// (c) Copyright HutongGames, LLC 2010-2014. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.NavMeshAgent)] [Tooltip("Resumes the movement along the current path of a navMesh Agent. \nNOTE: The Game Object must have a NavMeshAgent component attached.")] public class AgentResume : FsmStateAction { [RequiredField] [Tooltip("The Game Object to work with. NOTE: The Game Object must have a NavMeshAgent component attached.")] [CheckForComponent(typeof(UnityEngine.AI.NavMeshAgent))] public FsmOwnerDefault gameObject; private UnityEngine.AI.NavMeshAgent _agent; private void _getAgent() { GameObject go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { return; } _agent = go.GetComponent(); } public override void Reset() { gameObject = null; } public override void OnEnter() { _getAgent(); DoResume(); Finish(); } void DoResume() { if (_agent == null) { return; } _agent.Resume(); } } }