestinationAsGameObject.cs* to refresh onEnter and force update of destination when coming back to the state. ###1.0.0 **Note:** Initial Public Release **New:** Github Repository as a [SubModule](https://github.com/jeanfabre/PlayMaker--Unity--PathFinding_U5-SubModule-), and as a regular dedicated [Unity Project Repository](https://github.com/jeanfabre/PlayMaker--Unity--PathFinding_U5) for packaging ( on [the U5 Ecosystem Repository](https://github.com/PlayMakerEcosystem/PlayMakerCustomActions_U5)) and samples **New:** Refactored all area related actions from *Layer* to *Area* ( *layer* within PathFinding is now obsolete, *Area* is the very same, but just a different name). See [Unity Doc on Areas](http://docs.unity3d.com/Manual/nav-AreasAndCosts.html)