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fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 0 toState: CheckPlayerDistance linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.FindGameObject - HutongGames.PlayMaker.Actions.LookAt - HutongGames.PlayMaker.Actions.SetProperty - HutongGames.PlayMaker.Actions.Wait customNames: - - - - actionEnabled: 01010101 actionIsOpen: 01010101 actionStartIndex: 00000000030000000b0000000d000000 actionHashCodes: 786b3902d57998055ac8520448c01101 unityObjectParams: [] fsmGameObjectParams: - useVariable: 1 name: MainCamera tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} - useVariable: 1 name: MainCamera tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} fsmOwnerDefaultParams: - ownerOption: 1 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 135008} animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: - TargetObject: 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value: - useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: MainCamera fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 0000000000000000000000000100000000000000000000000001000000000000803feceb6b3f8180803c0000803f000100000000400046494e495348454400 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 12000000120000001300000014000000130000001c0000001c0000001100000011000000190000000100000024000000010000000f0000001700000001000000 paramName: - objectName - withTag - store - gameObject - targetObject - targetPosition - upVector - keepVertical - debug - debugLineColor - everyFrame - targetProperty - everyFrame - time - finishEvent - realTime paramDataPos: 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ObjectParameter: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 typeName: System.Boolean value: {fileID: 0} MaterialParameter: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 typeName: value: {fileID: 0} TextureParameter: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 typeName: value: {fileID: 0} ColorParameter: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {r: 0, g: 0, b: 0, a: 1} EnumParameter: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 enumName: intValue: 0 ArrayParameter: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 type: -1 objectTypeName: floatValues: [] intValues: boolValues: stringValues: [] vector4Values: [] objectReferences: [] setProperty: 1 layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 00 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 2400000001000000 paramName: - targetProperty - everyFrame paramDataPos: 0000000000000000 paramByteDataSize: 0000000001000000 - name: Add 1 To Open Condition description: colorIndex: 0 position: serializedVersion: 2 x: 563 y: 188 width: 183 height: 32 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: - fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 0 toState: CheckPlayerDistance linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.IntAdd customNames: - actionEnabled: 01 actionIsOpen: 01 actionStartIndex: 00000000 actionHashCodes: 603dd905 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: [] animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 00000000014e6f4f664375626573486974010000000000 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 100000001000000001000000 paramName: - intVariable - add - everyFrame paramDataPos: 000000001100000016000000 paramByteDataSize: 110000000500000001000000 events: - name: FINISHED isSystemEvent: 1 isGlobal: 0 - name: Add1 isSystemEvent: 0 isGlobal: 0 - name: No isSystemEvent: 0 isGlobal: 0 - name: Yes isSystemEvent: 0 isGlobal: 0 - name: toOpen isSystemEvent: 0 isGlobal: 0 globalTransitions: - fsmEvent: name: Add1 isSystemEvent: 0 isGlobal: 0 toState: Add 1 To Open Condition linkStyle: 0 linkConstraint: 0 colorIndex: 0 variables: floatVariables: - useVariable: 1 name: Dist2Player tooltip: showInInspector: 1 networkSync: 0 value: 0 intVariables: - useVariable: 1 name: NoOfCubesHit tooltip: showInInspector: 0 networkSync: 0 value: 0 boolVariables: - useVariable: 1 name: HasKeycard tooltip: showInInspector: 0 networkSync: 0 value: 0 stringVariables: [] vector2Variables: [] vector3Variables: [] colorVariables: [] rectVariables: [] quaternionVariables: [] gameObjectVariables: - useVariable: 1 name: MainCamera tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} - useVariable: 1 name: Player tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} objectVariables: [] materialVariables: [] textureVariables: [] arrayVariables: [] enumVariables: [] categories: - variableCategoryIDs: 0000000000000000000000000000000000000000 description: docUrl: showStateLabel: 1 maxLoopCount: 0 watermark: password: locked: 0 manualUpdate: 0 keepDelayedEventsOnStateExit: 0 preprocessed: 0 ExposedEvents: [] RestartOnEnable: 1 EnableDebugFlow: 0 EnableBreakpoints: 1 editorFlags: 3 activeStateName: mouseEvents: 0 handleLevelLoaded: 0 handleTriggerEnter2D: 0 handleTriggerExit2D: 0 handleTriggerStay2D: 0 handleCollisionEnter2D: 0 handleCollisionExit2D: 0 handleCollisionStay2D: 0 handleTriggerEnter: 0 handleTriggerExit: 0 handleTriggerStay: 0 handleCollisionEnter: 0 handleCollisionExit: 0 handleCollisionStay: 0 handleParticleCollision: 0 handleControllerColliderHit: 0 handleJointBreak: 0 handleJointBreak2D: 0 handleOnGUI: 0 handleFixedUpdate: 0 handleLateUpdate: 0 handleApplicationEvents: 0 handleLegacyNetworking: 0 handleAnimatorMove: 0 handleAnimatorIK: 0 fsmTemplate: {fileID: 0} eventHandlerComponentsAdded: 0 --- !u!114 &11443292 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 143292} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 1384774831, guid: e743331561ef77147ae48cda9bcb8209, type: 3} m_Name: m_EditorClassIdentifier: fsm: dataVersion: 1 usedInTemplate: 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fsmOwnerDefaultParams: [] animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: e17ad43f0046494e495348454400 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 0f0000001700000001000000 paramName: - time - finishEvent - realTime paramDataPos: 00000000050000000d000000 paramByteDataSize: 050000000800000001000000 - name: GotPunched description: colorIndex: 0 position: serializedVersion: 2 x: 71 y: 286 width: 100 height: 16 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: [] actionData: actionNames: - HutongGames.PlayMaker.Actions.SetMaterialColor - HutongGames.PlayMaker.Actions.SendEvent - HutongGames.PlayMaker.Actions.FinishFSM customNames: - - - actionEnabled: 010101 actionIsOpen: 010101 actionStartIndex: 00000000060000000a000000 actionHashCodes: 31ae64035e69bb0400000000 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: - ownerOption: 0 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: - target: 2 excludeSelf: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: 0 gameObject: ownerOption: 1 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 135018} fsmName: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: DoorAutomaticFSM sendToChildren: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: 0 fsmComponent: {fileID: 0} fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: - useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: _Color fsmObjectParams: - useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 typeName: value: {fileID: 0} fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 00000000009904f33c3c3c5c3f000000000000803f000041646431000000000000 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 1400000010000000200000001200000019000000010000001f000000170000000f00000001000000 paramName: - gameObject - materialIndex - material - namedColor - color - everyFrame - eventTarget - sendEvent - delay - everyFrame paramDataPos: 00000000000000000000000000000000050000001600000000000000170000001b00000020000000 paramByteDataSize: 00000000050000000000000000000000110000000100000000000000040000000500000001000000 events: - name: FINISHED isSystemEvent: 1 isGlobal: 0 globalTransitions: [] variables: floatVariables: [] intVariables: [] boolVariables: [] stringVariables: [] vector2Variables: [] vector3Variables: [] colorVariables: [] rectVariables: [] quaternionVariables: [] gameObjectVariables: [] objectVariables: [] materialVariables: [] textureVariables: [] arrayVariables: [] enumVariables: [] categories: - variableCategoryIDs: description: When hit, touched etc. it sends an Event to the door. If doors get 6 of those events, meaning that 6 cubes were punched, they open. docUrl: showStateLabel: 1 maxLoopCount: 0 watermark: password: locked: 0 manualUpdate: 0 keepDelayedEventsOnStateExit: 0 preprocessed: 0 ExposedEvents: [] RestartOnEnable: 1 EnableDebugFlow: 0 EnableBreakpoints: 1 editorFlags: 3 activeStateName: mouseEvents: 0 handleLevelLoaded: 0 handleTriggerEnter2D: 0 handleTriggerExit2D: 0 handleTriggerStay2D: 0 handleCollisionEnter2D: 0 handleCollisionExit2D: 0 handleCollisionStay2D: 0 handleTriggerEnter: 0 handleTriggerExit: 0 handleTriggerStay: 0 handleCollisionEnter: 0 handleCollisionExit: 0 handleCollisionStay: 0 handleParticleCollision: 0 handleControllerColliderHit: 0 handleJointBreak: 0 handleJointBreak2D: 0 handleOnGUI: 0 handleFixedUpdate: 0 handleLateUpdate: 0 handleApplicationEvents: 0 handleLegacyNetworking: 0 handleAnimatorMove: 0 handleAnimatorIK: 0 fsmTemplate: {fileID: 0} eventHandlerComponentsAdded: 0 --- !u!114 &11459286 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 159286} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 1384774831, guid: e743331561ef77147ae48cda9bcb8209, type: 3} m_Name: m_EditorClassIdentifier: fsm: dataVersion: 1 usedInTemplate: {fileID: 0} name: Add1ToDoorConditionFSM startState: Wait states: - 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gameObject - trueEvent - falseEvent - store - everyFrame paramDataPos: 000000000000000000000000080000000a000000 paramByteDataSize: 0000000000000000080000000200000001000000 - name: Wait description: colorIndex: 0 position: serializedVersion: 2 x: 59 y: 112 width: 100 height: 32 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: - fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 0 toState: TestIfSleeping linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.Wait customNames: - actionEnabled: 01 actionIsOpen: 01 actionStartIndex: 00000000 actionHashCodes: 48c01101 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: [] animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: e17ad43f0046494e495348454400 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 0f0000001700000001000000 paramName: - time - finishEvent - realTime paramDataPos: 00000000050000000d000000 paramByteDataSize: 050000000800000001000000 - name: GotPunched description: colorIndex: 0 position: serializedVersion: 2 x: 71 y: 286 width: 100 height: 16 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: [] actionData: actionNames: - HutongGames.PlayMaker.Actions.SetMaterialColor - HutongGames.PlayMaker.Actions.SendEvent - HutongGames.PlayMaker.Actions.FinishFSM customNames: - - - actionEnabled: 010101 actionIsOpen: 010101 actionStartIndex: 00000000060000000a000000 actionHashCodes: 31ae64035e69bb0400000000 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: - ownerOption: 0 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: - target: 2 excludeSelf: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: 0 gameObject: ownerOption: 1 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 135018} fsmName: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: DoorAutomaticFSM sendToChildren: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: 0 fsmComponent: {fileID: 0} fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: - useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: _Color fsmObjectParams: - useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 typeName: value: {fileID: 0} fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 00000000009904f33c3c3c5c3f000000000000803f000041646431000000000000 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 1400000010000000200000001200000019000000010000001f000000170000000f00000001000000 paramName: - gameObject - materialIndex - material - namedColor - color - everyFrame - eventTarget - sendEvent - delay - everyFrame paramDataPos: 00000000000000000000000000000000050000001600000000000000170000001b00000020000000 paramByteDataSize: 00000000050000000000000000000000110000000100000000000000040000000500000001000000 events: - name: FINISHED isSystemEvent: 1 isGlobal: 0 globalTransitions: [] variables: floatVariables: [] intVariables: [] boolVariables: [] stringVariables: [] vector2Variables: [] vector3Variables: [] colorVariables: [] rectVariables: [] quaternionVariables: [] gameObjectVariables: [] objectVariables: [] materialVariables: [] textureVariables: [] arrayVariables: [] enumVariables: [] categories: - variableCategoryIDs: description: When hit, touched etc. it sends an Event to the door. If doors get 6 of those events, meaning that 6 cubes were punched, they open. docUrl: showStateLabel: 1 maxLoopCount: 0 watermark: password: locked: 0 manualUpdate: 0 keepDelayedEventsOnStateExit: 0 preprocessed: 0 ExposedEvents: [] RestartOnEnable: 1 EnableDebugFlow: 0 EnableBreakpoints: 1 editorFlags: 3 activeStateName: mouseEvents: 0 handleLevelLoaded: 0 handleTriggerEnter2D: 0 handleTriggerExit2D: 0 handleTriggerStay2D: 0 handleCollisionEnter2D: 0 handleCollisionExit2D: 0 handleCollisionStay2D: 0 handleTriggerEnter: 0 handleTriggerExit: 0 handleTriggerStay: 0 handleCollisionEnter: 0 handleCollisionExit: 0 handleCollisionStay: 0 handleParticleCollision: 0 handleControllerColliderHit: 0 handleJointBreak: 0 handleJointBreak2D: 0 handleOnGUI: 0 handleFixedUpdate: 0 handleLateUpdate: 0 handleApplicationEvents: 0 handleLegacyNetworking: 0 handleAnimatorMove: 0 handleAnimatorIK: 0 fsmTemplate: {fileID: 0} eventHandlerComponentsAdded: 0 --- !u!114 &11459288 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 159288} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 1384774831, guid: e743331561ef77147ae48cda9bcb8209, type: 3} m_Name: m_EditorClassIdentifier: fsm: dataVersion: 1 usedInTemplate: {fileID: 0} name: Add1ToDoorConditionFSM startState: Wait states: - name: TestIfSleeping description: colorIndex: 0 position: serializedVersion: 2 x: 65 y: 202 width: 116 height: 32 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: - fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 0 toState: GotPunched linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.IsSleeping customNames: - actionEnabled: 01 actionIsOpen: 01 actionStartIndex: 00000000 actionHashCodes: 16e9ed03 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: - ownerOption: 0 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 46494e4953484544000101 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 1400000017000000170000001100000001000000 paramName: - gameObject - trueEvent - falseEvent - store - everyFrame paramDataPos: 000000000000000000000000080000000a000000 paramByteDataSize: 0000000000000000080000000200000001000000 - name: Wait description: colorIndex: 0 position: serializedVersion: 2 x: 59 y: 112 width: 100 height: 32 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: - fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 0 toState: TestIfSleeping linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.Wait customNames: - actionEnabled: 01 actionIsOpen: 01 actionStartIndex: 00000000 actionHashCodes: 48c01101 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: [] animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: e17ad43f0046494e495348454400 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 0f0000001700000001000000 paramName: - time - finishEvent - realTime paramDataPos: 00000000050000000d000000 paramByteDataSize: 050000000800000001000000 - name: GotPunched description: colorIndex: 0 position: serializedVersion: 2 x: 71 y: 286 width: 100 height: 16 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: [] actionData: actionNames: - HutongGames.PlayMaker.Actions.SetMaterialColor - HutongGames.PlayMaker.Actions.SendEvent - HutongGames.PlayMaker.Actions.FinishFSM customNames: - - - actionEnabled: 010101 actionIsOpen: 010101 actionStartIndex: 00000000060000000a000000 actionHashCodes: 31ae64035e69bb0400000000 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: - ownerOption: 0 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: - target: 2 excludeSelf: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: 0 gameObject: ownerOption: 1 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 135018} fsmName: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: DoorAutomaticFSM sendToChildren: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: 0 fsmComponent: {fileID: 0} fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: - useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: _Color fsmObjectParams: - useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 typeName: value: {fileID: 0} fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 00000000009904f33c3c3c5c3f000000000000803f000041646431000000000000 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 1400000010000000200000001200000019000000010000001f000000170000000f00000001000000 paramName: - gameObject - materialIndex - material - namedColor - color - everyFrame - eventTarget - sendEvent - delay - everyFrame paramDataPos: 00000000000000000000000000000000050000001600000000000000170000001b00000020000000 paramByteDataSize: 00000000050000000000000000000000110000000100000000000000040000000500000001000000 events: - name: FINISHED isSystemEvent: 1 isGlobal: 0 globalTransitions: [] variables: floatVariables: [] intVariables: [] boolVariables: [] stringVariables: [] vector2Variables: [] vector3Variables: [] colorVariables: [] rectVariables: [] quaternionVariables: [] gameObjectVariables: [] objectVariables: [] materialVariables: [] textureVariables: [] arrayVariables: [] enumVariables: [] categories: - variableCategoryIDs: description: When hit, touched etc. it sends an Event to the door. If doors get 6 of those events, meaning that 6 cubes were punched, they open. docUrl: showStateLabel: 1 maxLoopCount: 0 watermark: password: locked: 0 manualUpdate: 0 keepDelayedEventsOnStateExit: 0 preprocessed: 0 ExposedEvents: [] RestartOnEnable: 1 EnableDebugFlow: 0 EnableBreakpoints: 1 editorFlags: 3 activeStateName: mouseEvents: 0 handleLevelLoaded: 0 handleTriggerEnter2D: 0 handleTriggerExit2D: 0 handleTriggerStay2D: 0 handleCollisionEnter2D: 0 handleCollisionExit2D: 0 handleCollisionStay2D: 0 handleTriggerEnter: 0 handleTriggerExit: 0 handleTriggerStay: 0 handleCollisionEnter: 0 handleCollisionExit: 0 handleCollisionStay: 0 handleParticleCollision: 0 handleControllerColliderHit: 0 handleJointBreak: 0 handleJointBreak2D: 0 handleOnGUI: 0 handleFixedUpdate: 0 handleLateUpdate: 0 handleApplicationEvents: 0 handleLegacyNetworking: 0 handleAnimatorMove: 0 handleAnimatorIK: 0 fsmTemplate: {fileID: 0} eventHandlerComponentsAdded: 0 --- !u!114 &11459290 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 159290} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 1384774831, guid: e743331561ef77147ae48cda9bcb8209, type: 3} m_Name: m_EditorClassIdentifier: fsm: dataVersion: 1 usedInTemplate: {fileID: 0} name: Add1ToDoorConditionFSM startState: Wait states: - name: TestIfSleeping description: colorIndex: 0 position: serializedVersion: 2 x: 65 y: 202 width: 116 height: 32 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: - fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 0 toState: GotPunched linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.IsSleeping customNames: - actionEnabled: 01 actionIsOpen: 01 actionStartIndex: 00000000 actionHashCodes: 16e9ed03 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: - ownerOption: 0 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 46494e4953484544000101 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 1400000017000000170000001100000001000000 paramName: - gameObject - trueEvent - falseEvent - store - everyFrame paramDataPos: 000000000000000000000000080000000a000000 paramByteDataSize: 0000000000000000080000000200000001000000 - name: Wait description: colorIndex: 0 position: serializedVersion: 2 x: 59 y: 112 width: 100 height: 32 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: - fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 0 toState: TestIfSleeping linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.Wait customNames: - actionEnabled: 01 actionIsOpen: 01 actionStartIndex: 00000000 actionHashCodes: 48c01101 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: [] animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: e17ad43f0046494e495348454400 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 0f0000001700000001000000 paramName: - time - finishEvent - realTime paramDataPos: 00000000050000000d000000 paramByteDataSize: 050000000800000001000000 - name: GotPunched description: colorIndex: 0 position: serializedVersion: 2 x: 71 y: 286 width: 100 height: 16 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: [] actionData: actionNames: - HutongGames.PlayMaker.Actions.SetMaterialColor - HutongGames.PlayMaker.Actions.SendEvent - HutongGames.PlayMaker.Actions.FinishFSM customNames: - - - actionEnabled: 010101 actionIsOpen: 010101 actionStartIndex: 00000000060000000a000000 actionHashCodes: 31ae64035e69bb0400000000 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: - ownerOption: 0 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: - target: 2 excludeSelf: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: 0 gameObject: ownerOption: 1 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 135018} fsmName: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: DoorAutomaticFSM sendToChildren: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: 0 fsmComponent: {fileID: 0} fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: - useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: _Color fsmObjectParams: - useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 typeName: value: {fileID: 0} fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 00000000009904f33c3c3c5c3f000000000000803f000041646431000000000000 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 1400000010000000200000001200000019000000010000001f000000170000000f00000001000000 paramName: - gameObject - materialIndex - material - namedColor - color - everyFrame - eventTarget - sendEvent - delay - everyFrame paramDataPos: 00000000000000000000000000000000050000001600000000000000170000001b00000020000000 paramByteDataSize: 00000000050000000000000000000000110000000100000000000000040000000500000001000000 events: - name: FINISHED isSystemEvent: 1 isGlobal: 0 globalTransitions: [] variables: floatVariables: [] intVariables: [] boolVariables: [] stringVariables: [] vector2Variables: [] vector3Variables: [] colorVariables: [] rectVariables: [] quaternionVariables: [] gameObjectVariables: [] objectVariables: [] materialVariables: [] textureVariables: [] arrayVariables: [] enumVariables: [] categories: - variableCategoryIDs: description: When hit, touched etc. it sends an Event to the door. If doors get 6 of those events, meaning that 6 cubes were punched, they open. docUrl: showStateLabel: 1 maxLoopCount: 0 watermark: password: locked: 0 manualUpdate: 0 keepDelayedEventsOnStateExit: 0 preprocessed: 0 ExposedEvents: [] RestartOnEnable: 1 EnableDebugFlow: 0 EnableBreakpoints: 1 editorFlags: 3 activeStateName: mouseEvents: 0 handleLevelLoaded: 0 handleTriggerEnter2D: 0 handleTriggerExit2D: 0 handleTriggerStay2D: 0 handleCollisionEnter2D: 0 handleCollisionExit2D: 0 handleCollisionStay2D: 0 handleTriggerEnter: 0 handleTriggerExit: 0 handleTriggerStay: 0 handleCollisionEnter: 0 handleCollisionExit: 0 handleCollisionStay: 0 handleParticleCollision: 0 handleControllerColliderHit: 0 handleJointBreak: 0 handleJointBreak2D: 0 handleOnGUI: 0 handleFixedUpdate: 0 handleLateUpdate: 0 handleApplicationEvents: 0 handleLegacyNetworking: 0 handleAnimatorMove: 0 handleAnimatorIK: 0 fsmTemplate: {fileID: 0} eventHandlerComponentsAdded: 0 --- !u!114 &11459292 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 159292} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 1384774831, guid: e743331561ef77147ae48cda9bcb8209, type: 3} m_Name: m_EditorClassIdentifier: fsm: dataVersion: 1 usedInTemplate: {fileID: 0} name: Add1ToDoorConditionFSM startState: Wait states: - name: TestIfSleeping description: colorIndex: 0 position: serializedVersion: 2 x: 65 y: 202 width: 116 height: 32 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: - fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 0 toState: GotPunched linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.IsSleeping customNames: - actionEnabled: 01 actionIsOpen: 01 actionStartIndex: 00000000 actionHashCodes: 16e9ed03 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: - ownerOption: 0 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 46494e4953484544000101 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 1400000017000000170000001100000001000000 paramName: - gameObject - trueEvent - falseEvent - store - everyFrame paramDataPos: 000000000000000000000000080000000a000000 paramByteDataSize: 0000000000000000080000000200000001000000 - name: Wait description: colorIndex: 0 position: serializedVersion: 2 x: 59 y: 112 width: 100 height: 32 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: - fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 0 toState: TestIfSleeping linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.Wait customNames: - actionEnabled: 01 actionIsOpen: 01 actionStartIndex: 00000000 actionHashCodes: 48c01101 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: [] animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: e17ad43f0046494e495348454400 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 0f0000001700000001000000 paramName: - time - finishEvent - realTime paramDataPos: 00000000050000000d000000 paramByteDataSize: 050000000800000001000000 - name: GotPunched description: colorIndex: 0 position: serializedVersion: 2 x: 71 y: 286 width: 100 height: 16 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: [] actionData: actionNames: - HutongGames.PlayMaker.Actions.SetMaterialColor - HutongGames.PlayMaker.Actions.SendEvent - HutongGames.PlayMaker.Actions.FinishFSM customNames: - - - actionEnabled: 010101 actionIsOpen: 010101 actionStartIndex: 00000000060000000a000000 actionHashCodes: 31ae64035e69bb0400000000 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: - ownerOption: 0 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: - target: 2 excludeSelf: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: 0 gameObject: ownerOption: 1 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 135018} fsmName: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: DoorAutomaticFSM sendToChildren: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: 0 fsmComponent: {fileID: 0} fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: - useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: _Color fsmObjectParams: - useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 typeName: value: {fileID: 0} fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 00000000009904f33c3c3c5c3f000000000000803f000041646431000000000000 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 1400000010000000200000001200000019000000010000001f000000170000000f00000001000000 paramName: - gameObject - materialIndex - material - namedColor - color - everyFrame - eventTarget - sendEvent - delay - everyFrame paramDataPos: 00000000000000000000000000000000050000001600000000000000170000001b00000020000000 paramByteDataSize: 00000000050000000000000000000000110000000100000000000000040000000500000001000000 events: - name: FINISHED isSystemEvent: 1 isGlobal: 0 globalTransitions: [] variables: floatVariables: [] intVariables: [] boolVariables: [] stringVariables: [] vector2Variables: [] vector3Variables: [] colorVariables: [] rectVariables: [] quaternionVariables: [] gameObjectVariables: [] objectVariables: [] materialVariables: [] textureVariables: [] arrayVariables: [] enumVariables: [] categories: - variableCategoryIDs: description: When hit, touched etc. it sends an Event to the door. If doors get 6 of those events, meaning that 6 cubes were punched, they open. docUrl: showStateLabel: 1 maxLoopCount: 0 watermark: password: locked: 0 manualUpdate: 0 keepDelayedEventsOnStateExit: 0 preprocessed: 0 ExposedEvents: [] RestartOnEnable: 1 EnableDebugFlow: 0 EnableBreakpoints: 1 editorFlags: 3 activeStateName: mouseEvents: 0 handleLevelLoaded: 0 handleTriggerEnter2D: 0 handleTriggerExit2D: 0 handleTriggerStay2D: 0 handleCollisionEnter2D: 0 handleCollisionExit2D: 0 handleCollisionStay2D: 0 handleTriggerEnter: 0 handleTriggerExit: 0 handleTriggerStay: 0 handleCollisionEnter: 0 handleCollisionExit: 0 handleCollisionStay: 0 handleParticleCollision: 0 handleControllerColliderHit: 0 handleJointBreak: 0 handleJointBreak2D: 0 handleOnGUI: 0 handleFixedUpdate: 0 handleLateUpdate: 0 handleApplicationEvents: 0 handleLegacyNetworking: 0 handleAnimatorMove: 0 handleAnimatorIK: 0 fsmTemplate: {fileID: 0} eventHandlerComponentsAdded: 0 --- !u!114 &11459294 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 159294} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 1384774831, guid: e743331561ef77147ae48cda9bcb8209, type: 3} m_Name: m_EditorClassIdentifier: fsm: dataVersion: 1 usedInTemplate: {fileID: 0} name: Add1ToDoorConditionFSM startState: Wait states: - name: TestIfSleeping description: colorIndex: 0 position: serializedVersion: 2 x: 65 y: 202 width: 116 height: 32 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: - fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 0 toState: GotPunched linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.IsSleeping customNames: - actionEnabled: 01 actionIsOpen: 01 actionStartIndex: 00000000 actionHashCodes: 16e9ed03 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: - ownerOption: 0 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 46494e4953484544000101 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 1400000017000000170000001100000001000000 paramName: - gameObject - trueEvent - falseEvent - store - everyFrame paramDataPos: 000000000000000000000000080000000a000000 paramByteDataSize: 0000000000000000080000000200000001000000 - name: Wait description: colorIndex: 0 position: serializedVersion: 2 x: 59 y: 112 width: 100 height: 32 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: - fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 0 toState: TestIfSleeping linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.Wait customNames: - actionEnabled: 01 actionIsOpen: 01 actionStartIndex: 00000000 actionHashCodes: 48c01101 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: [] animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: e17ad43f0046494e495348454400 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 0f0000001700000001000000 paramName: - time - finishEvent - realTime paramDataPos: 00000000050000000d000000 paramByteDataSize: 050000000800000001000000 - name: GotPunched description: colorIndex: 0 position: serializedVersion: 2 x: 71 y: 286 width: 100 height: 16 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: [] actionData: actionNames: - HutongGames.PlayMaker.Actions.SetMaterialColor - HutongGames.PlayMaker.Actions.SendEvent - HutongGames.PlayMaker.Actions.FinishFSM customNames: - - - actionEnabled: 010101 actionIsOpen: 010101 actionStartIndex: 00000000060000000a000000 actionHashCodes: 31ae64035e69bb0400000000 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: - ownerOption: 0 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: - target: 2 excludeSelf: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: 0 gameObject: ownerOption: 1 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 135018} fsmName: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: DoorAutomaticFSM sendToChildren: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: 0 fsmComponent: {fileID: 0} fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: - useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: _Color fsmObjectParams: - useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 typeName: value: {fileID: 0} fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 00000000009904f33c3c3c5c3f000000000000803f000041646431000000000000 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 1400000010000000200000001200000019000000010000001f000000170000000f00000001000000 paramName: - gameObject - materialIndex - material - namedColor - color - everyFrame - eventTarget - sendEvent - delay - everyFrame paramDataPos: 00000000000000000000000000000000050000001600000000000000170000001b00000020000000 paramByteDataSize: 00000000050000000000000000000000110000000100000000000000040000000500000001000000 events: - name: FINISHED isSystemEvent: 1 isGlobal: 0 globalTransitions: [] variables: floatVariables: [] intVariables: [] boolVariables: [] stringVariables: [] vector2Variables: [] vector3Variables: [] colorVariables: [] rectVariables: [] quaternionVariables: [] gameObjectVariables: [] objectVariables: [] materialVariables: [] textureVariables: [] arrayVariables: [] enumVariables: [] categories: - variableCategoryIDs: description: When hit, touched etc. it sends an Event to the door. If doors get 6 of those events, meaning that 6 cubes were punched, they open. docUrl: showStateLabel: 1 maxLoopCount: 0 watermark: password: locked: 0 manualUpdate: 0 keepDelayedEventsOnStateExit: 0 preprocessed: 0 ExposedEvents: [] RestartOnEnable: 1 EnableDebugFlow: 0 EnableBreakpoints: 1 editorFlags: 3 activeStateName: mouseEvents: 0 handleLevelLoaded: 0 handleTriggerEnter2D: 0 handleTriggerExit2D: 0 handleTriggerStay2D: 0 handleCollisionEnter2D: 0 handleCollisionExit2D: 0 handleCollisionStay2D: 0 handleTriggerEnter: 0 handleTriggerExit: 0 handleTriggerStay: 0 handleCollisionEnter: 0 handleCollisionExit: 0 handleCollisionStay: 0 handleParticleCollision: 0 handleControllerColliderHit: 0 handleJointBreak: 0 handleJointBreak2D: 0 handleOnGUI: 0 handleFixedUpdate: 0 handleLateUpdate: 0 handleApplicationEvents: 0 handleLegacyNetworking: 0 handleAnimatorMove: 0 handleAnimatorIK: 0 fsmTemplate: {fileID: 0} eventHandlerComponentsAdded: 0 --- !u!1001 &100100000 Prefab: m_ObjectHideFlags: 1 serializedVersion: 2 m_Modification: m_TransformParent: {fileID: 0} m_Modifications: [] m_RemovedComponents: [] m_ParentPrefab: {fileID: 0} m_RootGameObject: {fileID: 135018} m_IsPrefabParent: 1